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[OOC] Winterpeg

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Omnibobatron

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« on: <05-28-14/2213:35> »
Welcome!
I hope you guys are as excited as I am to get this started. Before we start we obviously have to iron out a few kinks. Take a moment to introduce yourselves, and perhaps the character that you want to play. If you have any questions, feel free to ask. Depending on how smooth this goes we should be able to officially start up in the next few days. Feel free to tell us a bit about yourselves, such as playstyle and the level of humour you enjoy in your games, as I'm assuming none of us have played with each other.

The setting is December in Winnipeg. The city is gearing up for Christmas, although the meaning behind it is completely lost to the greed of the Corporations. Winnipeg can get extremely cold, so make sure you have some decent clothing. The local police are Knight Errant, although it is not uncommon for Long Arms to be seen on the weekends and holidays. Although the have no authority in Winnipeg, they are almost always armed.

Fixers work differently in Winnipeg. Instead of being paid by the Johnson, they get a cut of what the runners make. This makes them more inclined to want the best runners they can get, and makes it hard for newer runners to get into the business. Luckily you know an fixer who isn't in it for the money. He is a human named is Al Longman, and he owns a cafe named "The Neighbourhood Cafe" in a cozy part of Winnipeg named Wolseley.

martinchaen

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« Reply #1 on: <05-28-14/2226:31> »
Hey guys, my name is Martin.

I enjoy RP heavy games, and definitely appreciate a good dose of subterfuge. Guns blazing can be fun, but I usually reserve this for military or ganger type games. As for humour, this can be fairly subjective but I don't mind a few jokes here and there.

I'd like to play Seijin, aka The Saint, a Japanese Kenjutsu swordsman on a sort of pilgrimage around the world to prove himself in service to Hachiman, Kami of protection and war. This is represented in game terms by having Bear as a mentor Spirit, with Bushido as a code of conduct.

He's got a dark past, represented by the Bad Reputation negative quality, earned by killing a team mate in Japan. He's not a pacifist by any stretch, but will not kill an unarmed or unaware opponent.

Seijin is mostly a straight up combat character. He's fast, he's got high defensive dice pools, and excellent sword skills. Other than that, he's got some small degree of stealth skills, including palming, so could also cover physical recon roles if we dont have a dedicated rigger.


I'll play Loki, Elf manipulation magician with decent con and negotiation skills, but little finesse and social know-how.

Loki is an Elf from the border down of Cara'Sir (Portland) in Tir Tairngire. He grew up an orphan on the streets and Awakened early on in his life but was never formally trained. As a result, he's got some serious gaps where knowledge of magic is concerned (represented by the Astral Beacon negative quality and somewhat lower skills than "optimal", particularly in terms of Arcana), but a life of hard knocks has provided him a wide range of talents in other areas. The Trickster is his mentor spirit, and as a result he enjoys playing practical jokes on people (Raven mentor spirit from SR5), and he's been malnourished ever since childhood (represented by Weak Immune System). He has no idea how to use most firearms (Incompetent (Firearms)) and as a result uses spells to either influence his enemies directly or to fling injection darts full of Narcojet at opponents, preferably when they are caught unaware by his disguises. In addition, he's got a silver tongue and a natural charm (First Impression, combined with Raven mentor spirit), and as a result he can usually sweet talk most people into doing what he needs them to, and he has a penchant for seducing women, particularly those with more personal power than himself. He's not a lech, however, and he respects power more than anything, so he's not going to hit on everything with a pulse.

As I mentioned briefly, Loki is rather inexperienced partly because of his age. He's lived on the streets most of his life, and he doesn't quite know how to behave in high or even middle society (represented by having no ranks in Etiquette). He'll use his natural charm and silver tongue to ingratiate himself with others, but at any point in time he could slip up and let the streets come out if he's not careful. He's got an amicable relationship with the spirits of what he believes are his ancestors, all rooted in Nordic mythology due to the inscription on and shape of the pendant he's had ever since childhood. Ashann Valeri, a name he later took as his own, is Sperethiel for Blood of Valhalla, and the pendant is shaped like a golden Valkyrie. He chose his alias Loki after coming in contact with his mentor spirit, both as an homage to his ancestry and because he thought it fit his personality.

