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[OOC] Neverland

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Csjarrat

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« Reply #105 on: <06-17-14/0448:44> »
Assuming we have surprise bonus for ambush:
AGI 6, heavy weaps 4, smartgun 2 (12d6.hits(5)=3)
a square hit with the airbursting gas grenade (neurostun 8 ) Power 15, contact and inhalation vector


Ini for further rounds:
rea 8, int 4 +2d6 (2d6=8) =20
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ismilealot

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« Reply #106 on: <06-17-14/1132:28> »
The decker will be temporarily played by Agonar. He's a friend of mine doing me a very temporary favor. He prefers to play his own chara's so we'll be handwaving the substitution.
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Agonar

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« Reply #107 on: <06-17-14/1859:30> »
Ah, we have one of these..   
Rolled Initiative, and rolled matrix perception for detecting whether there are any icons running silent, if the visible icons don't watch up with what we know/who we are going after.


Initiative: 3d6+10 21
Matrix Perception 9d6 (-2 running silent) Limit 3: 7d6t5 1
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ismilealot

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« Reply #108 on: <06-18-14/0938:09> »
CJ what's the burst on those roundsso I can calculate who's out and who's still standing.
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Csjarrat

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« Reply #109 on: <06-18-14/1126:10> »
its a neurostun filled gas-grenade, 10m radius from the detonation and then will drift whichever way the prevailing wind is after that
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ismilealot

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« Reply #110 on: <06-18-14/1131:00> »
@ CJ, ok, that's what I assumed, ouch btw. :)

And you do have surprise. You've won the initiative and only two bodyguards will be able to take action during the round.
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Csjarrat

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« Reply #111 on: <06-18-14/1138:22> »
ok, so am I now first in the initiative order and ready to go?

@ CJ, ok, that's what I assumed, ouch btw. :)
lol, yeah I know. I was hoping the bodyguards wouldn't have too much protection against it given it is contact and inhalation vector but hopefully the gel rounds in my rifle, james's gun and the drone will convince them to play dead
« Last Edit: <06-18-14/1154:34> by Csjarrat »
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ismilealot

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« Reply #112 on: <06-18-14/1412:12> »
ok, so am I now first in the initiative order and ready to go?

I believe Ericen is first with a 30, Agonar is second with a 21. You're third.

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hopefully the gel rounds in my rifle, james's gun and the drone will convince them to play dead
hint, hint GM  :P
« Last Edit: <06-18-14/1415:36> by ismilealot »
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Csjarrat

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« Reply #113 on: <06-18-14/1444:24> »
Ericen you're in combat now so your IC activities have to be split up into individual actions:
ie, "jumping in" is a complex action leaving you with only a free action for your action phase.
you then subtract 10 and it's agonar's action phase. he subtracts 10 and then it is my go  etc etc

it'd be more action efficient for you to "send message" (simple action iirc) and command the drones to attack your target (if they have the required targetting autosofts of course)
also, you'd be able to fire immediately if you use the "control device" action from AR rather than jumping into VR. you wont get as much advantage to do it as with jumping in but you wont waste a full pass that way.
« Last Edit: <06-18-14/1455:27> by Csjarrat »
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Agonar

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« Reply #114 on: <06-18-14/2027:49> »
Free Action send message via DNI
Simple to take aim
simple to fire.  13d6 +1 for take aim -1 for range (assuming we are in the 5-20 bracket).  Accuracy becomes 8 with the take aim.

Attacking the nearest Security: 13d6t5 6
Gel Rounds, 8S base damage + net hits.  No AP.
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Csjarrat

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« Reply #115 on: <06-19-14/0314:26> »
@trisk, you able to do anything about those cameras mate?
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Csjarrat

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« Reply #116 on: <06-19-14/1216:29> »
@agonar/triskavanski, we'll need their security cameras shutting off if possible.

@GM, I'll take my actions once the other's have had their actions resolved, no point shooting if they've gone down already! :-)
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ismilealot

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« Reply #117 on: <06-20-14/0834:25> »
Trisk, if you want to use those camera's that's a mark and a hack etc. not just a perception check. If you want to shut them down that's matric combat.
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Agonar

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« Reply #118 on: <06-20-14/1037:58> »
If you want to intercept cameras, should be as simple as hacking the correct amount of Marks onto it, and then edit file to fine 2 minutes of "safe" footage and loop it.. or the required Marks, and then reboot them with a longer time frame before they start up again..  or, to destroy them, Data/Resonance Spikes.
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Triskavanski

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« Reply #119 on: <06-20-14/1130:01> »
I'm using the cameras my crew was suppose to bring with them or have, etc.

Hacking them isn't what I can really do. Thats the deckers job.
Concepts are great, but implementation sucks. Why not improve it?

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