Of course, he has trodes in his helmet so getting the feed is not a problem.
If you'd like this to be a standard thing for viper team in transit I'll go back and edit my post so that he isn't just planning on shoe gazing during the ride.
Great. Let's go with that, as it fits the "Information Officer" fairly well.
@Poindexter, your concerns on medevacing the good Dr. are noted. I've posted a revised copy of the OPORD below. I'd love to hear what others think. Some of this we can play by ear, but we do need to know what we're packing in the medevac before we touch down,
@martin, I'd like to make a perception test for August as he looks at the satellite images. Specifically, he's looking for buildings on the east bank of the S river that look to have a modicum of structural integrity. I'm assuming that August will not get the +2 visual bonus for this sort of test. August will also take a gunnery seat, by one of the ballistics guns, if available.
Perception:
Perception on potential bug mound:
11d6t5 3forgot bonus from Pi-Tac. No hit:
Perception on potential bug mound-bonus die:
1d6t5 0Perception:
Perception from Banshee: LZ:
13d6t5 4forgot bonus from Pi-Tac. No hit:
Perception from Banshee: LZ-bonus die:
1d6t5 0Edit: @martin, does your above comment about space on the humvee mean that no matter our load, we will be unable to hold 4 BS mercs for the extraction, or can we hold our standard load, plus 4-5 additional passengers?
Also, Fly-Spy Perception. Still assuming no +2 from visual, but adding in the +1 Pi-Tac:
Perception: Fly-Spy:
12d6t5 3A: Landing: DZ at Lake Meadows Park. 1. Banshee lands, humvee immediately exits, and takes a westerly course on 31st. 2. Banshee takes to air as soon as the humvee clears and stays out of sound range (sky should be dark, but are we likely to encounter nasties with vision that could still spot it?)
B: Route:Option 1: Take advised course from HQ. Go fast to maintain element of surprise and minimize chance of effective resistance or ambush being set. Fly-Spies are sent to east bank of S. River for recon. 1-2 Fly-Spies stay close to team for when we hit 26th and State.
Option 2: Take Advised course from HQ. Maintain low/moderate speed and have Fly-Spies scope area ahead for potential hazards. 1-2 Fly-Spies sent to east bank of S. River for recon.
Option 3: Take route around Overpass and take high ground instead. Speed variable
Flexibility: Depending on how long we are at 26th and State, we can recon immediate area N and W and establish route at that point.
C: Pick UpOption 1: Medevac Dr. Clay to Banshee as soon as she is in PC and circumstances allow.
I haven't heard anyone object to this, so I'm assuming this is the way to go. 2. BS mercs will follow Viper Team until extraction is complete. I'm considering purchasing 4 Safe Target Systems that we can put on their weapons. Time is an issue with this idea.
Concerns: If we haven't scoped Termite Shaman by this point, medevac drone could alert shaman to activity in area and allow her to go to ground
Option 2: Keep Dr. Clay in hand until entire team extracts. BS mercs and Dr. Clay will follow Viper Team until recon mission is complete.
2. This option allows medevac drone to be filled with gear.
Concerns: While medevac drone will not alert shaman to activity, the Dr. will potentially be at risk. This is balanced by the fact that the good Dr. will not be unescorted or unaccompanied at any point in the mission.
D: Continued Recon1. It has been strongly advised that we go on foot after 26th and State to maintain a low profile.
2. Humvee maintains safe distance so that we can retreat and have it advance should we need to bug out.
3. If drone recon does not yield sufficient results, Viper Team scopes suitable high ground to put eyes on S. river. Maybe Blackshield mercs keep watch on ground floor? Not loving this idea, but unsure what else to do with them.
E: ExtractionOption 1: Reunite with humvee, take recommended route back to Meadows Park, go have a cigar.
Option 2: Reunite with humvee, take secondary route to Meadows Park, go have a cigar.
Option 3: Reunite with humvee, take secondary route to Park No. 540 (or suitable alternative), go have a cigar. This option will require intel from Wires.