Omnibobatron
Will you allow spells from Stolen Souls? There are some really interesting Manipulation spells in there that would be perfect for Loki.

Specifically (at least in terms of character generation, I'd like to replace Ignite with Fashion. If you don't have the book yet, this is what it does:

Quote from: Stolen Souls, p189
Fashion
(Manipulation)
Type: P * Range: T * Duration: P * DV: F-1

This spell instantly tailors clothing, transforming garments into any fashion the caster wishes. The net hits over the clothing’s object resistance (defense pool for the clothing can be between 6 and 9, depending on the complexity of the material and whether it interweaves electronics into the threads) measure the degree of style in the tailoring. The spell cannot change clothing’s protective value, only its cut, color, pattern, and fit. The weight of the clothing does not change, and it must cover approximately the same amount of area (for example, a jumpsuit can’t be converted into a bikini). The caster must touch the clothing. The following list provides guidance on what a character can do per each net hit:

1  The tint of the color can change (e.g., dark blue to light blue, but not blue to green); minor adjustments such as mending bullet holes can also be performed
2  Adjustments to the fit of the clothing can be made, but nothing drastic about the nature of the clothes (for example, pants are still pants). Color can change slightly (e.g., blue to green or purple, but not red).
3  Full spectrum of color can be manipulated. Simple geometric patterns and designs can be added, but nothing as elaborate as corporate logos or name tags. Modifications such as the addition or removal of pockets or pants to a skirt can be done.
4+  Clothing can be changed with enough specificity to mimic a uniform, provided enough material is available. Color changes can help mimic missing accessories such as buttons, labels, badges, ribbons, etc. These changes, however, are only convincing at a distance if the physical accessories are not present. The closer a target gets to the subject, the more likely they will notice the actual accessories are missing (a gamemaster would call for a Perception Test to see if the person notices). Patterns and designs on clothing can be as intricate as the magician desires.

Looking forward to getting together with y'all.
« Last Edit: <05-29-14/1909:20> by martinchaen »

Triskavanski

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« Reply #2 on: <05-28-14/2256:30> »
Well, I'm Triskavanski. Martin knows me a bit, I'm usually the guy who plays odd characters

Generally, I build characters with small mechanics and such, and being fleshing them out.

The healer - Otherwise known as Candlekey Bookbelle. Wether that is her real name or not is unknown. She is very connected, despite her weak and meger body, quite connected with mafia and other criminal groups. Some say that even the Lord of Nightmares is afraid of her cooking. Despite it being unusually good, it usually looks like poison. On the flip side, her poisons generally have a very appetizing look to them.

Technomancer Overwatcher - Guardian Angel or some other such rot is her name. This character isn't much of a meat spacer. Instead they sit happily at home writing a book or something of that sort, while they assist their teams from the side lines. Constantly uses leadership and other tools to help her team win, while watching their backs. (Literally even, as she usually ships a handful of micro-cameras to her team to put on their backs.)



I've also got assassin, technomancer and other such builds.
« Last Edit: <05-28-14/2318:23> by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

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Elektrycerze3

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« Reply #3 on: <05-29-14/0239:18> »
Hoi, I'm Elektrycerze3, but you can call me Elek for short. I'm really russian, so please mind the time difference.

In general, I prefer Black Trenchcoat games generously spiced with humour.

My character will be Error. For your convenience I'm copying here all I've shared about him in the LFG thread:

Error, ork - heavily cybered russian WWF fighter, who got kicked out for refusing to lose in a rigged match. His name is actually Egor, but his heavy accent makes it sound like Error. On the streets he became a Street Sam who tries to stay true to the concept of an honorable and fair fighter.
I don't know Winnipeg, but let's assume Error got kicked out after the match in Winnipeg, so that's where his career starts.

