NEWS

[OOC] Cry Havoc!

  • 171 Replies
  • 42979 Views

martinchaen

  • *
  • Guest
« on: <09-01-14/0912:53> »
All right folks, let's begin :)

Go ahead and make your first post your character sheet; I'll have an overview right here from the recruitment thread so you can all remember who's who.

Vulcan International:
General Mark "Hellboy" Wilhelm was born in the early 2020s and saw his home of San Francisco razed at the hands of the Japanese Imperial State in '36. He joined the resistance when he was only 15 years old, and participated in successfully scuttling a JIS warship blockading one of the shipping channels of the San Francisco Bay, an action that landed him in prison for nearly a decade before he bravely escaped. The general saw the ruthless effectiveness of Tsunami, a Private Military Corporation employed by the JIS, up close and personal during the invasion of California and with funds "liberated" from Tsunami safe houses in retaliation for their involvement with JIS operations, created Vulcan International in 2049, focusing on guerrilla operations in hazardous environments.

Fast-forward a few decades to 2075, and Vulcan International is on the cusp of earning an A-Rating by the Corporate Court. With operations in some of the worst locations in the world, including Chicago, Lagos, Bogotá, GeMiTo, the SOX, and Sarajevo, General Wilhelm plans to leverage the organization's operational effectiveness as a tool to gain extraterritoriality. Vulcan International has strict hiring practices that includes physical and mental acuity tests, though they do not discriminate based on gender or race. The company pays well because their people are deployed to some of the worst imaginable places in the world, but enjoy a high mission completion rate due to the exceptional training and equipment their operatives receive.


Viper Team:
Viper-1: Captain Antala "August" Marquis; human male, mid 40s; team lead and ranking officer (played by rednblack)
Viper-2: First Lieutenant Thomas "Nightingale" Robards; human male, late 20s; magic specialist and medic (played by reyjinn)
Viper-3: Chief Warrant Officer Jack "Wires" Willes; ork male, early 50s; matrix specialist and rigger (played by Ravensoracle)
Viper-4: Staff Sergeant Charles Ray "Chuck" Mitchell; human male, early 40s; heavy weapons specialist and demo man (played by Koshnek)
Viper-5: Sergeant Jane "Weedy" Smith; "ork" female, early 20s; scout (played by Poindexter)
Viper-6: Sergeant Thomas "Jack of Hearts" Calhoun; human male, late 20s; marksman (played by Blazrath)


More info to come.
« Last Edit: <09-01-14/1000:03> by martinchaen »

Poindexter

  • *
  • Prime Runner
  • *****
  • Posts: 3836
  • If you lack empathy, you are worthless.
« Reply #1 on: <09-01-14/1227:16> »
Alias: Weedy, Jane Lee, Viper 5
Name: Might as well be Weedy for all she knows
Race: Ork  ;) ;)
Role: Direct Combat/Scout
Short Background: Abandoned as a child in the 2050's shortly after everything turned to shit in chicago and forced to raise herself on the streets, Amid the chaos. She was small, quick, fast, and nimble, so she could fit into places and climb up things that most people couldnt. That alone would have allowed her to survive longer than most, but she was also incredibly intelligent, crafty, and creative, allowing her to not just survive on her own, but to thrive. She made a living for herself scavenging equipment from dead soldiers and mercs sent into the combat zone, then selling it back to their employers. It wasn't long before she'd amassed a decent amount of money for herself, as well as a substantial knowledge of not just the city and the various dangers that inhabit it, but also the tactics of those brave enough to venture in, both wise and foolhardy. She decided to spend a huge chunk of change to upgrade herself and begin selling her services as a guide to these men intent on going in. That's where the real money was, especially considering she could continue to do her scavenging business on the side. Not only that, but she finally had a simrig and could start recording and selling her adventures as well. She's all about that jing.

It's been four years since then. Four highly profitable years. She's made good connections with most of the local names on the who's who list, not due to her congeniality, but her reputation, which is immaculate. Never once has she even been accused of fucking up, getting someone killed, leading a group into a trap, nothing. Eventually, her name was heard by August, who hired her on as a temporary consultant/guide, but was so impressed with her work that he eventually recommended her for a permanent spot at VI. She and August have in the 2 years since then become the best of friends, trusting eachother implicitly. More than anything, she wants to retire peacefully on a ranch and watch horses or sheep or whatever all day from her porch, drinking iced tea like those old ladies in the commercials, but there never seems to be enough money to do that the way she'd like to. Plus, she loves August like the family she never knew by now and if he's going back into bug city, he damn sure aint going without a guide.

It aint all been money and friend makin though. Shit is rough out there in the CZ, and always has been. In her quest to always be faster, always be stronger, she's developed a couple addictions. Y'know? First ya need something to give ya that edge, then ya need somethin ta take it off. Few years go by and you're a regular customer. Could be the fucked up childhood, the fucked up adulthood, or all the drugs, but she hasn't been sleeping very well lately either, despite the fact that she sleeps far more safely these days than she ever has before. Within the last couple weeks, she's also started to get into BTLs. Mainly tripchips, but she also really enjoys moodchips.

Short Physical Description: She's short and small framed, even for an elf, but is covered in taught, cut muscle hardened over years of hard work. Her hands are calloused and she's always bleeding from some minor cut or scrape somewhere on her head, hands, knees, elbows, or something all the time. She wears a minor scowl most of the time, giving off an aura of cold hearted, emotional void although she actually has a warm heart underneath it all. She's one of those elves that just looks like a 14 year old human, and probably will till she starts getting some wrinkles, and she hates it, so she over accentuates her muscular arms and shoulders in her clothing whenever she can, trying to seem very masculine. She's even gone so far as to wear a bright green mohawk up until recently, but since shaving it off 4 days ago, she just has a green streak going down the middle of her buzzed off black hair and is considering growing an afro, but isn't sure how practical that would be. She has dark ebony skin and bright green eyes, a wide short nose, high cheekbones, and a strong wide jaw. 

Not that you'd know what her real face looks like anyway. Realizing that the predominant demographic of mercs and the employers thereof were men and that they had alot more respect for the battle prowess of orks than elves, not to mention far less sexual fetishization thereof, she's been an ork impersonator for about 4 years now. Had the tusks and everything implanted along with the chrome. She's short for an ork, but her Or'zet is flawless. No one, i mean NO ONE, not even August knows she's really an elf. I mean sure, the doc knows, but he's in another country, and frankly, couldn't care less.

August
In a lake of gasoline, if August said "light a match" she'd do it. Take a bullet? sure. jump on a nade? yup. Snatched up in the jaws of some egg laying horror? If it meant gettin him out? without a second thought. She knows he'd do the same thing for each and every member of the team... and he'd think about it less. August is the only person in the world she truly loves, and she secretly hopes that if he can find his wife out there and reunite his family one day, that they'll let her be a part of it.

Chuck
She wasn't sure what to think of the cigar smoking "good ol boah'" with the cold eyes when she first met him, but she's figured enough out about him to like him. She doesn't know what he's seen or what he's done, she just knows it was bad enough that he doesn't talk about it BUT that he was too tough to let it snuff out that light in him all the way, like it does most people. She'd never accuse him of it, but she believes he still just might be an idealist underneath all the bullshit. She's never met one of those before.

Jack of Hearts
On one hand, Jack is cool for a human male. He's obviously paid his dues and if his files are accurate, he's seen some shit no one should ever see and came out of it. He's reliable in a fight, and he does his frakkin job without a big deal being made about it. Somethin bout him though. Weedy can't tell if it's his model good looks, his over poetic way of putting everything, the frakkin dragontooth necklace he CANT WAIT to tell you about and show ya the scar from, or the fact that he cares so much about expensive clothing. But something about him rubs her the wrong way. There's no ill will between them, she just knows they're cut from different cloth.

Wires
Weedy didn't know orks could GET as old as Wires claims to be and she means to soak up all the wisdom he has to offer before he's out of time. She looks at Wires like a big brother, and the two of them constantly talk shit, slap box, wrestle, and generally fuck with eachother. Wires is really the only one who can make her smile. On the few occasions that Weedy goes out to socialize, it's cause Wires insisted.

Nightingale
It's scary having a mage around, considering how it usually goes for them in the CZ, so it took a while for Weedy to trust him. He was too professional to let it get to him though, and now the two of them are nearly friends, although Weedy purposely keeps her distance from him in case she has to make a tough decision one day. Her favorite thing about Gale is that he keeps it real professional, like you can tell he's used to being the only one around who HAS any professionalism and leading by example. She also respects him cause despite a history of being run through some of the worst wringers this world has to offer him, he still has a decent heart in him.

Stats
bod- 3
agi- 6/9
rea- 4/5
str- 3/6
wil- 4
log- 3
int- 5
cha- 3
edg- 4
ess- 1.05
ini- 2d6+10


composure- 7
judge intentions- 7
memory- 7
lift- 9
phys limit- 7
mental limit- 5
social limit- 4

karma: 2

-qualities
Natural Athlete
Insomnia (basic)
Ork Poser
Zen addiction moderate
jazz addiction moderate

-knowledges
Or'Zet                                  4
Street: Chicago Knowledge 5
             Magical Threats         4
              (bug spirits)              (6)
Interest: 1950's rock              4
                Vintage toys             5
profession: Small Unit Tactics 5 
                       (urban)                 (7)     

-skills
Athletics group 4
 running
 swimming
 gymnastics
Outdoors group 6
 survival
 tracking
 navigation
Firearms group  4
 pistols
 automatics
 longarms
Archery  3
Armorer  3
Computer 1
First Aid  1
Free-Fall  2
Gunnery  2
Heavy Weapons  5
 (Assault cannons)  (7)
Instruction 2
Locksmith 1
Negotiation  1
 (price haggling) (3)
Perception  6
 (hearing)  8
Sneaking   6
 (urban)   8
Throwing 4
 (non aero) (6)
Unarmed  4

Lifestyle: Barracks with team

-upgrades
Titanium Bone Lacing (delta)
Cyber-eyes (3) (std)
 low-light
 thermo
 flare comp
 smartlink
 vision mag
 vision enhance (2)
Datajack  (std)
Muscle Replacement (3) (beta)
Simrig (std)
Wired Reflexes (1)  (beta)

-weapons
Survival Knife (right boot)
Bow (6) (worn)
Defiance EX shocker (left pec holster)
Ruger Super warhawk (Right hip holster)
 smartgun internal
 flashlight, infrared (top)
 gecko grip
 quick draw holster
AK-97
 smartgun internal
 gas vent 3
 underbarrel nade launcher
 gecko grip
 flashlight, infrared (top)
 sling
Remington 990 throwback (rear holster)
 Side mount (top and bottom)
 Laser sight (top)
 Flashlight infrared (bottom)
Ares Thunderstruck Gauss Rifle
 laser sight (top)
 shock pad
 smartgun external
 gecko grip
 sling
Frag grenades

-armor
Armor vest
Ares Victory Big Game Hunter
 Custom fit
 gear access
 YNT softweave
 Radiation shielding (4)
 ruthenium polymer (2)
 chemical seal
 chemical protection (6)
 Holster
 biomonitor
SWAT helmet
 Sound filter (1)
 spacial recognizer (3)
 respirator (6)

-gear
Std credstick (1250)
Transys Avalon
 Hot sim mod
 linguasofts (1)
  yiddish
  italian
  german
  polish
  spanish
  mandarin
  tagalog
  korean
Handheld sensor (3)
 ultrasound
 olfactory sensor
 geiger counter
lockpick set
monofilament chainsaw
crowbar
climbing gear
rapelling gloves
armorer kit
survival kit
medkit (3)
2 trauma patches
10 doses jazz
10 doses long haul
30 doses zen
2 tripchips
4 moodchips (serene)
micro-transceiver
box taser darts (50)
box shotgun ammo APDS (50)
box assault rifle ammo explosive (200)
box assault rifle ammo APDS (100)
box heavy pistol ammo APDS (50)
box assault cannon ammo (100)
box frag grenades (30)
5 explosive arrow heads
4 std arrows
1 screamer arrow head

-papers
Fake SIN (5) Jane Lee, merc
 concealed carry lic (5)
 firearms lic (5)
 chrome lic (5)

-contacts                      loy    con
Comm, Arms dealer         1      5
 Comm is the slickest human she's ever met. The name is short for communist, cause he's obsessed with the socialist/marxist manifesto and hypes it up every chance he can get. This kid is still young, attractive, and full of himself. Kindof a jerk, but she's been doing business with him for 8 years now under two different identities and she knows she can trust him.

