I'll try out for the English team. I have a team of mercenaries that I like to use when things hit the fan, called the Breakers. I wish the spoiler tags were working again, I'd be able to hide the statblocks and make this whole post a lot easier to read. Sorry for this:
Leader: George "Pretty Boy" Hopkins
Specialty: Face-time, leadership, tactics
Metatype: Human
Awakened: No
B A R S W L I C Ess Edge
3 3 3 (5) 3 4 4 4 4 4.5 5
Initiative: 9 + 2d6
Condition Monitor: 10 / 10
Limits: Mental 6, Physical 6, Social 6
Qualities: Blandness, First Impression, Allergy (Uncommon, Mild)
Skills: Automatics 4, Blades 3, Con 5, Disguise 5, Etiquette 5, First Aid 3, Gymnastics 3, Impersonation 5, Intimidation 4, Leadership 5, Long Arms 4, Negotiation 5, Palming 5, Perception 5, Pistols 4, Sneaking 5, Survival 3, Unarmed Combat 4
Knowledges: English N, Japanese 4, German 4, Security Procedures 4, Small Unit Tactics 4
Weapons: Ares Light Fire 75 (Stick-n-shock), HK-227 (APDS), Ares Alpha (APDS)
Armor: Armor Jacket (Chem 4, Fire 4, Nonconductivity 4), Helmet (Audio enhancement 3, Vision enhancement 3)
Gear: Transys Avalon, Biometric reader, Micro-transceiver, Medkit (Rating 4)
Augmentations: Cybereyes 2 [w/ Flare compensation, image link, low-light vision, smartlink, thermographic vision], Cyberears 2 [w/ Balance augmenter, damper, select sound filter 1, sound link, spatial recognizer], Datajack, Tailored pheremones 2, Synaptic booster 1
Lieutenant: Nathan "Doc" Fisher
Specialty: Magical support
Metatype: Dwarf
Awakened: Yes, Magician
B A R S W L I C M Ess Edge
3 2 4 3 7 4 4 6 6 6 2
Initiative: 8 + 1d6
Condition Monitor: 10 / 12
Limits: Mental 7, Physical 5, Social 9
Qualities: Focused Concentration 2, Spirit Affinity (Fire), Addiction (alcohol, moderate), Prejudiced (common, radical), Unsteady Hands
Skills: Arcana 3, Assensing 3, Astral Combat 2, Binding 4, Counterspelling 2, Leadership 1, Negotiation 4, Perception 4, Pistols 2, Sneaking 2, Spellcasting 5, Summoning 5
Knowledges: English N, Russian 4, Magical Threats 4, Police Procedures 4, Small Unit Tactics 4
Weapons: Ares Light Fire 75 (APDS)
Armor: Armor Jacket (Chem 4, Fire 4, Nonconductivity 4), Helmet (Audio enhancement 3, Vision enhancement 3)
Gear: Transys Avalon, Biometric reader, Micro-transceiver
Spells: Antidote, Ball Lightning, Control Actions, Control Thoughts, Cure Disease, Detox, Heal, Improved Invisibility, Physical Mask, Silence, Stunbolt, Trid Phantasm
Team Member: Melissa "Wheelz" Wheeler
Specialty: Rigger, indirect fire specialist
Metatype: Ork
Awakened: No
B A R S W L I C Ess Edge
4 3 5 (9) 3 2 3 4 3 1.30 1
Initiative: 13 + 2d6
Condition Monitor: 10 / 9
Limits: Mental 4, Physical 5, Social 4
Qualities: Gearhead, juryrigger
Skills: Aeronautics mechanic 6, automatics 4, automotive mechanic 6, electronic warfare 6, first aid 2, gunnery 6, industrial mechanic 6, longarms 4, nautical mechanic 6, perception 5, pilot aircraft 6, pilot ground craft 6, pilot walker 6, pilot watercraft 6, pistols 4, sneaking 5
Knowledges: English N, Military procedures 6, Small Unit Tactics 4, Vehicle sports 4