As for his abilities, he is a decent Unarmed combatant and his four cyberlimbs make him a natural tank. He also can provide suppressive fire as he knows how to handle Automatics. His Stealth is low, but it's there somewhere=)



First question: what is Al Longman's Connections Rating?
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“Forget hackers, I have my buddies Smith & Wesson: innovators of the point-and-click interface.”

martinchaen

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« Reply #4 on: <05-29-14/0749:18> »
I'll play Loki, then. I think two honorable fighters would be a little much, and Seijin is a little too much of a one-trick pony for him to be useful in most other activities than combat. Editing my first post to reflect this.

Elek, sounds good!

Elektrycerze3

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« Reply #5 on: <05-29-14/0806:26> »
I'll play Loki, then. I think two honorable fighters would be a little much, and Seijin is a little too much of a one-trick pony for him to be useful in most other activities than combat. Editing my first post to reflect this.

Elek, sounds good!

Thanks. I actually liked your Seijin concept. Why not play two different honorable warriors? Playing up their differences might highlight everything unique about each one. Hachiman and Bushido set a different code of honour than the law of the underworld and Ponyatiya.
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martinchaen

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« Reply #6 on: <05-29-14/0812:51> »
I'd rather play Loki simply because I'd like to play a more black trenchcoat kind of game, and that becomes more difficult if two of three/four characters are combat orient (and in the case of Seijin, not much else :) ). I like Seijin too, but I also really like Loki as a concept, and we'll need a face of some sort. While Loki, like Seijin and presumably Error by the sound of it, doesn't have much sneaking ability in terms of Stealth, he is a master manipulator and a social chameleon. With Error acting as a bodyguard (and with some manipulation magic to help with disguises), I can see Loki and Error meshing really well together, and Error's "honorableness", for lack of a better term, sounds consistent with what Loki would want to act like.

Depending on what Trisk chooses to play, we could also have some serious backup in terms of tech, or a good healer on our side.
« Last Edit: <05-29-14/0818:45> by martinchaen »

Elektrycerze3

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« Reply #7 on: <05-29-14/0814:18> »
Fair enough =)
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martinchaen

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« Reply #8 on: <05-29-14/0819:25> »
One potential hilarity could ensure if Loki finds out Error has any affiliation with the Vory, because Loki had to leave Portland after he messed with them too much :D

Basically, Loki is not a fan of the slave trade, and the Vory are about the only syndicate to really have any major operations in Cara'Sir, at least recently according to the canon.
« Last Edit: <05-29-14/0824:57> by martinchaen »

Elektrycerze3

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« Reply #9 on: <05-29-14/0821:38> »
Oh, I can't wait to see that happen!
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martinchaen

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« Reply #10 on: <05-29-14/1249:13> »
I updated the character sheet with a few tweaks; realized I didn't really need Pilot Groundcraft, and Loki is unlikely to ever have received drivers training anyway. Shifted 2 points of Karma to more ¥ so I could afford Insulation upgrade on the Lined Coat, a Rating 6 Respirator, Force 2 Lodge Materials (already "assembled" as a Force 2 Shamanistic Lodge if allowed by GM), the full range of Securetech PPP armor kits from Run & Gun for 3 more armor, a set of contacts (rating 2) with image link and vision magnification.

Also swapped the spell focus for a spirit focus, as it just made more sense from the background story.

[EDIT]
So, for the character to transition from Portland to Winnipeg I'd like to elaborate a little on the background story.

I think it would be cool if Loki made it out of the Tir while working for Dawn (his own Fixer contact), essentially tasked with transporting some sort of item or information to Al Longman. The Yakuza, through a deal brokered with Hiroko Matsumoto by Dawn and/or Alessia Thorne, would have either have had a hand in the transaction itself or just assisted by providing Loki with his first ever experience of t-bird transportation. Having flown through various shady little towns, landing to pick up fuel and drop off other passenger, the craft would have landed on the outskirts of the smuggler town on the northern UCAS border. Loki stepped off the rear ramp of the vehicle with nothing but a survival kit on his back full of his meager belongings, a sturdy winter coat and every other piece of clothing he owns on him, a locked briefcase, and directions to The Neighborhood Cafe, would lay low in Winnipeg for a while.