Gang liutenant            1      4
 Zhang has been with the ancients since he could hold a blade and he's always looking for a reason to use it again. He's a fat broad shouldered chinese american elf who chainsmokes imported bidi's from Bali. He's a TINY bit smarter than most of the people he knows and over the years this has given him an inflated sense of his own intelligence. He honestly believes his power comes from his just-above-average brainpower and not his complete ruthlessness and capacity for violence. The two of them don't like eachother, but the relationship is mutually beneficial.

Polish troll union leader 1      3
 Oskar Pijonowski has a lot of weight to throw around, both literally and figuratively. Yes, the big overweight balding comb over wearing bastard used to box in his youth, but his real strength lies in his complete control of the Chicago steveadore's union, which has control of Monroe harbor, more or less. He doesn't like doing business with weedy, cause she's a woman, and cause she's an ork, AND cause she's black, but they've been doing business and exchanging mutually beneficial information for years now and neither sees any reason to fuck with the formula.
 
Mechanic                  2      1
 Dookey was never gonna be much more than a junkie. He probably woulda ODd before his 15th birthday if he hadn't offered to fix that car for a hit of cram. Took him 4 weeks to figure out how, but he was so absorbed in it, that by the time he was done, he was more hooked on cars than he could EVER be on cram. Not that the skinny, shifty eyed dwarf stopped crammin, he just likes cars more. He's good with the work he does, and he keeps quiet about it. For some reason, he seems to actually like Weedy, and she can't figure out why. 

Black panther shaman      1      4 
 Chicago has a long history of segregation in one form or another, and Brother Malik is no stranger to any of it. In fact, he's been taught it's history by the spirit of the panther since before he became a field organizer in the movement. This highly intelligent and often beligerant human of african descent has been entirely self educated and will not tolerate lies from anyone. He considers Weedy an "uncle tom" for helping the oppressors in her merc squad rather than using her abilities for the benefit of her african brothers and sisters, but, as with everyone she knows, they keep in contact cause they both need things the other one has from time to time.

« Last Edit: <09-02-14/0506:06> by Poindexter »
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

Koshnek

  • *
  • Omae
  • ***
  • Posts: 415
« Reply #2 on: <09-01-14/1750:31> »
Alias: Chuck, Viper-4
Name: Charles Ray Mitchell
Metatype: Human
Age: Early 40's
Desired Role: Heavy Weapons Specialist/Demo man
Short Background (two paragraphs): "I've seen some drek, boy. I don't know if I'm lucky to be here, or if I'm just that good...I guess it don't matter none." Chuck fell silent as he pulled a drag on his cigar. "I been mercin since I was knee high to a grasshopper's hoop. I reckon ya don't pull through this many op's if ya ain't at least a bit good." He paused and looked at the boy standing in front of him with eyes to give the cutest pup a run for its money. "But it ain't all glam, kid. Frag the trids. It's dirty, and I done more drek than I seen. Its a paycheck to me now. Look into my cold eyes, kid. That'll be you one day if ya sign up. That's if you're good..or lucky. Ya might just end up bug chow."

"It ain't all bad I suppose. I done and I seen some drek, but this makes it all worth it." Chuck took one more drag from his cigar and flicked it at the kids feet. "All these years and I finally get to do some real good, boy. This outfit I'm in now ain't half bad..got some soul to it. Now we're here blastin bugs 'n helpin humanity. You make it as long as me, ya just might get to do some good." He stood up and rummaged through his pack, shuffling things around before pulling out a well worn Predator and handing it to the boy. "You're what, 15, 16, boy? I was younger 'n you when my father gave me my first gun. I started out just some backwoods kid outta Texas, and now I splat bugs in Chicago. Ya get good enough with that gun to hit 5 out of 6 shots from 40 meters you give this guy a call." He scribbled contact info on a napkin and handed it to the kid. "I got folks to meet up with now, boy." Chuck stepped away from his seat and shook the boys hand before walking away from dirty little soy taco van. "Good luck, chummer."

Short Physical Description (one to two paragraphs):
Chuck's well built for an older guy. A trained eye might notice he's a little too well built. His head is always kept  buzzed down, and some days his face is clean shaven, but most days the scruff shows that he can't be bothered. His eyes lack the spark you're accustomed to seeing in others, but his face is otherwise ordinary. He has no scars, and all the other bits are remarkably intact for a veteran like him. His laughter booms on the rare occasions when its drawn out. He has a deep, gruff voice with a Texas accent.

== Info ==
Street Name: Chuck
Name: Charles Ray Mitchell
Movement: 18/36
Karma: 50
Street Cred: 5
Notoriety: 0
Public Awareness: 1
Human Male Age 43
Height 6'4" Weight 283 lbs
Composure: 5
Judge Intentions: 5
Lift/Carry: 12 (120 kg/80 kg)
Memory: 9
Nuyen: 2294

== Priorities ==
Metatype: D - Human or Elf
Attributes: C - 16 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: A - 1,000,000¥

== Attributes ==
BOD: 4
AGI: 5 (9)
REA: 3 (6)
STR: 4 ( 8 )
CHA: 2
INT: 3
LOG: 3 (6)
WIL: 3
EDG: 5

== Derived Attributes ==
Essence:                   0.07
Initiative:                9 + 4d6
Rigger Initiative:         9 + 4d6
Astral Initiative:         
Matrix AR Initiative:      9 + 4d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  9
Mental:                    6
Social:                    3
   Hardened Mil-Spec Battle Armor: Medium [+2] (Only for intimidation, Must be visible)
Astral:                    6

== Active Skills ==
Animal Handling            : 0                      Pool: 1
Archery                    : 0                      Pool: 8
Armorer                    : 2 [Firearms]           Pool: 8 (10)
Automatics                 : 3                      Pool: 12
Biotechnology              : 1                      Pool: 7
Blades                     : 1                      Pool: 10
Clubs                      : 0                      Pool: 8
Computer                   : 1                      Pool: 7
Con                        : 0                      Pool: 1
Cybercombat                : 0                      Pool: 5
Cybertechnology            : 1                      Pool: 7
Demolitions                : 6                      Pool: 12
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 3
Escape Artist              : 0                      Pool: 8
Etiquette                  : 0                      Pool: 1
Exotic Ranged Weapon       : 7 [Lasers]             Pool: 17
First Aid                  : 6                      Pool: 12
Forgery                    : 0                      Pool: 5
Free-Fall                  : 0                      Pool: 3
Gunnery                    : 1                      Pool: 10
Gymnastics                 : 1                      Pool: 10
Hacking                    : 0                      Pool: 5
Hardware                   : 1                      Pool: 7
Heavy Weapons              : 6                      Pool: 15
Impersonation              : 0                      Pool: 1
Instruction                : 0                      Pool: 1
Intimidation               : 1 [Physical]           Pool: 3 (5)
Leadership                 : 0                      Pool: 1
Locksmith                  : 1                      Pool: 10
Longarms                   : 3                      Pool: 12
Medicine                   : 1                      Pool: 7
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 1
Perception                 : 3 [Visual]             Pool: 6 ( 8 )
Performance                : 0                      Pool: 1
Pilot Ground Craft         : 0                      Pool: 5
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 3                      Pool: 12
Running                    : 1                      Pool: 9
Sneaking                   : 1                      Pool: 10
Software                   : 1                      Pool: 7
Survival                   : 0                      Pool: 2
Swimming                   : 1                      Pool: 9
Throwing Weapons           : 1                      Pool: 10
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 1                      Pool: 10

== Knowledge Skills ==
Combat Tactics             : 1                      Pool: 7
English                    : N                      Pool: 0
Firearms                   : 1 [Heavy Weapons]      Pool: 7 (9)
News                       : 2 [Technology]         Pool: 5 (7)
Reading                    : 1 [Westerns]           Pool: 4 (6)
Religion                   : 1 [Christianity]       Pool: 7 (9)
Small Unit Tactics         : 6                      Pool: 9
Spanish                    : 1                      Pool: 4
Tobacco                    : 2 [Cigars]             Pool: 5 (7)

== Contacts ==
"Rusty" VI Requisition's Officer (4, 2)
 "Rusty is a good ol boy. He don't say much, but the man can drink. Got himself a bit of a southern accent; it comes out with the drink. I helped him thow a couple guns back together before, and he keeps me posted on his..."available" overstock.
Mr. Burns (5, 1)
 "Mr. Burns supplies me with the things I need...Big guns, lots of ammo and high quality tobacco cigars. None of that synth drek. I got no idea where he gets 'em, but they're good.
== Qualities ==
Addiction (Moderate) (Nicotine)
Agile Defender
Aptitude (Exotic Ranged Weapon (Lasers))
Gremlins (Rating 2)
Guts
Illness (Rating 1)
Insomnia (Basic)
Quick Healer
SINner (National) (UCAS)

== Lifestyles ==
Vulcan International  1 months

== Cyberware/Bioware ==
Bone Lacing (Titanium)
Cerebral Booster Rating 3
Damper
Datajack
Flare Compensation
Image Link
Muscle Augmentation Rating 4
Muscle Toner Rating 4
Pain Editor
Reflex Recorder (Skill) (Exotic Ranged Weapon (Lasers))
Smartlink
Sound Link
Symbiotes Rating 2
Synaptic Booster Rating 3

