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[OOC] Cry Havoc!

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Poindexter

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« Reply #90 on: <09-07-14/0951:20> »
Suppose Gale would only be monitoring the vid feed from the drone, not actively perceiving through it.
In any case...
Quote from: SR5 core pg 270
DRONE PERCEPTION
A drone observes its surroundings with a Pilot + Clearsight [Sensor] Test. If you’re jumped into the drone, you make a Perception + Intuition [Sensor] Test. Either way, you get to use the drone’s entire sensor suite, if it has one.
Was this changed in the errata?

no, i guess i was just wrong.
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Koshnek

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« Reply #91 on: <09-07-14/1139:58> »
Suppose Gale would only be monitoring the vid feed from the drone, not actively perceiving through it.
In any case...
Quote from: SR5 core pg 270
DRONE PERCEPTION
A drone observes its surroundings with a Pilot + Clearsight [Sensor] Test. If you’re jumped into the drone, you make a Perception + Intuition [Sensor] Test. Either way, you get to use the drone’s entire sensor suite, if it has one.
Was this changed in the errata?

So being you're only monitoring what the drone sees, does the drone make a check and then you make a check based on what the drone saw? Or to me it seems like you could just make your own independent check. Maybe its logic fails to recognize a threat, but the fact is that you're still observing all data sent to you so you could likely spot anything that it's sensors actually receive.

It'll be later today or tomorrow before I post again. I'm going to my grandparents for my mamaw's birthday, and I'm not too sure when I'll be able to post.
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reyjinn

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« Reply #92 on: <09-07-14/1248:51> »
I imagined it being like watching a feed from a security cam, so the limit for Gale's perception test would probably be the drones sensor rating (indicating the quality of the footage) instead of his mental (or the lesser of the two in case of super good sensors).

eta: Have fun with the family :)
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martinchaen

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« Reply #93 on: <09-07-14/1621:38> »
Perception through sensors can be electronic warfare:
Quote from: SR5 p445
When you use the sensor array for Perception Tests, you may use your Electronic Warfare skill in place of your Perception skill, and you may use the sensor’s Rating as your limit.

In this case, however, since you are relying on the accuracy of the feed as presented by the drone, you can roll Electronic Warfare or Perception but you will always use the Sensor Rating as a limit.


As for space on the Humvee; there's room for everyone and their standard loadout, but anything beyond that will mean you won't have room to squeeze in additional passengers. In other words, if you bring more than your standard loadout (i.e. a backpack, up to two rifle sized weapons or one MG/assault cannon) you will have to sacrifice some gear if you need to pick up someone else.

Poindexter

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« Reply #94 on: <09-07-14/1634:12> »
As for space on the Humvee; there's room for everyone and their standard loadout, but anything beyond that will mean you won't have room to squeeze in additional passengers. In other words, if you bring more than your standard loadout (i.e. a backpack, up to two rifle sized weapons or one MG/assault cannon) you will have to sacrifice some gear if you need to pick up someone else.

This is what i assumed. The cannon stays on the bird, then. Hopefully, weedy wont need it. But if she does, the medevac drone can always bring it, right?
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martinchaen

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« Reply #95 on: <09-07-14/1655:49> »
The cannon would have to be stored in the medevac drone for it to be able to bring it.

Which raises a good question; what did y'all store in the medevac drone?

Ravensoracle

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« Reply #96 on: <09-07-14/1720:25> »
If we're going to evac the doc then we'll have to be able to carry whatever we stash in there we we bring it down from the banshee.
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Poindexter

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« Reply #97 on: <09-07-14/1755:11> »
If we're going to evac the doc then we'll have to be able to carry whatever we stash in there we we bring it down from the banshee.

I, personally dont like the idea of sending the doc ahead on her own drone or no drone, but i aint in charge.

But if we gotta leave the drone empty, so be it. I'll be just as good with what ive got already.
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Koshnek

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« Reply #98 on: <09-07-14/1826:46> »
Is my space OK with 1 shotgun and 1 cannon? I have the cannon stored on my back using the custom gyro mount function we discussed a good ways back.
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Blazrath

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« Reply #99 on: <09-08-14/0152:02> »
"Not great, to be honest.  We're most likely looking at limited visibility, especially at the river.  It's a double-edged sword, but we'll try to keep it to our advantage.  Stay frosty, Jack."

Now all I am waiting for is 'Jack Frost' joke cause of that. lol.
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rednblack

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« Reply #100 on: <09-08-14/0956:53> »
Of course, he has trodes in his helmet so getting the feed is not a problem.
If you'd like this to be a standard thing for viper team in transit I'll go back and edit my post so that he isn't just planning on shoe gazing during the ride.

Great.  Let's go with that, as it fits the "Information Officer" fairly well.

@Poindexter, your concerns on medevacing the good Dr. are noted.  I've posted a revised copy of the OPORD below.  I'd love to hear what others think.  Some of this we can play by ear, but we do need to know what we're packing in the medevac before we touch down,

@martin, I'd like to make a perception test for August as he looks at the satellite images.  Specifically, he's looking for buildings on the east bank of the S river that look to have a modicum of structural integrity.  I'm assuming that August will not get the +2 visual bonus for this sort of test.  August will also take a gunnery seat, by one of the ballistics guns, if available.
Perception: Perception on potential bug mound: 11d6t5 3
forgot bonus from Pi-Tac.  No hit: Perception on potential bug mound-bonus die: 1d6t5 0
Perception: Perception from Banshee: LZ: 13d6t5 4
forgot bonus from Pi-Tac.  No hit: Perception from Banshee: LZ-bonus die: 1d6t5 0
Edit: @martin, does your above comment about space on the humvee mean that no matter our load, we will be unable to hold 4 BS mercs for the extraction, or can we hold our standard load, plus 4-5 additional passengers? 
Also, Fly-Spy Perception.  Still assuming no +2 from visual, but adding in the +1 Pi-Tac: Perception: Fly-Spy: 12d6t5 3

A: Landing:  DZ at Lake Meadows Park.  1. Banshee lands, humvee immediately exits, and takes a westerly course on 31st.  2. Banshee takes to air as soon as the humvee clears and stays out of sound range (sky should be dark, but are we likely to encounter nasties with vision that could still spot it?)

