Crumpled Ap1 Hack on the Fly:
Hacking on the Fly Rd 1: 16d6t5 5
Agent AP1 -Full Defense: (Inititave drops to 10)
Crumple gets 2 net hits, so he gets to ask for 1 free thing from Matrix Perception. Feel Free to post your results in IC.
Once sam's turn comes up, he's gonna take his first simple action to open the window if it opens or break it if it doesn't. The second simple action will be to lean out the window and fire off a round with the nade launcher.
You needed 3 hits on perception to get a clear view of them and you got 2. If you shoot at them, you're looking at Blind Fire.
So that will be Moderate Snow, Total Darkness, Light Winds, Medium Range, and Blind Fire.
Thermal brings Visibility and Light up to -1 and -3, your Smartgun negates the Wind, and you don't have an action to spare on Take Aim to negate range. Total penalties come out to -1 Visibility, -3 Light, 0 Wind, -1 Range. -1 Visibility and Range combine to become a -3. That combines with Light to become a -6.
-6 Environmental Modifiers, -6 Blind Fire, for a total of -12. You have Agility 9 + Heavy Weapons 5 + Smartlink 1, for 15 dice.
So if you decide to attack anyway, you have 3d6 on this attack, and need 3 hits to not scatter. You have Edge 4 if you decide to use it.