== Armor ==
Actioneer Business Clothes          8
Armor Jacket                        12
Ballistic Shield                    6
   +Fire Resistance 6
Clothing                            0
Full Body Armor                     17
   +Chemical Seal
   +Drag Handle
   +Gel Packs
   +Nonconductivity 6
   +Radiation Shielding 6
   +Ruthenium Polymer Coating 4
   +YNT Softweave Armor
Full Body Armor: Helmet             3
   +Microphone, Omni-Directional Rating 1
      +Audio Enhancement Rating 3
      +Select Sound Filter Rating 1
      +Spatial Recognizer
   +Single Sensor Rating 2
      +Geiger Counter
   +Vision Enhancement Rating 3
Hardened Mil-Spec Battle Armor: Helmet3
   +Microphone, Laser Rating 6
      +Audio Enhancement Rating 3
      +Select Sound Filter Rating 3
   +Microphone, Omni-Directional Rating 6
      +Audio Enhancement Rating 3
      +Spatial Recognizer
      +Select Sound Filter Rating 1
   +Single Sensor Rating 2
      +Geiger Counter
   +Vision Enhancement Rating 3
Hardened Mil-Spec Battle Armor: Medium18
   +Chemical Seal
   +Custom Fit
   +Drag Handle
   +Electrochromic Clothing
   +Gear Access
   +Radiation Shielding 6
   +Restrictive
   +Medkit Rating 6

== Weapons ==
Ares Lancer MP Laser
   +Improved Range Finder
   +Peak-Discharge Battery Pack, Power Clip
   +Peak-Discharge Battery Pack, Power Clip
   +Peak-Discharge Battery Pack, Satchel Power Pack
   +Sling
   +Smartgun System, External
   +Tracker
   Pool: 0   Accuracy: 9   DV: 7P   AP: -10   RC: 3
Ares Redline
   +Improved Range Finder
   +Peak-Discharge Battery Pack, Power Clip
   +Peak-Discharge Battery Pack, Power Clip
   +Quick-Draw Holster
   +Smartgun System, External
   +Tracker
   Pool: 0   Accuracy: 11   DV: 5P   AP: -10   RC: 3
Auto-Assault 16
   +Foregrip
   +Gas-Vent 3 System
   +Improved Range Finder
   +Personalized Grip
   +Sling
   +Smartgun System, External
   +Spare Clip
   +Spare Clip
   +Tracker
   Pool: 12   Accuracy: 7   DV: 15P(f)   AP: +4   RC: 9
Aztechnology Striker
   +Sling
   Pool: 15   Accuracy: 5   DV: Missile   AP: -   RC: 3
Combat Knife
   Pool: 10   Accuracy: 6   DV: 10P   AP: -3   RC: 3
Grenade: Flash-Pak
   Pool: 10   Accuracy: 9   DV: Special   AP: -   RC: 3
Grenade: Fragmentation
   Pool: 10   Accuracy: 9   DV: 18P(f) (-1/m)   AP: +5   RC: 3
Grenade: High Explosive
   Pool: 10   Accuracy: 9   DV: 16P (-2/m)   AP: -2   RC: 3
Grenade: Thermal Smoke
   Pool: 10   Accuracy: 9   DV: (10m Radius)   AP: -   RC: 3
Panther XXL
   +Gecko Grip
   +Improved Range Finder
   +Smartgun System, Internal
   +Spare Clip
   +Tracker
   Pool: 15   Accuracy: 7   DV: 17P   AP: -6   RC: 3
Rocket: Anti-Vehicle
   Pool: 12   Accuracy: 0   DV: 24P (-4/m)   AP: -4/-10   RC: 3
Rocket: High Explosive
   Pool: 12   Accuracy: 0   DV: 21P (-2/m)   AP: -2   RC: 3
Ruger Super Warhawk
   +Concealed Quick-Draw Holster
   +Smartgun System, External
   +Speed Loader
   +Speed Loader
   Pool: 12   Accuracy: 7   DV: 9P   AP: -6   RC: 3
Stoner-Ares M202
   +Gas-Vent 3 System
   +Gyro Mount
   +Shock Pad
   +Smartgun System, External
   +Spare Clip
   +Spare Clip
   +Tracker
   Pool: 15   Accuracy: 7   DV: 10P   AP: -3   RC: 13
Unarmed Attack
   Pool: 10   Accuracy: 9   DV: 11P   AP: -   RC: 3

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
   +Biometric Reader
   +Satellite Link

== Gear ==
Ammo: APDS (Medium Machine Guns) x140
Ammo: APDS (Shotguns) x70
Ammo: APDS (Heavy Pistols) x24
Ammo: Assault Cannon (Assault Cannons) x15
Ammo: Flechette Rounds (Shotguns) x128
Ammo: Regular Ammo (Medium Machine Guns) x900
Ammo: Tracer (Medium Machine Guns) x80
AR Gloves
Biomonitor
Certified Credstick, Gold
Certified Credstick, Platinum
Certified Credstick, Silver Rating 1
Chisel
Contacts Rating 3
   +Low Light
   +Thermographic Vision
   +Vision Magnification
Cram x10
Crash
Detonator, Blasting Cap x7
Detonator, Blasting Cap x2
Ex-Airtank R6 x2
Fake License (Concealed Carry Permit) Rating 3
Fake License (Pistol License) Rating 3
Fake License (Restricted Bioware License) Rating 3
Fake License (Restricted Cyberware License) Rating 3
Fake License (Small Blades License) Rating 3
Fake SIN (Robert Landreneau) Rating 3
Foam Explosive Rating 6 x2
Gecko Tape Gloves
Grenade: Flash-Pak x2
Grenade: Fragmentation x5
Grenade: High Explosive x5
Grenade: Thermal Smoke x5
Kamikaze
Light Stick x4
Lockpick Set
Long Haul
Medkit Rating 6
Medkit Rating 3
Medkit Supplies x15
Miniwelder
Miniwelder Fuel Canister
Plastic Explosive Rating 11 x3
Plastic Explosive Rating 19
Plastic Explosive Rating 25
Plastic Explosive Rating 25 x2
Restraint, Plastic x20
Rocket: Anti-Vehicle
Rocket: High Explosive
Single Sensor Rating 3 x2
   +Motion Sensor
Slap Patch, Stim Patch Rating 6 x5
Slap Patch, Trauma Patch x2
Subvocal Mic
Survival Kit
Thermite Burning Bar
Tool Kit (Armorer)
Tool Kit (Demolition)

== Notes ==
PDF:

https://drive.google.com/file/d/0B-ODJXibwGUuTDJJd2VHbmsyOFk/edit?usp=sharing

Loadouts:

Around town: Warhawk holstered, knife in boot, and one fist per arm. Two speed loaders Armor jacket with clothes would be worn most of the time, but the business suit is available in case Chuck needs to dress up for any reason.

Stealthy mission: Full body armor, Helmet. Laser Rifle, Laser Pistol. 1 Kilo spray foam/1 kilo r11 plastic [1], 4 discharge clips[1], discharge satchel, First aid satchel R3, flashpack/thermal smoke/he grenade[1], demo toolkit [5]. 2 stim patches/1 trauma patch/2 cram/1 kamikaze/1 longhaul [1], Lockpick [1] Ex-Airtank R6.

Smash 'n Grab (Restricted is too much of a liability): Full Body Armor, Helmet, shield. Laser Pistol, Autoshotty flechette, discharge satchel, 1 drum APDS [1], Medkit satchel R3, 1 kilo R11 plastic/1 Kilo R19 plastic [1],"Claymore" (R25 explosive w/ motion sensor) [1] Cram/Kamikaze/Slap Patch/Trauma Patch [1]. Miniwelder [1], Demo toolkit [5]. Ex-Airtank R6

Support: Heavy milspec & Helmet, Laser Pistol, Laser Rifle, Gyro'd MMG regular, 4 Peak clips [1+], 2 HE Grenades, Thermal smoke [1+], peak satchel, Claymore R25 [1], Plastic R11/Plastic R19 [1] Demo toolkit [5] belt APDS/Tracer [1]. Ex-Airtank R6

Bring The Pain: Heavy Milspec & Helmet. Laser Pistol, Laser Rifle or Launcher, Gyro'd Cannon AC, Clip AC/4 Peak Clip (Laser)/1 HE Rocket (Launcher) [2]. Peak satchel, R11 Plastic/R25 plastic [1], Demo Kit [5]. 3 HE Grenades [1] 2 Cram/1 kamikaze/1 long haul/2 stim/ 1 trauma [1]. Ex-Airtank R6

Crash loaded in Pi-Tac plate set to stabilize me when needed.

« Last Edit: <09-01-14/1800:52> by Koshnek »
Speech
Thoughts
Comm/Text
Voice chat & Subvocal

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #3 on: <09-01-14/1815:41> »
== Info ==
Street Name: August, Viper-1
Name: Antala Marquis
Movement: 14/28
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Male Age 48
Height 1.8m Weight 82kg
Composure: 9
Judge Intentions: 10
Lift/Carry: 7 (45 kg/30 kg)
Memory: 8
Nuyen: 5,000

== Attributes ==
BOD: 4
AGI: 7
REA: 5 (7)
STR: 3
CHA: 5
INT: 5
LOG: 3 (4)
WIL: 4
EDG: 4
MAG: 0

== Derived Attributes ==
Essence: 4.2
Initiative: 12 + 1d6
Rigger Initiative: 12 + 1d6
Astral Initiative: 0
Matrix AR Initiative: 10 + 1d6
Matrix Cold Initiative: 5 +DP + 3d6
Matrix Hot Initiative: 5 +DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 10
Armor: 18 (+2 feet and lower legs)

== Limits ==
Physical: 6                 
Mental: 6                   
Social: 7
-- +2 Intimidation, SWAT armor, must be visible
-- -1 all other social tests, must be visible

== Active Skills ==
Automatics: 6 (Assault Rifles); Pool: 14/16 (+2 wireless)
Blades: 3: Pool: 10
Con: 4 (Fast Talk): Pool: 9/11
Etiquette: 4; Pool: 9
First Aid: 2; Pool: 6
Gunnery: 2 (Ballistic): Pool: 9/11
Gymnastics: 3; Pool: 10
Heavy Weapons: 5 (Grenade Launchers): Pool: 12/14 (+2 wireless)
Instruction: 2 (Combat); Pool: 7/9
Intimidation: 5; Pool: 10
Leadership: 6 (Direct); Pool: 11/13
Navigation: 3; Pool: 8
Negotiation: 4; Pool: 9
Perception: 6 (Visual); Pool: 11/13 (+2 wireless visual or auditory)
Running: 3; Pool: 6
Sneaking: 6 (Urban); Pool: 13/15 (-5 to spot) (+2 v. heat-based detection)
Survival: 3; Pool: 7
Swimming: 3; Pool: 6
Tracking: 3; Pool: 8

Small Unit Tactics: 6 (Urban); Pool: 11/13

== Knowledge Skills ==
English: N
Sperethiel: 4
20th Century Politics: 2 (Radicalism); Pool: 6/8
American Literature: 2 (Central/S. American); Pool: 6/8
Area Knowledge: Chicago: 5 (CZ); Pool: 10/12
Chess: 4 (Positional Play); Pool: 8/10
Gangs: 2 (Street Gangs); Pool: 7/9
medieval Warfare: 3 (Tactics); Pool: 7/9
Military: 4 (Special Forces); Pool: 9/11
Parazoology: 3 (N. America); Pool: 7/9
Philosophy: 3 (Continental); Pool: 7/9
Street Drugs: 2; Pool: 7

== Qualities ==
Perceptive Defender
Quick Healer
Toughness
Dependent (Nuisance)
National SINner (UCAS, Antala Marquis)
Social Stress (women and children refugees -- including women and children in "refugee-like" circumstances)

== Contacts ==
Taproot: 5/2 (Information broker and doc contact)
Taproot is a major player in the Chicago Anarchist Collective, and he knew August prior to the troubles in '55.  The two used to be close, and August had been a guest speaker at some of Taproot's collective teach-ins, where he would share his experiences as a merc in South America, and the California Free State.  Now that August is a merc again, things have been a little more strained between the two, and August probably feels more loyalty toward Taproot than the latter feels toward him.  Still, Taproot has a good finger on the pulse of Chicago, and on more than one run August has utilized the ABC's medical skills when things went completely south.  August has also been known to provide some security for CAC functions, completely off the books.  Taproot may or may not be interested in August's skills for further training of his own specialists.