B: Route:
Option 1: Take advised course from HQ.  Go fast to maintain element of surprise and minimize chance of effective resistance or ambush being set.  Fly-Spies are sent to east bank of S. River for recon.  1-2 Fly-Spies stay close to team for when we hit 26th and State.
Option 2: Take Advised course from HQ.  Maintain low/moderate speed and have Fly-Spies scope area ahead for potential hazards.  1-2 Fly-Spies sent to east bank of  S. River for recon.
Option 3: Take route around Overpass and take high ground instead. Speed variable 
Flexibility: Depending on how long we are at 26th and State, we can recon immediate area N and W and establish route at that point. 

C: Pick Up
Option 1: Medevac Dr. Clay to Banshee as soon as she is in PC and circumstances allow.  I haven't heard anyone object to this, so I'm assuming this is the way to go. 
   2. BS mercs will follow Viper Team until extraction is complete.  I'm considering purchasing 4 Safe Target Systems that we can put on their weapons.  Time is an issue with this idea. 
   Concerns: If we haven't scoped Termite Shaman by this point, medevac drone could alert shaman to activity in area and allow her to go to ground
Option 2: Keep Dr. Clay in hand until entire team extracts.  BS mercs and Dr. Clay will follow Viper Team until recon mission is complete. 
   2. This option allows medevac drone to be filled with gear.
   Concerns: While medevac drone will not alert shaman to activity, the Dr. will potentially be at risk.  This is balanced by the fact that the good Dr. will not be unescorted or unaccompanied at any point in the mission.

D: Continued Recon
1. It has been strongly advised that we go on foot after 26th and State to maintain a low profile.
2. Humvee maintains safe distance so that we can retreat and have it advance should we need to bug out.
3. If drone recon does not yield sufficient results, Viper Team scopes suitable high ground to put eyes on S. river.  Maybe Blackshield mercs keep watch on ground floor?  Not loving this idea, but unsure what else to do with them.

E: Extraction
Option 1: Reunite with humvee, take recommended route back to Meadows Park, go have a cigar.
Option 2: Reunite with humvee, take secondary route to Meadows Park, go have a cigar.
Option 3: Reunite with humvee, take secondary route to Park No. 540 (or suitable alternative), go have a cigar.  This option will require intel from Wires.
« Last Edit: <09-08-14/1118:20> by rednblack »
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reyjinn

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« Reply #101 on: <09-08-14/1049:32> »
Perception: monitoring fly spy [3]: 9d6t5 6
So many wasted hits :(

I'd be more afraid of attracting attention by going fast, even if it would take time they would catch up to us eventually (probably when we're stopped to pick up Dr. Clay). Being able to keep an eye on her the whole time seems like a good idea as well.
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rednblack

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« Reply #102 on: <09-08-14/1124:51> »
@reyjinn, nice roll.  Honestly, I hope it is wasted, but if something pops up, I'll be glad you got 6 hits for sure.

Honestly, I'm thinking going slow might be our only real option.  I'd rather not have to rely on driving tests unless we're really needing to bug out of there, so at 10m/CR, the Fly-Spies will be able to canvass the area ahead of us fairly easily.  I'm thinking of going with 3 drones to the river, and 2 at the humvee.  We won't be as well-covered on our trip, but with 3 Fly-Spies scouting our recon area, I figure that our chance of adequately covering the river before we ever need to put meat eyes on it is vastly improved
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martinchaen

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« Reply #103 on: <09-08-14/1143:41> »
rednblack
I'll get back to your (and reyjinn's) perception rolls tonight after work.

As for the Humvee; it has 6 seats. There are 6 of you. There's limited room for storage; for every additional passenger you cram in I'll follow the rules from SR4 where Handling is reduced by 1; note that Handling can be a negative number.

Also, all weapons are too large to fit on gyromounts while embarked; it only takes a complex or simple action to attach the weapon to the mount, though.

Koshnek

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« Reply #104 on: <09-08-14/1737:44> »
Unless the captain thinks of a better idea, Chuck will likely prefer to stick with HQ's directions. If someone comes up with a better idea and they convince August that it's the route to go, he'd be fine with that too.

Going down the suggested route w/ minimal speed unless discovered.

I think he'd prefer the doctor to be on hand. Who knows, maybe some crazy ganger is siting around with a rocket launcher? Chuck would be willing to give the doc his spot on the humvee and walk with the mercs. It might be a good idea for one other to walk with him in case we get separated. That's on them, though :p. That'll be the safest place for the doc, and we'll also be able to keep a close eye on the doc. If it gets really hairy, everyone could either pile into the humvee (maybe bad idea), or everyone could hop out of the humvee and the doc + wires could haul ass to the banshee and come back for us.

Extraction..whatever. Get to the bird and go home :p.
« Last Edit: <09-08-14/1739:58> by Koshnek »
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