Weapons: Ares Light Fire 75 (APDS), Ares Alpha (APDS)
Armor: Armor Jacket (Chem 4, Fire 4, Nonconductivity 4), Helmet (Audio enhancement 3, Vision enhancement 3)
Gear: Transys Avalon, Biometric reader, Jammer (Rating 4), Micro-transceiver, Tag eraser, Proteus Poseidon RCC [w/ Clearsight 6 and electronic warfare 6 autosofts]
Augmentations: Control rig 2, Datajack, Reaction enhancers 2, Wired reflexes 1
Vehicles: GMC Bulldog (rigger interface)
Drones: MCT Fly-spy [w/ Evasion 6, maneuvering 6, and stealth 6 autosofts] x2, MCT-Nissan Roto-drone [w/ Evasion 6, maneuvering 6, and targeting 6 autosofts, Armtech MGL-12, high explosive grenades]
Team Member: David "Spectre" Cross
Specialty: Sniper
Metatype: Human
Awakened: Yes, Adept
B A R S W L I C M Ess Edge
3 6 4 ( 8 ) 4 3 5 4 3 6 6 5
Initiative: 14 + 3d6 (16 + 4d6 with Qi Focus active)
Condition Monitor: 10 / 10
Limits: Mental 6, Physical 5, Social 5
Qualities: Blandness, Catlike, Magic Resistance 2
Skills: Armorer 3, Computer 2, Etiquette 1, Gymnastics 4, Hardware 2, Longarms 6, Perception 4, Pistols 4, Sneaking 4, Software 2, Survival 4, Tracking 4
Knowledges: English N, German 4, Japanese 4, Military Procedures 4, Small Unit Tactics 4
Weapons: Ares Light Fire 75 (APDS), Cavalier Arms Crockett EBR (Smartgun, APDS)
Armor: Armor Jacket (Chem 4, Fire 4, Nonconductivity 4), Helmet (Audio enhancement 3, Vision enhancement 3)
Gear: Transys Avalon, Biometric reader, Micro-transceiver, Goggles 6 [w/ Flare compensation, image link, low-light vision, smartlink, thermographic vision, vision magnification], Tool kit (Armorer), Tool kit (Hardware), Qi Focus 4 (Improved Ability - Longarms), Qi Focus 4 (Adrenaline Boost 4), Qi Focus 4 (Astral Perception)
Powers: Combat Sense 2, Danger Sense 1, Enhanced Accuracy (Longarms), Enhanced Perception 1, Improved Ability (Longarms) 3, Improved Reflexes 2
Team Member: Morgan "Prophetess" Ryan
Specialty: Hacking
Metatype: Elf
Emerged: Yes
B A R S W L I C Res Ess Edge
2 3 3 2 5 5 5 6 6 6 1
Initiative: 8 + 1d6
Condition Monditor: 9 / 11
Limits: Mental 7, Physical 3, Social 8
Qualities: Analytical Mind, Codeslinger (Hack on the Fly), Photographic Memory
Skills: Compiling 5, Computer 4, Cybercombat 4, Electronic Warfare 4, Etiquette 2, Hacking 4, Hardware 4, Leadership 2, Negotiation 2, Perception 4, Registering 5, Sneaking 3, Software 4
Knowledges: English N, French 4, Spanish 4, Corporate Procedures 4, Data Havens 4, Small Unit Tactics 4
Weapons: Ares Light Fire 75 (APDS)
Armor: Armor Jacket (Chem 4, Fire 4, Nonconductivity 4), Helmet (Audio enhancement 3, Vision enhancement 3)
Gear: Transys Avalon, biometric reader, trode net, bug scanner 6, data tap, jammer (area) 4, micro-transceiver, white noise generator 6, tool kit (Hardware), goggles 6 [w/ flare compensation, image link, low-light vision, smartlink, thermographic vision, vision magnification]
Vehicles: SK-Bentley Concordat [w/ rigger interface]
Complex Forms: Cleaner, Diffusion of Firewall, Puppeteer, Resonance Veil, Static Veil