Danya Schickler 5/5 (Vulcan International Informations Specialist)
A fellow elf in her late 40s, Danya is August's eyes and ears at Vulcan International.  She keeps him apprised of the goings ons, the political intrigues at corp headquarters, and what might be coming down the pipe.  A fellow chess player, Danya and August have regular games when he's at HQ, and they will often play correspondence games when he's out on missions -- which is also how they code messages, should the need arise: >>QxQ+, for instance tells August he'd better get out of Dodge.

Nutter 2/1 (Drug Dealer)
Nutter loves to call August "old man," or "pops," whenever they meet up, which admittedly isn't all that often now that August uses with less reckless abandon than when he was in his 20s.  The relationship is a friendly one, though entirely business in character.  Nutter seems like a good kid, though, and hey, he even gets in the odd shipment of cigars to add to his lineup of Cram and Novocoke.  Sometimes, they've even been humidified.

Royal T 4/1 (Smuggler)
A consummate professional, Royal T knows the best ways in and out of the wall.  While August may not agree with this ork makes his living, as far as he knows Royal T hasn't crossed the bounds into the truly abhorrent, and it pays to know the things a professional criminal knows.  An expert on turf, the players, and no-go zones, Royal T has made himself useful more than once.  August can only hope he never finds himself crossways with the guy.  It would be a shame to have to put him down.

Hallifax Borne 3/2 (Bartender)
Hallifax runs August's favorite bar, The Review.  Political deals, business deals, runs, it all goes down at The Review, and Hallifax knows just enough names to be useful.  He's a dwarf with an obvious cyber arm and an expensive cigar habit, and he just so happens to keep a fairly diverse whiskey selection.

== Armor ==
SWAT Armor
--Gear Access
--Chemical Seal
--Ruthenium Polymer Coating (Rating 3)
--Nonconductivity (Rating 1)
--Radiation Shielding (Rating 3)
SWAT Helmet
--Sensor Array (Rating 5)
----Geiger Counter
----Ultrasound
----MAD Scanner
----Directional Microphone
----Laser Microphone
Snake Mesh Socks
Mortimer of London Berwick Suit
--Custom Fit
Mortimer of London Ulysses Coat
--Custom Fit (Stack)
--Concealability
--Electro-chromatic Clothing
--Nonconductivity (Rating 4)

== Weapons ==
Combat Knife
Survival Knife
Ares Crusader II
--Smartgun system, Internal
--Gas Vent II
--Concealed quick-draw holster
--Spare Clip X3
--Total RC: 2
HK Urban Combat
--Smartgun system, Internal
--Suppressor
--Sling
--Spare Clip X5
--Total RC: 2
Ares Alpha
--Smartgun system, Internal
--Foregrip
--Gas Vent III
--Suppressor
--Sling
--Safe Target System, Base w/image capabilities
--Improved Range Finder
--Spare Clip X5
--Ares Alpha Grenade Launcher
--Total RC: 7 (5 Suppressor), assuming 1 RC from sling

== Cyberware ==
Commlink: Transy Avalon
Cyberears (Rating 2)
--Sound Link
--Audio Enhancement (Rating 3)
--Damper
--Spatial Recognizer
--Select sound Filter (Rating 2)
Cybereyes (Rating 3)
--Image Link
--Flare Compensation
--Low-light Vision
--Smartlink
--Vision Magnification
--Vision Enhancement (Rating 2)
--Thermographic Vision
Datajack
Reaction Enhancers (Rating 2)

== Bioware ==
Cerebral Booster (Rating 1)
Reflex Recorder (Skill: Automatics)

== Gear ==
AR Ammo
--APDS: 300 rds
--Stick-N-Shock: 100 rds
--Gel: 100 rds
Submachine Gun Ammo
--APDS: 150 rds
--Stick-N-Shock: 100 rds
Machine Pistol Ammo
--APDS: 150 rds
--Stick-n-Shock: 100 rds
--Gel: 80 rds.
MiniGrenades
--Flash-Bang: 15
--Fragmentation: 20
--Gas: 20
--High Explosive: 20
--Thermal Smoke: 10
Med-Kit (Rating 3) X2
Slap-Patch (Chem) X10
Slap-Patch (Stim: Rating 6) X10
Slap-Patch (Tranq: Rating 6) X5
Cram X20
Jazz X3
Long Haul X10
Novacoke X10
Certified Credstick: Gold
Certified Credstick: Silver X2
Fake SIN (Rating 4): Jack Burton
--Fake License (Rating 4): Automatic Weapons License
--Fake License (Rating 4): Conceal Carry Permit
--Fake License (Rating 4): Restricted Armor License
--Fake License (Rating 4): Driver's License
Climbing Gear
Gecko Tape Gloves
Standard RFID Tags X20
Stealth Tags X10
Trodes
Subvocal Mic
AR Gloves
Electronic Paper X5
Meta Link X2
Sony Emperor
Microwire (100m) X4
Stealth Rope (100m) X2
Catalyst Stick

Short Background (two paragraphs):
"The dogs of war are sated
Our hearts in our pride do swell
Our enemies lie bleeding at the gates
To rot with our children as well"
-- From graffiti found on a Venezuelan office complex,  signed "August 2049"

Washed up?  A relic?  Too old for the game?  These things are probably true, but if August knows anything it's himself.  After the wanton killing in South and Central America over the decades he's tried the pacifist route, changed his name to Broken Spear, even made his way back to the UCAS to try his hand at family man and eke out what existence he could.  For awhile Chicago looked like as attractive a spot as any, but when 2055 hit, August lost his wife in the chaos that followed, and he knew that if he wanted to stand any chance of protecting his infant twin daughters he was going to have to get out of the CZ and dust off the ordnance.  And it worked.  One man with two children strapped to his back, and he made it out, but not without a trail of bodies in his wake, some of whom were only refugees such as himself trying to protect their own families. 

In 2073 August was idly surfing the news feeds when a picture from Chicago brought him to his knees.  Jen?  It was undoubtedly her.  His wife had aged, but there she was in the corner of the frame, warming her hands by a cook stove.  August spent every last ¥ he had, put the kids with his wife's sister, and went scouting full-time.  Nothing came up.  Nobody seemed to know anything about some aging street rat in Chi-Town.  It was to be expected.  Not knowing what else to do, August signed up with Vulcan International, and while his resume was a few decades dusty, he was able to find some steady work and a team he could trust.  And now he's doing what he does best a midst his new family, caring for them in the way he wishes he could his own blood, but until he knows what happened he can never go home.

Short Physical Description (one to two paragraphs):
Of Caribbean stock, August is lean, almost wiry, and well into his mid-forties.  He has a prominent shrapnel scar starting at his right temple that extends to his shoulder.  He keeps his hair cropped short, doesn't wear a beard, is left-handed, and keeps a row of tattoos up his left arm that proclaims the name and age of every soldier who's ever died under his charge.  On his left hand, he has a tattoo of a circular Greek shield and the text, Νίκη ἢ Θάνατος — ἢ τὰν ἢ ἐπὶ τᾶς, a reminder to him: either with your shield or on it.  He has obvious cyber-eyes, and a hearty laugh for someone of his frame -- when he finds occasion to use it.

Common Combat Drills
"Dismount Catalan, Orientation X:" For use when the team is deploying from a vehicle.  The team immediately enters a diamond formation, with Viper-1  at 12 o'clock, Viper-6 at 3 o'clock, and Viper-4 at 6 o'clock.   Viper-2 takes a 4 o'clock position, and Viper-3 will  take 8 o'clock.  Viper-5 will be the last team member to exit the vehicle, and she will take the 9 o'clock position..

"Dismount Sicilian, Orientation X:" Same as above, except that Viper-5 takes point and Viper-1 takes the 9 o'clock position.  Dismount Clover is useful for recon insertions, where Viper-5's stealth is singularly important.

"Catalan Open, Orientation X:" Traveling diamond formation, identical to Dismount Pony.

"Catalan Closed:" Traveling diamond formation from inside a vehicle.

"Sicilian Dragon, Orientation X:" Traveling diamond formation, identical to Sicilian.

"Benko Gambit, Orientation X:" Traveling Overwatch formation.  Viper-5 takes point, with Viper-2 at 9 o'clock, Viper-3 at 6 o'clock, and Viper-4 at 3 o'clock.  Viper-1 and Viper-6 will maintain the overwatch position behind the main team, preferably with drone support.

"French Defense White/Black:" Bounding Overwatch formation.  Team members will find cover, if possible.  If the call is "white," lead team member will provide suppressive fire while rear team members will advance and then offer suppressive fire of their own so that the entire team can advance on a target.  If the call is "black," the roles are reversed and the general direction is that of a retreat.  Mechanically, only 1 team member per CT offers suppressive fire, so the nearest/farthest team member with that capability should take that role.

"Castle Long:" Counter Peal Manuever.  All team members offer suppressive fire, while the team member nearest the threat retreats.  The process repeats until all team members are clear of the engagement zone.  Mechanically, all  players should make a suppressive fire action and movement action, as all turns are taken simultaneously.

"Fianchetto:" Crossfire Maneuver.  This order will generally be followed by the list of team members expected to take the flanking position.  In general, at least one heavy weapons specialist will maintain the current heading under cover and hold down the enemy, while the flanking elements take their position.  If the ambush is planned, team members will be placed in the most advantageous positions. 

"f7:" Standard Dynamic Entry Maneuver.  Pair 1: Viper-4, Viper-5, 1 drone, breeches and peals left.  Pair 2: Viper-1, Viper-6, 1 drone, peals right.  Pair 3: Viper-3 runs drones after finding cover and Viper-2 secures doorway. 

