Also, a 1 strength and agility is a pretty crippling condition. Sprinting at 4 meters/combat turn?
Running at 4 meters / combat turn, yes.
A character with 1 strength and agility but with a pair of strength 9 legs and hydraulic jacks get 10 dice plus whatever he got in running skill for his sprint test. Each hit adding 2 meters. And you can take a sprint test each initiative pass. Sprinting 25-30 meters / combat turn.... all because of his chromed legs.
I do believe running on cyberlegs is an activity that uses just those two legs, so agility and strength of the cyberlimbs apply exclusively, if you have two.
lets break the cost of this down and see if it's OP or just plain dumb to do by RAW...
1. Cyberlimbs x2= 30k & Essence Loss 2
2. Customized to 6/6 x2= 60k & +6 availability
3. Enhancement to 9/9 x2= 78k & [6] Capacity/9R availability x2 (means two separate licenses needed on all Fake SINs since cant just leave them at home)
4. Hydraulic Jacks (6) x2= 30k & [6] Capacity/9 availability x2
all of that just to walk 2m/run 4m a turn with a sprint of +20m, I can sprint farther with any decent agility build way cheaper!!!! Agility 5(7)= 10m/20m +2m on sprint... that only cost 72k for a muscle toner(2)...