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[OOC] Cry Havoc!

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reyjinn

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« Reply #105 on: <09-08-14/1756:03> »
Ya, 5 of us *should* be able to hold off most dangers until Wires makes his way back to us. We'll have to see what the situation is when shit hitting fan time comes around.
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Koshnek

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« Reply #106 on: <09-08-14/2254:25> »
I updated my color. I feel like its less confusing having a second color for comm calls and such. I went bakc and updated my posts to reflect the new color. I hope I don't confuse anyone. I don't remember if I said anything, but I'm kinda new to this PbP medium :p.
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Ravensoracle

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« Reply #107 on: <09-08-14/2257:49> »
If I can get a proper roll I can put the t-bird into a lot of places. We don't have to extract at the park. We can bring the extraction to us if we need it.

Just so the rolls are done for the drop. I'll wait to post until everyone is ready but I wanted to get the rolls done while I was sitting at a computer rather than trying from a phone later tomorrow.

Banshee Piloting roll for Landing:
Piloting Banshee for Drop: 10d6t5 5

Humvee Driving Roll for Landing:
Driving Humvee drop: 10d6t5 3

Future Mission Planning: It sounds like we need to get a couple more MedEvacs to use as drop pods and team extractions. Not sure how many would fit along with teh humvee on the banshee though.
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Koshnek

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« Reply #108 on: <09-08-14/2259:14> »
Didn't 4E have some kind of drone-rack type thing? I don't have any 4E books, so I don't know. I think someone mentioned it. Would that help us out?
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martinchaen

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« Reply #109 on: <09-09-14/0735:17> »
rednblack
Riverbank buildings:
Unfortunately, August is not exactly a structural engineer, but he spots several buildings that don't have any significant battle damage. Almost every building has the majority of windows blown out, however, with the exception of four that look like they've either been boarded up or bricked over; it's quite hard to tell for sure because of the angle of the satellite imagery.

All
IC post coming up for the landing.
Actually, I'll wait for rednblack to post his reply to Chuck before I take you all in for the drop.

Ravensoracle
You already rolled a pilot test for the landing, remember?

As for landing wherever, I wouldn't bank on that if I were you; satellite imagery shows few suitable landing zones for a big ole t-bird, none of them near 26th and State or the riverbank.

As for space on the Banshee; between you all and the Humvee, there aren't a lot of seats left (read: zero between you, your gear, and the Humvee and medevac drone, and you've already used all of the weapon mounts if I'm not mistaken.
« Last Edit: <09-09-14/0739:16> by martinchaen »

Ravensoracle

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« Reply #110 on: <09-09-14/0802:21> »
Yeah I remember. I just thought that was bringing in the t-bird to land. The other roll was for the combat offloading of the Humvee.

The Banshee would just barely be touched down when the humvee clears, then the Banshee would be off. Pretty dicey maneuver so I added the extra rolls.
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Poindexter

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« Reply #111 on: <09-09-14/1141:02> »
@rednblack, is august saying he wants weedy in the front seat, looking out the windshield, or does he want her on the ground, in front of the hummer. She's good either way.
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rednblack

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« Reply #112 on: <09-09-14/1147:22> »
Alright, we need to make a call on the medevac.  On the one hand, from the psych profile on Dr. Clay, I figure that she's relatively trustworthy, and not at all suited for survivability, so I'd like to get her to the T-bird ASAP.  We can still medevac her and load the medevac with weapons, but we'll have to evacuate on foot as well as in the humvee.  If we have any surviving BS mercs, we'll have to do that anyway.  On the other hand, if there are no surviving BS mercs, we can evacuate in the humvee.  If we do so with Dr. Clay, we can still evacuate in the humvee, but we take a hit to all driving tests. 

If I've got to make a call right now, I say we load up the medevac with the Gauss and use it to extract Dr. Clay when we find her.  If space and time is an issue, I can drop some gear prior to extracting -- none of my weapons are prohibitively expensive, unlike the Gauss rifle -- and we can pile back in the humvee to get back to the park. 

I'm not married to the above plan, but I feel like we need some sort of consensus in order to alter it.  If I'm reading correctly it looks like Poindexter and Koshnek prefer to keep Dr. Clay in hand and all extract together.  Ravensoracle -- and might I add martin -- think medevacing Dr. Clay is preferable.  reyjinn, Blazrath, preference? 

@Poindexter, in the front seat, riding shotgun. 

@martin, if I would like to use Leadership, Direct to give Weedy and Gale a bonus on their Perception tests, how exactly would that work?  The rule book says that the test must be completed on or before their next action pass, so since I'm doing the whole "rallying the troops" thing prior to touchdown, does that mean that too much time has passed for it to be effective?  Once we're on the ground, can August remind Gale and Weedy how important their respective jobs are, and make the test at that time?  I'm going to go ahead and include my rolls below, but let me know how you'd like me to play this.

Leadership, Direct: Weedy (Perception): 11d6t5 6
--forgot the specialization dice: Leadership, Direct: Weedy (Perception) bonus: 2d6t5 2
Leadership, Direct: Gale (Perception): 13d6t5 4

If I'm reading this correctly, Weedy should get +6 dice and limit, as August has a 6 in Perception.  If the limit is my social limit, though, bc a Leadership test may be different from a traditional teamwork test, then Weedy gets +7 bonus to dice and limit.  Either way, Gale gets +4 to dice and limit.  Is that right?
« Last Edit: <09-09-14/1217:09> by rednblack »
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Koshnek

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« Reply #113 on: <09-09-14/1337:11> »
Hey. That lime shit was brutal, yo. I changed it to teal. I couldn't hang with that. I had changed it to beige, then I hit "preview" dear god...I'm glad I hit preview :p. I'm happy with Teal as my comm/subvocal color, so I won't change it again.