"f7 Battery:" Same as above, but with the added benefits of a grenade being used prior to entry.

"Pin and Skewer:" Slicing the Pie Maneuver.  This order will be given when searching for threats, friendlies, or when clearing an area to be used as a Patrol Base.  Team members with high Perception should carry out the searching maneuver, while drones should supplement.

More to come


                   
« Last Edit: <09-11-14/1120:29> by rednblack »
Speech
Thought
Matrix/Comm
Astral
Subvocal

reyjinn

  • *
  • Omae
  • ***
  • Posts: 641
« Reply #4 on: <09-01-14/1955:00> »
== Info ==
Street Name: Nightingale(Gale)
Name: Thomas Robards
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 29
Height 181 Weight 77
Composure: 8
Judge Intentions: 7
Lift/Carry: 4 (30 kg/20 kg)
Memory: 10
Nuyen: 1260

== Attributes ==
BOD: 2
AGI: 3
REA: 3
STR: 2
CHA: 2
INT: 5
LOG: 4
WIL: 6
EDG: 5
MAG: 6

== Derived Attributes ==
Essence: 6
Initiative: 8 + 1d6
Rigger Initiative: 8 + 1d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 8 + 1d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 9
Stun Damage Track: 11

== Limits ==
Physical: 3
Mental: 7
Social: 6
SWAT Armor [+2] (Only for intimidation, Must be visible; reduce by 1 in all other tests)
Astral: 7

== Active Skills ==
Animal Handling : 0 Pool: 1
Arcana : 1 Pool: 5
Archery : 0 Pool: 2
Armorer : 0 Pool: 3
Assensing : 5 [Aura Reading] Pool: 10 (12)
Automatics : 6 [Assault Rifles] Pool: 9 (11)
Banishing : 5 Pool: 12
Blades : 1 Pool: 4
Clubs : 0 Pool: 2
Computer : 0 Pool: 3
Con : 0 Pool: 1
Counterspelling : 6 [Combat] Pool: 12 (14)
Cybercombat : 0 Pool: 3
Demolitions : 0 Pool: 3
Disguise : 2 Pool: 7
Diving : 0 Pool: 1
Escape Artist : 0 Pool: 2
Etiquette : 1 Pool: 3
First Aid : 5 Pool: 9
Forgery : 0 Pool: 3
Free-Fall : 0 Pool: 1
Gunnery : 0 Pool: 2
Gymnastics : 1 Pool: 4
Hacking : 0 Pool: 3
Heavy Weapons : 0 Pool: 2
Impersonation : 0 Pool: 1
Instruction : 0 Pool: 1
Intimidation : 0 Pool: 1
Leadership : 0 Pool: 1
Longarms : 0 Pool: 2
Medicine : 1 Pool: 5
Navigation : 2 Pool: 7
Negotiation : 0 Pool: 1
Page 1of 4 Thomas Robards
1.9.2014 about:blank
Palming : 2 Pool: 5
Perception : 4 Pool: 9
Performance : 0 Pool: 1
Pilot Ground Craft : 0 Pool: 2
Pilot Watercraft : 0 Pool: 2
Pistols : 0 Pool: 2
Running : 1 Pool: 3
Sneaking : 2 Pool: 5
Spellcasting : 6 [Illusion] Pool: 13 (15)
Summoning : 4 [Spirits of Fire] Pool: 11 (13)
Survival : 2 Pool: 8
Swimming : 1 Pool: 3
Throwing Weapons : 0 Pool: 2
Tracking : 2 Pool: 7
Unarmed Combat : 0 Pool: 2

== Knowledge Skills ==
Area Knowledge: Chicago : 2 Pool: 7
Astrology : 2  Pool: 7
Basketball : 3 Pool: 8
Cooking : 5 Pool: 10
English : N Pool: 0
Magic Groups : 1 Pool: 6
Magical Theory : 1 [Chaos] Pool: 5 (7)
Magical Threats : 2 [Toxic Magic] Pool: 6 (8 )
Medicine : 1 [First aid] Pool: 5 (7)
Parabotony : 1 [N. America] Pool: 5 (7)
Parazoology : 1 [N. America] Pool: 5 (7)
Pre-awakening holistic medicine : 1 Pool: 6
Small Unit Tactics : 3 [Urban] Pool: 8 (10)

== Contacts ==
Barker (3, 1)
Talismonger in Chicagoland, knows a lot of people in the magical community in the Chicago area.
Tommy Hood (1, 2)
ABC Orderly/Nurse, works out of the Trinity clinic. He and Gale met at one of the times that Gale was volunteering at the Trinity.

== Qualities ==
Astral Chameleon
Code of Honor (Must not refuse healing)
Focused Concentration (Rating 5)
Insomnia (Basic)
Magician
Mentor Spirit (Bear)
Prejudiced (Specific, Outspoken) (Shadowrunners)
SINner (National) (UCAS)

== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + INT (11))
Bug Zapper DV: F+1
Chaotic World DV: F
Combat Sense DV: F
Detect Individual DV: F-3
Detect Magic, Extended DV: F
Detox DV: F-6
Heal DV: F-4
Improved Invisibility DV: F-1
Increase [Attribute] (WIL) DV: F-3
Increase Reflexes DV: F
Mana Barrier DV: F-2
Physical Barrier DV: F-1
Stabilize DV: F-4
Stealth DV: F-2
Swarm DV: F-1

== Lifestyles ==
Barracks

== Armor ==
Form-Fitting Body Armor 8
+Concealability
+Custom Fit
+Nonconductivity 3

SWAT Armor 15
+Chemical Seal
+Drag Handle
+Gear Access
+Radiation Shielding 6
+Restrictive
+Internal Air Tank [2]

SWAT Helmet 3
+Flare Compensation
+Flashlight, Low-light
+Low Light
+Respirator Rating 6
+Single Sensor Rating 8
+Geiger Counter
+Smartlink
+Trodes

== Weapons ==
Ares Crusader II
+Gas-Vent 2 System
+Improved Range Finder
+Quick-Draw Holster
+Smartgun System, Internal
+Spare Clip
+Spare Clip
+Spare Clip
Pool: 9 Accuracy: 7 DV: 7P AP: -RC: 5

Combat Knife
Pool: 4 Accuracy: 6 DV: 4P AP: -3 RC: 1

Survival Knife
Pool: 4 Accuracy: 5 DV: 4P AP: -1 RC: 1

Unarmed Attack
Pool: 2 Accuracy: 3 DV: 2S AP: -RC: 1

Yamaha Raiden
+Foregrip
+Gas-Vent 3 System
+Improved Range Finder
+Sling
+Smartgun System, Internal
+Sound Suppressor
+Spare Clip
+Spare Clip
+Spare Clip
Pool: 9 (11) Accuracy: 8 DV: 11P AP: -2 RC: 6

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear ==
[2] Internal Air Tanks for SWAT Armor
Ammo: APDS (Assault Rifles) x200
Ammo: Stick-n-Shock (Machine Pistols) x140
Certified Credstick, Gold
Certified Credstick, Silver
Certified Credstick, Standard
Fake SIN (Thomas Graves) Rating 5
+Fake License (Mage License) Rating 5
+Fake License (Concealed Carry Permit) Rating 5
+Fake License (Firearms License) Rating 5
+Fake License (Talismonger License) Rating 5
Fake SIN (Thomas Roberts) Rating 2
+Fake License (Concealed Carry Permit) Rating 2
+Fake License (Mage License) Rating 2
+Fake License (Firearms License) Rating 2
+Fake License (Talismonger License) Rating 2
Magical Lodge Materials Rating 6
Medkit Rating 6
Medkit Supplies x3
PI-Tac Level II (Novatech Tactician)
Power Focus (Bonded Foci) Rating 1
Reagents, per dram x100
Respirator Rating 6
Slap Patch, Stim Patch Rating 4 x3
Slap Patch, Trauma Patch x3
Spell Formula, Detection (Detect Individual; Detect Magic, extended; Combat Sense) x3
Spell Formula, Health (Detox, Increase Willpower) x2
Subvocal Mic
Sustaining Focus, Health (Bonded Foci) Rating 5
Trodes

== Description ==
A man of average height but a little bit too thin for his own good, is in his late 20s but looks older because of the age lines in his face and his salt n pepper hair. [Think a rocker who lived a little bit too much of the rock 'n roll lifestyle]
Short sandy blond hair, hazel eyes and a skintone that could use a little more sun.
This is a man that has seen a lot of what the world has to offer but been singularly unimpressed so far.

== Background ==
Gale awakened shortly before his 18th birthday and upon graduating from high school in Detroit he decided that he wanted to join the army. His parents were adamant that he should apply at Ares as they worked for one of their medical subsidiaries, they of course saw the corp environment as a safe haven with good earning potential and him being a mage might even gain him a full corp citizenship. Gale however felt like his talents would be better served in the military, protecting his fellow countrymen and native soil from would be foreign invaders. The border skirmishes between the CAS and Aztlan were not lost on him and who knew what the NAN might get into their brains to do. “This we’ll defend” was a motto that Gale was quite ready to live his life by.

So Gale went to the recruitment center and enlisted the day after his 18th birthday, the sergeants had him do some tests and it turned out Gale had some damned impressive magical potential. The enlistment process was hastened quite a bit after that and Gale started basic training within a week. He did quite well in basic despite being less physically gifted than most of the other recruits but once the that was done with the army got down with the nitty gritty of extracting every last bit of magic out of him. At first it was no big deal, he got weary but that was to be expected they said. Gale however didn’t recover like he ought to, his fatigue kept building up over the months and his physical condition steadily worsened. In the end it got bad enough that Gale ended up in the infirmary for a few weeks, the doctors however didn’t seem to have a clue about how to improve his situation and after a good long while trying different training methods and various medicine combinations the army finally gave up on him and he received a medical discharge.

Gale was distraught over his failure and had no idea what to do with his life, he was seemingly unable to correctly channel the vast amount of mana available to him so going into the corp life his parents had wanted so badly for him was out of the question. Gale did believe a man of his training would be able to run the shadows and he found his connection through a former army sergeant, a rotten, dirty bastard so bent he couldn’t walk down a straight hallway. Gale ran the shadows for a few years but did not find it to his liking, it might have been his drekhead of a fixer but most of the people Gale had dealings with were the absolute dregs of humanity and that would be putting it mildly. One good thing that came out of running the shadows was that Gale once got talking to some weirdo at a bar who was going on and on about something he called chaos magic. Gale started to try and and find out a bit more about this stuff and found it really fitting well with how he saw the world. After practicing magic without the strict structure he was taught in the Army for a while Gale found a remarkable difference in his body, he started to be able to channel more of his energy without being wrecked with pain for days afterwards. His mentor spirit wasn't overly happy with this direction Gale was taking but even it couldn't argue with the results. Having gotten one aspect of his life in order but feeling absolutely fed up with those fragging runner tossers he was associated with Gale started reaching out to some people he knew from the army and one of them was ready to recommend him to a mercenary outfit heading to Chicago.

