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[OOC] Of Fire and Ice

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martinchaen

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« Reply #45 on: <07-17-14/1736:42> »
Oh shit, 3 meters away? I thought I was at least a building down :D

Would you mind if I edited my post, then? Instead of the simple action to observe in detail, Marcus would have holstered his hand-cannon in preparation to charge them...

EDIT:
Oh, and did the guy I hit fall over? If he took 9 damage, my guess is he's also knocked down :)

EDIT2: This got off to a bang-up start; I like it!
« Last Edit: <07-17-14/1744:37> by martinchaen »

Number 2

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« Reply #46 on: <07-17-14/1812:50> »
5 fingers to the face: 13d6t5 5
Bork Block: 6d6t5 3


Borg resistance: 5d6t5 2
Ares fist damage: 2P

Shank: 13d6t5 6
Borg resistance: 5d6t5 0
Cougar fineblade damage: 5P

Borg payback: 7d6t5 3
Ares dodge: 16d6t5 4

Borg vengeance: 7d6t5 4
Ares dodge: 16d6t5 5
« Last Edit: <07-17-14/1825:11> by Number 2 »
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

Triskavanski

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« Reply #47 on: <07-17-14/1831:12> »
I'm just glad that my vendetta didn't end up making things really hard for the team so right from the get go.

So its Isane's turn I think.
Concepts are great, but implementation sucks. Why not improve it?

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Number 2

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« Reply #48 on: <07-17-14/1842:32> »
Isane said he was just gonna watch
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

martinchaen

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« Reply #49 on: <07-17-14/1845:36> »
Trisk has a second IP, I have to wait until the next combat turn. Let me know if you want me to reroll initiative, or reuse the one above we didn't use.

My plan; rush into combat and swing my armblade at whomever is closest.
« Last Edit: <07-17-14/1851:41> by martinchaen »

Isane

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« Reply #50 on: <07-17-14/1845:54> »
Yes, Anechka will be staying out of this fight for now unless something directly affects her.
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Number 2

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« Reply #51 on: <07-17-14/1851:26> »
You can reroll initiative.
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

Triskavanski

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« Reply #52 on: <07-17-14/1854:43> »
Since there is one left, and I wanna make sure he dies or goes down quickly..

Shooting last borg, with a point of edge: 11d6h5 7

Used a point of edge to add it to my roll and explode the sixes for pretty great effect I think ^^

Initive: 9d6t5+9 12 for the next round
Concepts are great, but implementation sucks. Why not improve it?

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martinchaen

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« Reply #53 on: <07-17-14/1909:19> »
Cool as cool.

Can you describe the scene at the end of the turn, please? I'll admit I'm a little lost at this point on where the opponents are and how they are doing.
Quote from: Dice Rolls
Initiative:
Initiative: 13d6t5+13 19
Marcus will be charging the nearest guy in order to take him out with his arm blade.

Number 2

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« Reply #54 on: <07-17-14/1915:07> »
At the end of the first turn, two borg have been knocked down by bullets and the other two have been damaged by the Ares guys.
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

Triskavanski

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« Reply #55 on: <07-17-14/1956:35> »
Then on mysecond pass, kapow!
Concepts are great, but implementation sucks. Why not improve it?

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martinchaen

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« Reply #56 on: <07-17-14/2003:48> »
All right, who's up?

Triskavanski

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« Reply #57 on: <07-17-14/2009:57> »
Well the punched borg needs to roll a defense check against my bullet if he even gets one. Or he needs to roll vs my damage.

So far its Mart then me until we get the initiative of the others
« Last Edit: <07-17-14/2016:00> by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

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Isane

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« Reply #58 on: <07-17-14/2030:29> »
http://orokos.com/roll/207910 2 hits + 12,  14 initiative here.

Anechka will continue just watching anyway, she has no reason to interfere.
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martinchaen

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« Reply #59 on: <07-17-14/2334:36> »
Marcus' turn.

Quote from: Dice Rolls
Movement: Charging closest Borg
Free Action: Ready Arm Blade
Complex Action: Melee Attack: 16d6t5 1

Well, definitely spending a point of edge rerolling that one...
Complex Action: Melee Attack: 15d6t5 6
Much better.

That's 9P base + 7 hits, -1 AP, and if he has 0 Reach he takes a negative 1 to defend.