Omnibobatron, what do you think? Does that work as a reason for why Loki would be in town for you?

Also, second question; Do you have a preference for dice rollers? I like Orokos, myself.
« Last Edit: <05-29-14/1340:44> by martinchaen »

Triskavanski

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« Reply #11 on: <05-29-14/1318:48> »
I'm pretty much open on either side. Candlekey was going to be a bit more facey, while Angel wasn't so much, as she tends to keep hidden.

But as we have a mage and face, I think I'll go with Angel. Though if anyone else wants to join, I hope they're not afraid to play a decker just because i'm a technomancer, as well, IMO, Technomancers are less of a hacker and more of a support role. I can do some of the hacking in a pinch or if there is no one else around for that.

https://drive.google.com/file/d/0BwlMJg3RozV0U3BNRW9VY1hKZW8/edit?usp=sharing

My current build so far for Angel.
« Last Edit: <05-29-14/1356:06> by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

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Omnibobatron

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« Reply #12 on: <05-29-14/1659:57> »
Omnibobatron
Will you allow spells from Stolen Souls? There are some really interesting Manipulation spells in there that would be perfect for Loki.

Specifically (at least in terms of character generation, I'd like to replace Ignite with Fashion. If you don't have the book yet, this is what it does:

Quote from: Stolen Souls, p189
Fashion
(Manipulation)
Type: P * Range: T * Duration: P * DV: F-1

This spell instantly tailors clothing, transforming garments into any fashion the caster wishes. The net hits over the clothing’s object resistance (defense pool for the clothing can be between 6 and 9, depending on the complexity of the material and whether it interweaves electronics into the threads) measure the degree of style in the tailoring. The spell cannot change clothing’s protective value, only its cut, color, pattern, and fit. The weight of the clothing does not change, and it must cover approximately the same amount of area (for example, a jumpsuit can’t be converted into a bikini). The caster must touch the clothing. The following list provides guidance on what a character can do per each net hit:

1  The tint of the color can change (e.g., dark blue to light blue, but not blue to green); minor adjustments such as mending bullet holes can also be performed
2  Adjustments to the fit of the clothing can be made, but nothing drastic about the nature of the clothes (for example, pants are still pants). Color can change slightly (e.g., blue to green or purple, but not red).
3  Full spectrum of color can be manipulated. Simple geometric patterns and designs can be added, but nothing as elaborate as corporate logos or name tags. Modifications such as the addition or removal of pockets or pants to a skirt can be done.
4+  Clothing can be changed with enough specificity to mimic a uniform, provided enough material is available. Color changes can help mimic missing accessories such as buttons, labels, badges, ribbons, etc. These changes, however, are only convincing at a distance if the physical accessories are not present. The closer a target gets to the subject, the more likely they will notice the actual accessories are missing (a gamemaster would call for a Perception Test to see if the person notices). Patterns and designs on clothing can be as intricate as the magician desires.

Looking forward to getting together with y'all.

Of course, as long as you understand that I do not have this book, and you will have to specify the rules (pretty much exactly like you did here).
 :)

(already "assembled" as a Force 2 Shamanistic Lodge if allowed by GM)

Sure  :)
Also, your background is great like that. I was going to ask you guys if you had a preference for dice rollers. Orokos is fine by me if everyone else is ok with it.

@Everyone,
I'm sorry if im forgetting something, but my cat just threw up on my lap. Let me know what I'm missing, or ask any questions in the meantime. Character sheet links are greatly appreciated!

martinchaen

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« Reply #13 on: <05-29-14/1707:18> »
Cool as cool, Omnibobatron!

Elek asked this question, which I second.
First question: what is Al Longman's Connections Rating?

Omnibobatron

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« Reply #14 on: <05-29-14/1931:05> »
First question: what is Al Longman's Connections Rating?

Sorry I somehow missed this! His connection is 4, and I'll even let you have him at L1C4 for free (although if you want his loyalty higher you have to spend the karma)