Gale was ecstatic to be back in an environment of professionalism and trust in ones compatriots so for the last year and a half he’s been using his talents in assisting his teammates with survival in the harsh environments of the Chicago Containment Zone.

== Concept ==
Gale is a army trained medimage who is heavily aspected towards 'Protection'.
[Time&Date|Place|Area] "Dialogue" "Non-English" >>Matrix/"Commlink" "Astral" <<Text&email>> Internal&"subvocal"

Blazrath

  • *
  • Chummer
  • **
  • Posts: 246
  • I've yet to see a regular sword being hacked into.
« Reply #5 on: <09-01-14/2232:24> »
Info-
Street Name: Jack of Hearts(Jack), Viper-6
Name: Thomas Calhoun
Movement: 14/28
Karma: 0
Street Cred:
Notoriety:
Public Awareness:
Metatype: Human, 29 years old, 6'1", 240lb
Composure: 7
Judge Intentions: 8
Lift/Carry: 7
Memory: 6
Nuyen: 1590

Attributes-
BOD: 4
AGI: 6/7
REA: 5/7
STR: 3
CHA: 4
INT: 4
LOG: 3
WIL: 3
EDG: 3
MAG: 4

Derived Attributes-
Physical: 10
Stun: 10
Initiative: 11+3d6
Astral: 8+2d6
Essence: 6

Limits-
Physical: 6(7)
Mental: 5
Social: 6

Skills-
Armorer: 8
Automatics: 9
Blades: 10
Con(Seduction): 10(12)
Escape Artist: 9
Etiquette: 6
Gunnery: 11
Gymnastics: 14
Intimidation: 10
Locksmith: 8
Longarms(Sniper Rifle): 15(17)
Palming(Ledgermain): 10(12)
Perception: 8
Performance: 6
Pistols: 9
Running: 10
Sneaking: 11
Survival: 6
Swimming: 8
Unarmed Combat: 8

Alcohol: 7
Combat Tactics: 7
English: N
Gaming: 6
German: 8
Literature: 6
News: 7
Small Unit Tactics: 7
Sports: 8

Contacts-
Twister: 3/5 Journalist
Carla Schultz or by her moniker 'Twister' on the net and to most people is blonde elf that seems to always be everywhere at once and gets the best dirt. She may be short for an elf, but she more than makes it up in her attitude and unwillingness to let someone stop her when she gets traction. Well, almost no one. So far Thomas is the only one that has gotten her to stop, much to her chagrin. She still gets in his face and yells and screams like a woman severely pissed off, but through it all they can be seen and sometimes even heard quite clearly that they are together and in it for the longhaul. So far there is a competition on who can get their place of retirement paid off the fastest. Winner gets to choose and loser has to deal with it. Currently Thomas is in the lead with a flat in London that is very nice, while Carla is going for a beach house.

Nicholas Jolland: 3/3 Fixer
A war buddy while stationed in Australia, when Thomas left for mercenary work, Nicholas went corporate like his father and has been making a fine living. They stayed friends through out as they were part of a small few that were a part of the original crew. He even threw Thomas a bone right before the Dragon Civil War to get in on the winning side and get some gear that most people don't get to play with. Nicholas is Thomas' main man on getting gear as so far he hasn't been let down.

Shanghai Noon: 4/1 Smuggler
More a pirate than a smuggler, Shanghai Noon has not let anyone know his real name in years. While he no longer does pirating, he still has an armada around the world doing business for him. Its through this that Thomas has had to make a business relationship with the Pirate Lord to get him into and out of places most people find difficult. While they are not friends, every now and again Thomas will play some cards with him and his high commanders with high stakes. Debts have been made, money has spilled over the tables, but Thomas is currently clear of any debts and has none to him.

Snow: 3/2 Intelligence Officer
The woman known as Snow has on occassion been Thomas' handler for very delicate missions. They have a little bit of a social life outside of work so that they better know each other, but she has been seen mostly as cold and aloof. it doesn't help that she tries to dress more like and act like a man, which to her dismay causes more teasing from Thomas. Currently she would be running a different OP, but she knows if she wishes to talk that he is there and vice versa. Plus, she has saved his skin a couple of times with giving him more up to date info than what normally is given.

Qualities-
Indomitable(Physical)
Mentor Spirit(Dragonslayer)
Natural Athlete

Addiction(Mild): Alcohol
Allergy(Common, Mild): Sand
Insomnia(Basic)
SINner(National): Britain

Adept Powers-
Danger Sense: 2
Enhanced Accuracy(Longarms)
Improved Ability(Longarms): 2
Improved Physical Attribute(AGI): 1
Improved Reflexes: 2
Nimble Fingers

Lifestyles-
Barracks
London Flat(Middle): 10 months

Armor-
Hardened Mil-Spec Armor(Light) Armor 15
. . Chemical Seal
. . Radiation Shielding 5
. . Fire Resistance 3
Hardened Mil-Spec Helmet Armor 3
. . Smartlink
. . Low Light
. . Image Link
. . Flare Compensation
. . Vision Magnification
. . Audio Enhancement 1
Auctioneer Business Clothes 8

Weapons-
Onotari Arms JP-K50
. . Shock Pad
. . Gas-Vent System 3
. . Smartgun System, Internal
. . Imaging Scope
. . . . Vision Enhancement 3
. . Sling
. . Flashlight
. . Spare Clip x 11
Pool 17, Accuracy: 10 DV: 12P AP: -3 RC: 6
Yamaha Raiden x 2
. . Sound Surpressor
. . Smartgun System, Internal
. . Smart Firing Platform
. . Sling
. . Safe Target System(Basic, Image Recognition Capability)
. . Spare Clip x 4
. . Pilot: 6
. . Targeting Software: 6
. . Clearsoft: 6
Pool 9(12), Accuracy: 8 DV: 11P AP: -2 RC: 2(8)
Savalette Guardian
. . Smartgun System, Internal
. . Gas-Vent System 3
. . Personalized Grip
. . Spare Clip x 4
Pool 9, Accuracy: 8 DV: 8P AP: -1 RC: 5
Combat Knife
Pool 10, Accuracy: 6(7) DV: 5P AP: -3 RC: 6
Grapple Gun

Commlink-
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

Gear-
Climbing Gear
Light Sticks: 10
Fake SIN: 6 x 2
. . Adept License: 6
. . Firearms License: 6
. . Restricted Armor License: 6
Qi Focus(Bonded): 4 (Improved Reflexes)
Satellite Link
Subvocal Mic
Trid Projector
Ex-Explosive Ammo x 40 (Sniper)
APDS Ammo x 40 (Sniper)
Stick-n-Shock x 20 (Sniper)
Explosive Rounds x 100 (Sniper)
Regular Ammo x 200 (Sniper)
. . 100 rounds in a box, not in clips
Explosive Rounds x 1000 (Assault Rifle)
Flare Rounds x 10 (Heavy Pistol)
Regular Ammo x 110 (Heavy Pistol)
Deck of Cards
Grapple Gun
. . Standard Rope (100m) x 2
Certified Cred-stick: Silver x 2
Rappelling Gloves
Tool Kit(Armorer)
Glasses: 4
. . Image Link
. . Smartlink
. . Low Light
. . Flare Compensation
Autopicker: 6
Crowbar
Maglock Passkey: 4
Miniwelder
. . Spare Fuel Canister x 2
Sequencer: 6

Short Background (two paragraphs): "Either of you guys ever walk into a place and just know you shouldn't be there?" The man in grey would say. "I've had that feeling twice. The first time was when I was still in my SAS unit and we were stationed in a little place called Port Augusta. We were in charge of keeping the stretch of road north to Darwin safe. Safe.. Heh, thats a word you never knew there." He would stop, talking a long draw off his port. "Sixteen Missions.. Sixteen Missions in that cursed vehicle and the damn thing was undone by an impromptu mine. Whole back end went up in fire and shrapnel as we lost half the unit right there. Luckily I pulled the 'first to die' seat right next to the side door. I remember when Frank tried to get through the first time, tripped when running out. Damn lucky guy missed a hail of bullets by the skin of his teeth. Poor Frank, got all the Aggro and never hit by a bullet. Ripped to pieces by a Mana Storm three days before shipping out." He would say with a heavy heart.

"That whole operation was a waste of men, but the other time I knew I shouldn't be there was after I left Britain for more greener pastures was a clusterfuck. You know it as the Dragon Civil War, my outfit called it something else. Hell. Literally Hell as there was fire and most likely brimstone everywhere when we were done and the damned were left alive to live through it. A dragon never forgets and Betsy may of been designed for taking on it and its brood, but they honestly don't care. They shipped off men with the base model, letting them think it was just short of a high caliber rifle. It's not. The best you can hope for is clearing the way from Drakes and other shit like that as the tusker sets up the Cannon to knock off some scales and maybe tickle it. That operation went tits up from the word go and many people died. Most of my blokes I used to drink with died in those caves and tunnels, but we did our job. Only reason I'm still around with this is cause I dropped a bomb onto modding Betsy to a Premium Killing Machine." With that, the man in grey would grab something small and hand it to the barkeep. "Another round for the bar. I'm sure I won't lose anymore drinking friends in Chicago."

Short Physical Description (one to two paragraphs): Thomas is similar to the guys that women fall for all the time in the trideos. Tall, dark hair and eyed, musculature and with a British accent, most ladies find it hard not to keep looking at him. In another life, he could of been a model, but years of militarized living has left a couple of things that models do not like having most of the time. Scars from war wounds and tattoos. His favorite scar if asked has to be the one on his left leg where a drake made the mistake to bite down while Thomas was still armed. He keeps the teeth that were still lodged in him when they patched him up on a necklace around. His aura denotes a magical ability, though since he has not showcased breathing fire or summoning a gravel dog, people that notice this correctly assume Adept. You ever ask him when did that happen, he'll always say 'The day the sand became glass and the mountains began to walk.'

