Hey guys, my name is Martin.
I enjoy RP heavy games, and definitely appreciate a good dose of subterfuge. Guns blazing can be fun, but I usually reserve this for military or ganger type games. As for humour, this can be fairly subjective but I don't mind a few jokes here and there.
I'd like to play Seijin, aka The Saint, a Japanese Kenjutsu swordsman on a sort of pilgrimage around the world to prove himself in service to Hachiman, Kami of protection and war. This is represented in game terms by having Bear as a mentor Spirit, with Bushido as a code of conduct.
He's got a dark past, represented by the Bad Reputation negative quality, earned by killing a team mate in Japan. He's not a pacifist by any stretch, but will not kill an unarmed or unaware opponent.
Seijin is mostly a straight up combat character. He's fast, he's got high defensive dice pools, and excellent sword skills. Other than that, he's got some small degree of stealth skills, including palming, so could also cover physical recon roles if we dont have a dedicated rigger.I'll play
Loki, Elf manipulation magician with decent con and negotiation skills, but little finesse and social know-how.
Loki is an Elf from the border down of Cara'Sir (Portland) in Tir Tairngire. He grew up an orphan on the streets and Awakened early on in his life but was never formally trained. As a result, he's got some serious gaps where knowledge of magic is concerned (represented by the Astral Beacon negative quality and somewhat lower skills than "optimal", particularly in terms of Arcana), but a life of hard knocks has provided him a wide range of talents in other areas. The Trickster is his mentor spirit, and as a result he enjoys playing practical jokes on people (Raven mentor spirit from SR5), and he's been malnourished ever since childhood (represented by Weak Immune System). He has no idea how to use most firearms (Incompetent (Firearms)) and as a result uses spells to either influence his enemies directly or to fling injection darts full of Narcojet at opponents, preferably when they are caught unaware by his disguises. In addition, he's got a silver tongue and a natural charm (First Impression, combined with Raven mentor spirit), and as a result he can usually sweet talk most people into doing what he needs them to, and he has a penchant for seducing women, particularly those with more personal power than himself. He's not a lech, however, and he respects power more than anything, so he's not going to hit on everything with a pulse.
As I mentioned briefly, Loki is rather inexperienced partly because of his age. He's lived on the streets most of his life, and he doesn't quite know how to behave in high or even middle society (represented by having no ranks in Etiquette). He'll use his natural charm and silver tongue to ingratiate himself with others, but at any point in time he could slip up and let the streets come out if he's not careful. He's got an amicable relationship with the spirits of what he believes are his ancestors, all rooted in Nordic mythology due to the inscription on and shape of the pendant he's had ever since childhood. Ashann Valeri, a name he later took as his own, is Sperethiel for Blood of Valhalla, and the pendant is shaped like a golden Valkyrie. He chose his alias Loki after coming in contact with his mentor spirit, both as an homage to his ancestry and because he thought it fit his personality.
Omnibobatron
Will you allow spells from Stolen Souls? There are some really interesting Manipulation spells in there that would be perfect for Loki.
Specifically (at least in terms of character generation, I'd like to replace Ignite with Fashion. If you don't have the book yet, this is what it does:
Fashion
(Manipulation)
Type: P * Range: T * Duration: P * DV: F-1
This spell instantly tailors clothing, transforming garments into any fashion the caster wishes. The net hits over the clothing’s object resistance (defense pool for the clothing can be between 6 and 9, depending on the complexity of the material and whether it interweaves electronics into the threads) measure the degree of style in the tailoring. The spell cannot change clothing’s protective value, only its cut, color, pattern, and fit. The weight of the clothing does not change, and it must cover approximately the same amount of area (for example, a jumpsuit can’t be converted into a bikini). The caster must touch the clothing. The following list provides guidance on what a character can do per each net hit:
1 The tint of the color can change (e.g., dark blue to light blue, but not blue to green); minor adjustments such as mending bullet holes can also be performed
2 Adjustments to the fit of the clothing can be made, but nothing drastic about the nature of the clothes (for example, pants are still pants). Color can change slightly (e.g., blue to green or purple, but not red).
3 Full spectrum of color can be manipulated. Simple geometric patterns and designs can be added, but nothing as elaborate as corporate logos or name tags. Modifications such as the addition or removal of pockets or pants to a skirt can be done.
4+ Clothing can be changed with enough specificity to mimic a uniform, provided enough material is available. Color changes can help mimic missing accessories such as buttons, labels, badges, ribbons, etc. These changes, however, are only convincing at a distance if the physical accessories are not present. The closer a target gets to the subject, the more likely they will notice the actual accessories are missing (a gamemaster would call for a Perception Test to see if the person notices). Patterns and designs on clothing can be as intricate as the magician desires.
Looking forward to getting together with y'all.