I'm not sure how to handle overwatch as a spirit service - is it just one service to watch us until the sun rises? Since that's all I plan on using the spirit for, I can burn more services on it if needed.
One service is all you need for the spirit to keep a lookout and inform you of anything it finds. If you need it to then act on any of that information, that'd be an additional service.
As much fun as I had with the dolphin, I wonder if it might have been better to have summoned the raven again for concealment. I am unsure whether it works on the astral or not, but it would certainly be handy on the physical considering our ride and general appearance.
Also, I am assuming that spirit summoning doesn't leave an astral signature, otherwise I'll need to edit my post to have him clean up his two summons. I also left out cleaning up the signs of astral combat between The Masked Woman and the enemy mage as Ohanzee wasn't really aware of that in game.
@Ryo
I have my condition monitors currently at 4 physical and 4 stun damage. Does that match what you have?
Summoning would create an astral signature, yes. Basically anything that causes drain creates a signature, from how I understand it. It's super vague, but that seems like an easy measure to go by.
And yes, 4 physical and 4 stun matches what I have, after the 1 stun you took from summoning. Nice job on that post, by the way. I'll go ahead and give you back 1 Edge for the good roleplaying, so you're back up to 2.
So, by my count you guys are heading back to the rover to get out of dodge, although Ace wants to take a prisoner, which may extend this scene a bit depending on how that conversation goes. But after that, you should be in Aspen before long.
Anybody figure out yet what you wanna do once you reach Aspen? I assume ditching the Rover is high on your priority list. And don't forget that somebody can still use some of their spare knowledge points to take a Knowledge skill related to Organized Crime or the mafia and make a check on Vinny.