Concept-
Face from the A Team. Axton from Borderlands 2. Clyde Shelton from Law Abiding Citizens. These and others make up the concept known as Jack of Hearts.
Talking Aloud Thoughts Matrix Astral E-Mails/"Sub-Vocal"

Ravensoracle

  • *
  • Omae
  • ***
  • Posts: 622
« Reply #6 on: <09-02-14/0044:25> »
== Info ==
Street Name: Wires Finished
Name: Chief Warrant Officer Jack Willes
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 3
Public Awareness: 1
Ork Male Age 54
Height 6 ft Weight 196 lbs
Composure: 6
Judge Intentions: 7
Lift/Carry: 9 (75 kg/50 kg)
Memory: 9
Nuyen: -3047400

== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: D - 14 Attributes
Special: E - Mundane
Skills: A - 46 Skills/10 Skill Groups
Resources: B - 325,000¥

== Attributes ==
BOD: 4
AGI: 3 (5)
REA: 4
STR: 3 (5)
CHA: 3
INT: 4
LOG: 4 (6)
WIL: 3
EDG: 3

== Derived Attributes ==
Essence:                   0.7
Initiative:                8 + 1d6
Rigger Initiative:         8 + 1d6
Astral Initiative:         
Matrix AR Initiative:      8 + 1d6
Matrix Cold Initiative:    4 + DP + 3d6
Matrix Hot Initiative:     4 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  6
Mental:                    7
   Mnuemonic Enhancer [+3] (All Mental Tests)
Social:                    4
   Custom Ballistic Mask [+1] (Only for intimidation, Must be visible)
   SWAT Armor [+2] (Only for intimidation, Must be visible; reduce by 1 in all other tests)
Astral:                    7

== Active Skills ==
Aeronautics Mechanic       : 2                      Pool: 8
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 4
Armorer                    : 2                      Pool: 8
Automatics                 : 1                      Pool: 6
Automotive Mechanic        : 2                      Pool: 8
Biotechnology              : 1                      Pool: 7
Blades                     : 1                      Pool: 6
Chemistry                  : 1                      Pool: 7
Clubs                      : 1                      Pool: 6
Computer                   : 4                      Pool: 10
Con                        : 1                      Pool: 4
Cybercombat                : 6                      Pool: 12
Cybertechnology            : 1                      Pool: 7
Demolitions                : 2                      Pool: 8
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 3
Electronic Warfare         : 6                      Pool: 12
Escape Artist              : 0                      Pool: 4
Etiquette                  : 1                      Pool: 4
First Aid                  : 1                      Pool: 7
Forgery                    : 0                      Pool: 5
Free-Fall                  : 0                      Pool: 3
Gunnery                    : 6 [Ballistic]          Pool: 11 (13)
Gymnastics                 : 1                      Pool: 6
Hacking                    : 6                      Pool: 12
Hardware                   : 4                      Pool: 10
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 1                      Pool: 4
Industrial Mechanic        : 2                      Pool: 8
Instruction                : 0                      Pool: 2
Intimidation               : 1                      Pool: 4
Leadership                 : 1                      Pool: 4
Locksmith                  : 1                      Pool: 6
Longarms                   : 1                      Pool: 6
Medicine                   : 1                      Pool: 7
Nautical Mechanic          : 2                      Pool: 8
Navigation                 : 1                      Pool: 5
Negotiation                : 1                      Pool: 4
Palming                    : 1                      Pool: 6
Perception                 : 6                      Pool: 10
Performance                : 1                      Pool: 4
Pilot Aircraft             : 6 [Vectored Thrust]    Pool: 10 (12)
Pilot Ground Craft         : 6 [Wheeled]            Pool: 10 (12)
Pilot Walker               : 6 [Remote Operation]   Pool: 10 (12)
Pilot Watercraft           : 1                      Pool: 5
Pistols                    : 1                      Pool: 6
Running                    : 1                      Pool: 6
Sneaking                   : 6 [Urban]              Pool: 11 (13)
Software                   : 4                      Pool: 10
Survival                   : 1                      Pool: 4
Swimming                   : 1                      Pool: 6
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 1                      Pool: 5
Unarmed Combat             : 1                      Pool: 6

== Knowledge Skills ==
Area Knowledge: North American Smuggling Routes : 2                      Pool: 9
Chess                      : 1                      Pool: 8
Combat Sign Language       : 2                      Pool: 9
Comics & Manga             : 3                      Pool: 12
Data Havens                : 1 [Matrix]             Pool: 8 (10)
Engineering                : 4                      Pool: 13
English                    : N                      Pool: 0
Firearms                   : 1                      Pool: 10
Japanese                   : 1                      Pool: 8
Mandarin                   : 1                      Pool: 8
Military                   : 2                      Pool: 11
Na'vi                      : 1                      Pool: 8
Or'zet                     : 3                      Pool: 10
SCiFi & Fantasy Movies     : 2                      Pool: 9
Security Tactics           : 3                      Pool: 12
Small Unit Tactics         : 4                      Pool: 11
Tradecraft                 : 2                      Pool: 11
Video Games                : 2                      Pool: 9

== Contacts ==
Anna Gregovich (3, 2)
Jackie "Booster" ??? (3, 1)
Sgt. Helmsley (4, 3)

== Qualities ==
Aged (Rating 1)
Allergy (Uncommon, Mild) (?)
Analytical Mind
Bad Rep
Consummate Professional
Distinctive Style
Juryrigger
Low-Light Vision
Perceptive Defender
Prejudiced (Specific, Biased) (Conjuror's)
SINner (National) (UCAS)

== Lifestyles ==
Barracks  1 months

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Control Rig Rating 2
Cyberdeck
Data Lock Rating 1
Mnemonic Enhancer Rating 3
Muscle Replacement Rating 2
Sleep Regulator

== Armor ==
Armor Jacket                        12
Custom Ballistic Mask               2
   +Flare Compensation
   +Respirator Rating 6
   +Single Sensor Rating 2
      +Geiger Counter
SWAT Armor                          15
   +Chemical Protection 2
   +Chemical Seal
   +Drag Handle
   +Gear Access
   +Radiation Shielding 6
SWAT Helmet                         3
   +Respirator Rating 6
   +Single Sensor Rating 3
      +Geiger Counter

== Weapons ==
Browning Ultra-Power
   +Concealed Quick-Draw Holster
   +Laser Sight
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 6   Accuracy: 6   DV: 8P   AP: -1   RC: 2
Combat Knife
   Pool: 6   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Extendable Baton
   Pool: 6   Accuracy: 5   DV: 7P   AP: -   RC: 2
Extendable Baton
   Pool: 6   Accuracy: 5   DV: 7P   AP: -   RC: 2
FN HAR
   +Gas-Vent 2 System
   +Laser Sight
   +Sling
   +Sound Suppressor
   +Spare Clip
   +Spare Clip
   +Spare Clip
   +Tracker
   Pool: 6   Accuracy: 6   DV: 10P   AP: -2   RC: 4
Knife
   Pool: 6   Accuracy: 5   DV: 6P   AP: -1   RC: 2
Knife
   Pool: 6   Accuracy: 5   DV: 6P   AP: -1   RC: 2
Knife
   Pool: 6   Accuracy: 5   DV: 6P   AP: -1   RC: 2
Minigrenade: High Explosive
   Pool: 4   Accuracy: 0   DV: 16P (-2/m)   AP: -2   RC: 2
Rocket: Anti-Vehicle
   Pool: 6   Accuracy: 0   DV: 24P (-4/m)   AP: -4/-10   RC: 2
Rocket: High Explosive
   Pool: 6   Accuracy: 0   DV: 21P (-2/m)   AP: -2   RC: 2
Ruger Super Warhawk
   +Concealed Quick-Draw Holster
   +Speed Loader
   +Speed Loader
   Pool: 6   Accuracy: 5   DV: 9P   AP: -2   RC: 2
Shock Gloves
   Pool: 6   Accuracy: 6   DV: 8S(e)   AP: -5   RC: 2
Unarmed Attack
   Pool: 6   Accuracy: 6   DV: 5S   AP: -   RC: 2

== Commlink ==
MCT Drone Web (ATT: 0, SLZ: 0, DP: 7, FWL: 6)
Novatech Navigator (ATT: 6, SLZ: 5, DP: 4, FWL: 3)
   +Agent Rating 5
   +Browse
   +Configurator
   +Edit
   +Encryption
   +Signal Scrub
   +Toolbox
   +Virtual Machine
   +Armor
   +Baby Monitor
   +Biofeedback
   +Biofeedback Filter
   +Blackout
   +Decrypt
   +Defuse
   +Demolition
   +Exploit
   +Fork
   +Guard
   +Hammer
   +Lockdown
   +Mugger
   +Shell
   +Sneak
   +Stealth
   +Track
   +Wrapper

== Gear ==
Ammo: APDS (Assault Rifles) x120
Ammo: APDS (Sniper Rifles) x100
Ammo: APDS (Medium Machine Guns) x300
Ammo: APDS (Medium Machine Guns) x300
Ammo: Assault Cannon (Assault Cannons) x100
Ammo: Explosive Rounds (Heavy Pistols) x100
Ammo: Flechette Rounds (Shotguns) x300
Ammo: Gel Rounds (Heavy Pistols) x20
Ammo: Regular Ammo (Heavy Pistols) x30
Autosoft (Targeting (Underbarrel Grenade Launcher)) Rating 4
Autosoft (Targeting (Cavalier Arms Crockett EBR)) Rating 4
Autosoft (Targeting (AA-16 Shotgun)) Rating 4
Autosoft (Targeting (FN Mag-5 MMG)) Rating 4
Autosoft (Targeting (Ares Thunderstruck Guass Rifle)) Rating 4
Autosoft (Targeting (Mitusishi Yakosuku MRL)) Rating 4
Autosoft (Electronic Warfare) Rating 4
Autosoft (Clearsight) Rating 4
Autosoft (Stealth (Humvee)) Rating 4
Autosoft (Stealth (GMC Banshee)) Rating 4
Autosoft (Stealth (Fly Spy)) Rating 4
Autosoft (Manuever (Fly Spy)) Rating 4
Autosoft (Manuever (Humvee)) Rating 4
Autosoft (Manuever (GMC Banshee)) Rating 4
Banshee Pilot upgrade 4 to 6
Catalyst Stick
Certified Credstick, Silver x3
Certified Credstick, Standard x3
Climbing Gear
Contacts Rating 2
   +Flare Compensation
   +Vision Enhancement Rating 1
Flashlight, Low-light
Humvee Pilot Upgrade 2 to 5
Humvee Pilot upgrade 3 to 4
Jazz x11
Lockpick Set
Minigrenade: High Explosive x20
Miniwelder
Miniwelder Fuel Canister x3
Rapelling Gloves
Restraint, Metal x3
Restraint, Plastic x20
Rocket: Anti-Vehicle x5
Rocket: High Explosive x3
Satellite Link
Stealth Rope (100m) x2
Subvocal Mic
Survival Kit
Tag Eraser
Tool Kit (Automotive)
Tool Kit (Armorer)
Tool Kit (Hardware)
Tool Kit (Aeronautics)

== Vehicles ==
Aeroquip M.E.D.-1 'Dustoff' Medical Evacuation Drone (Large)
   +Sensor Array Rating 3
GMC Banshee (Thunderbird)
   +Heavy Weapon Mount, Manual
   +Heavy Weapon Mount, Manual
   +Heavy Weapon Mount, Manual
   +Sensor Array Rating 6
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
Rover 2072 (SUV) ("Humvee")
   +Heavy Weapon Mount, Manual
   +Weapon Mount, Manual
   +Weapon Mount, Manual
   +Weapon Mount, Manual
   +Sensor Array Rating 4

== Description ==
Short Physical Description (one to two paragraphs): First time you guys meet Wires outside of a professional setting you're really not surprised. Wires is setting there watching the latest anime wearing an unbuttoned Hawaiian shirt, Bermuda shorts, flip flops and is eating cocoa puffs from a punch bowl with a wooden stirring spoon. The getup looks totally ridiculous on the Orc. Normally he looks like a squared away merc. Standing at 6 feet 195 lbs and being in military shape, Wires may not be the poster boy of the unit but he fits in the background shots well.

If you see him with his shirt off though you'll know he's a combat veteran. He's got a few bullet holes pockmarking his body and a rather nasty burn scar across his chest, arms, neck, and face. Looks like he was branded by a masshup of hot wires. He laughs about his scars though. Only saying "That's what you get for being stupid enough to crawl through the belly of an aircraft to repair things as it's getting shot at."

== Background ==
Chief Warrant Officer Jack "Wires" Willes, Callsign-3 (played by Ravensoravle)

Not So Short Background (two paragraphs): Wires has been a merc/smuggler all his life. He grew up watching his daddy taking a t-bird at high speeds through some of the roughest mountain passes in the Rockies on smuggling runs. When he was old enough he helped his dad with the family business. When his dad was shot down during a run. Wires moved on to merc work. Being the general tech head he was it wasn't a problem to find those who wanted him for a member of their unit.

Wires tends to be the Wild Card of the group though. He's not reckless or a danger to his unit in any way but he is kinda out there mentally. But he does have a tendency to be a little "Eccentric". That may be the polite word to use. "Just plain batshit crazy" is often a term to describe him by his previous commanders. Some of his maneuvers are somewhat unorthodox and his passengers have been known to need a barfbag every now and then. You better not make a mess in his t-bird though or you'll be polishing the whole damn thing yourself with a toothbrush.

Wires is a complete tech-head. If it has anything to with technology you'll probably see Wires drooling over it. He also spends a great deal of his personal time being a complete nerd. He watches all sorts of manga and cartoons. He reads comicbooks. He is an avid videogamer. Basically he's a kid at heart. Not something you'd expect when you see an orc in his 50's with a crewcut.

He has the merc bearing and most people that see him says he screams military in appearance. What's funny though is that he's never actually been in a official military unit. He's been a Private Military Contractor basically all of his adult life. He's been with the unit, whatever form it had, for several years (If they have existed that long). Everyone knows he can be trusted with their lives. He'll take any of the younger guys under his wing, especially if they show interest in tech or nerdy passions. Be careful if you do though cause he'll talk your ear off about them.


== Concept ==
Kid at Heart Mercenary Tech Specialist

== Notes ==
== Priorities ==

A- Skills 46/10
B- Nuyen 650,000Y
C- Metatype- Orc
D- Attributes
E- Mundane

== Karma Expenditures==

--Gained--
35 Karma Neg Qualities

--Spent--
19 Karma- Positive Qualities
15 Karma- Raise Wil from 2 to 3
25 Karma- Raise Edge from 1 to 3
2 Karma- Chemistry 1
2 Karma- Lockpick 1
7 Karma- Nuyen 14,000Y

-- 50 Bonus Karma expenditure --
:Firearms Group 1- 5K
:Close Combat Group 1- 5K
:Engineering Group 2- 15K
:Influence Group 1- 5K
:Outdoors Group 1- 5K
:Athletics Group 1- 5K
:Acting Group 1- 5K
:Biotech Group 1 -5K

-- 25 Interest Skills Karma --

Comics & Manga 3 - 6K
Video Games 2 - 3K
SciFi & Fantasy Movie References 2- 3K
Firearms 2- 3K
Or'zet 3- 6K
N'avi 1- 1K
Mandarin 1- 1K (Browncoats)
Japanese 1- 1k (Cause Anime is best without dubbing.)
Chess 1 - 1K (Just cause August needs an opponent.)

Starting Nuyen: http://orokos.com/roll/217426
Speech
Thoughts
Comm/Text
Subvocal

martinchaen

  • *
  • Guest
« Reply #7 on: <09-03-14/0921:48> »
Blazrath;
Keep in mind that I specified in the original recruitment thread that you all would have been working together for at least a year; these guys trust you, and you trust them. No if's, and's, or but's. You can still be the FNG, but you've all worked together long enough to be an effective team.

Blazrath

  • *
  • Chummer
  • **
  • Posts: 246
  • I've yet to see a regular sword being hacked into.
« Reply #8 on: <09-03-14/1104:36> »
Nah, I figured that be the cause. I put that in there cause honestly, out of the six he does stand out the most as different. All the while he may trust them, doesn't mean that he fits in exactly just yet. Either cause he or the team still thinks he needs to prove that he deserves to be on this team particularly, like a rookie on a professional team. He's good enough to get to the pros level, but still needs to earn his spot as starter.
Talking Aloud Thoughts Matrix Astral E-Mails/"Sub-Vocal"

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #9 on: <09-03-14/1200:03> »
Here's the info that August sent everyone.

Chicago: https://maps.google.com/maps/ms?msid=201375040006088778489.0004dc233c3f9a36e7362&msa=0&dg=feature

Our DZ is just SE of the Cermak Crater.  If you zoom in toward Burnham Park, you'll practically go right to it.

The route: https://goo.gl/maps/mZxuI

I'm personally a little hesitant about the part of the route that has us going under I-90 and I-55, so it may be wise to send out drones to check out the area, as well as set up an optional route in case (when) things to south.  I'm also interested in what everyone has to say about a secondary route home.  If we're spotted going one way, an ambush could be set for us on the way home.  The flip side, is we might double our chance of running into something nasty by taking 2 routes.  What do y'all think?

Edit: martin, if I wanted to pick up some safe targeting systems to bring with us, is that something I could buy off the VI armory?  Also, how big are they as far as figuring my load out?
« Last Edit: <09-03-14/1214:37> by rednblack »
Speech
Thought
Matrix/Comm
Astral
Subvocal

Ravensoracle

  • *
  • Omae
  • ***
  • Posts: 622
« Reply #10 on: <09-03-14/1314:04> »
I'm thinking we don't let the engines on the Banshee evil cool a bit on this one. We do a fast drop at Meadow's park. Betty takes off when we clear and becomes our aerial "eye in the sky". She doesn't follow directly overhead but with a the high end sensor array she has we can take lateral shots of the route and easily pinpoint obstructions.  We keep her close enough that extraction can be quick.

I agree that those overpasses are going to be our number one problem for the route. If they collapsed from the blast then we'll have a roadblock. If the stand then aerial support is limited cause even that gauss rifle can't penetrate that much hardened concrete.

I say once we find the Dr. we Medevac her immediately back to the Banshee. That shoudl keep her clear of the worst fighting and keeps a valuable asset out of harms way when we follow up with the scouting mission.

As for extraction there are several parks, shopping centers and the hospital within a mile of our mission. So we have options open for a quick dustoff.   

EDIT: Why not avoid the overpasses alltogether. We follow State North to Cermak. Cermak West to Archer and Follow the river south on Archer to Normal or Wallace. We can Dustoff at the asian market there or follow 24th back to Sun-Yet-Sen Park for a secondary extraction.
« Last Edit: <09-03-14/1343:39> by Ravensoracle »
Speech
Thoughts
Comm/Text
Subvocal

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #11 on: <09-03-14/1346:52> »
I'm thinking we don't let the engines on the Banshee evil cool a bit on this one. We do a fast drop at Meadow's park. Betty takes off when we clear and becomes our aerial "eye in the sky". She doesn't follow directly overhead but with a the high end sensor array she has we can take lateral shots of the route and easily pinpoint obstructions.  We keep her close enough that extraction can be quick.

Agreed.  The only exception will be when we ditch the humvee and go on foot, we won't want the engine noises from Betty giving our position away.  Is it possible to get Betty up high enough to not be heard and still get working vids from her?  We are in the windy city after all, so that should be on our side.

I agree that those overpasses are going to be our number one problem for the route. If they collapsed from the blast then we'll have a roadblock. If the stand then aerial support is limited cause even that gauss rifle can't penetrate that much hardened concrete.

I'm hoping the Fly-Spys can help with this.  Is it possible for another teammate to get a Fly-Spy feed while Wires focuses on driving, if the Fly-Spy is on autopilot?  That could help with our overall perception.  If Wires can do it all, even better. 

If things look hairy, we can head further N on State before going W, but then we're crossing a lot of open space, which I don't like the sound of much either.

I say once we find the Dr. we Medevac her immediately back to the Banshee. That shoudl keep her clear of the worst fighting and keeps a valuable asset out of harms way when we follow up with the scouting mission.

As for extraction there are several parks, shopping centers and the hospital within a mile of our mission. So we have options open for a quick dustoff.

I like the sound of this, but some things we need to keep in mind.  I'm not sure how to feel about someone chilling in the banshee while we're depending on it to get us out of there.  Can we effectively lock her in the cargo bay?  Personally, I have no problem tranq patching her, but I also want to make sure the Medevac is available if we need it for a return trip.
Speech
Thought
Matrix/Comm
Astral
Subvocal

martinchaen

  • *
  • Guest
« Reply #12 on: <09-03-14/1353:42> »
rednblack
The armory would absolutely have STS accessories, though at normal cost (750¥ per weapon, +300¥ for image recognition capabilities with 10 profiles). You have enough data on Dr. Clay (image profile and info on her commlink) to include her in the basic set of 10 that comes with the system. Note that the image recognition requires a smartgun or a guncam link, but I don't think that'll be an issue for any of you. It is wireless, however, so just keep that in mind.

In terms of size, they can go on any accessory slot except the stock (meaning barrel, side, top, and under), so they aren't all that big. I'd guess flashlight size or smaller.


Ravensoracle
The overpasses are still standing. You can travel underneath them without issue (at least not in terms of there being a roadblock in the way. Yet :) ).

Good call on using the Medevac drone; solid plan. *nods*

Also, don't rely too much on the maps from current day Chicago; they'll be good indicators, but there's a reason I had the Colonel provide you with an LZ near the river. Landing in the Cermak blast radius might not be possible and/or advisable. You'll have lots of options to recon the area, though.

Poindexter

  • *
  • Prime Runner
  • *****
  • Posts: 3836
  • If you lack empathy, you are worthless.
« Reply #13 on: <09-03-14/1502:02> »
I'm sorry for being dense here, but i feel like im not understanding something vital here that everyone else does.
the banshee is an aircraft, correct? why are we worried about going UNDER these overpasses exactly?
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #14 on: <09-03-14/1512:24> »
I'm sorry for being dense here, but i feel like im not understanding something vital here that everyone else does.
the banshee is an aircraft, correct? why are we worried about going UNDER these overpasses exactly?

We're going to go Banshee to humvee at Lake Meadows Park, as there's supposedly a clear place to land there.  We'll take the humvee to 26th and State, see what there is to see, and probably go on foot from there, as we don't want to let the whole neighborhood know where we're at, if we're having to search around. 

We'll be keeping the Banshee around to provide support and an aerial view, assuming we can do so quietly.
Speech
Thought
Matrix/Comm
Astral
Subvocal