I'm assuming my demolitions skill is what I would need to use to determine how sturdy a building is. It seems reasonable to me being you have to know how sturdy a building is if you want to blow it up right proper like :p.

Demolitions test:
12d6t5: 4 [12d6t5=6, 1, 6, 6, 2, 4, 4, 2, 5, 2, 1, 2]
http://orokos.com/roll/219992

I was thinking Wires could do a teamwork test with Chuck. If he does, I'll just keep my old roll and do a new roll with the extra dice only. Unless you prefer it handled differently, mr. Martin.
« Last Edit: <09-09-14/1340:58> by Koshnek »
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reyjinn

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« Reply #114 on: <09-09-14/1750:01> »
I'm not married to the above plan, but I feel like we need some sort of consensus in order to alter it.  If I'm reading correctly it looks like Poindexter and Koshnek prefer to keep Dr. Clay in hand and all extract together.  Ravensoracle -- and might I add martin -- think medevacing Dr. Clay is preferable.  reyjinn, Blazrath, preference? 
I kinda feel like we're trying to game the system by using the medevac drone to both have our cake and eat it too. Replacing gear just from an availability standpoint might be troublesome, especially if they have some sweet sweet mods, so price point shouldn't be the only thing to take into consideration there. August has made a wow to get those BS asshats back home if they're still alive so we need to take that into consideration as well.
Although splitting the party like was mentioned earlier to get the BS crew and the doc aboard the Banshee while the majority of Viper team is left behind seems like a fantastically bad idea it does not seem like AS bad an idea as landing the bird anywhere withing hearing distance of a potential bug nest. So if we're medevacing splitting the party is the 'safer' way.
If we don't want to split up then I'd say stick the doc in the drone inside the humvee with the BS crew walking with the car at a 'safe' distance behind us while we scout out the nest. Then we make our way to a exit point with whatever penalties may apply to driving with extra passengers (unless we offer the BS to hang on to the top :) )

Point is both ways have a serious problem to them (a. splitting up Viper team, b. overcrowding penalties and keeping the doc closer to a potential danger zone). In the end I don't think it really matters, the situation is murky enough that any plan will almost certainly need to be changed on the fly. So I don't really have any preference either way.

Quote
@martin, if I would like to use Leadership, Direct to give Weedy and Gale a bonus on their Perception tests, how exactly would that work?  The rule book says that the test must be completed on or before their next action pass, so since I'm doing the whole "rallying the troops" thing prior to touchdown, does that mean that too much time has passed for it to be effective?  Once we're on the ground, can August remind Gale and Weedy how important their respective jobs are, and make the test at that time?  I'm going to go ahead and include my rolls below, but let me know how you'd like me to play this.

Leadership, Direct: Weedy (Perception): 11d6t5 6
--forgot the specialization dice: Leadership, Direct: Weedy (Perception) bonus: 2d6t5 2
Leadership, Direct: Gale (Perception): 13d6t5 4

If I'm reading this correctly, Weedy should get +6 dice and limit, as August has a 6 in Perception.  If the limit is my social limit, though, bc a Leadership test may be different from a traditional teamwork test, then Weedy gets +7 bonus to dice and limit.  Either way, Gale gets +4 to dice and limit.  Is that right?
Would that make a difference to Gale? At least limit wise I can't really see it helping since the limiting factor is still the sensor suite of the drone. The extra dice could certainly help though since there is no guarantee of hitting the limit of 3 all the time with 9 dice.
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Koshnek

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« Reply #115 on: <09-09-14/1803:19> »
For the record, I didn't intend to send the mercs with the doctor to the bird. One of 'em might be a pilot and they might be antsy to evac. I just felt safer with the doc a kilometer in the air as opposed to in the Humvee or floating around in a drone.

If we can have my MMG in the Medvac drone and maybe a couple of belts of ammo, I feel fairly confident that I can lay down enough supressive fire for the humvee to haul ass back and pick up some more passengers. Of course that would require a retcon because I didn't have the foresight to put my MMG or ammo on the plane. That's my bad, so Martin might not be OK with that.

Three trips. One with just the doc. One with half the mercs and two members of the team to watch them. One more trip for the remainder of the team and mercs. That should never put us above maximum capacity. I am assuming we're still making progress towards the extraction point while the Humvee is ferrying members to the bird, so the time will be somewhat less for each extraction. With good rolls, though, I don't think it'd take too long for the humvee to make the trip there and back.

With just my laser pistol, shotgun, and cannon we run the risk of me running out of ammo. I did bring a mine with me, I think. Not even a bug spirit is gunna laugh at getting hit with 25P -1 AP/m DV. It's motion sensor activated, though, so there's no guarantee It'll hit what we want it to hit. With smart retreating and smart shooting, I think we can pull it off without the MMG.

Edit:
Where exactly is the termite shaman suspected to be? The east bank of that river near 18th st in both the Cermak fallout radius and the noose? I feel like we might even be able to proceed towards the recon location while Wires goes ahead and hauls the doc off. I suppose I'm not considering how dangerous it might be for the Humvee to be on its own with all of this however.
« Last Edit: <09-09-14/1818:00> by Koshnek »
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Ravensoracle

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« Reply #116 on: <09-09-14/1826:56> »
Engineering Knowledger Roll:
Engineering roll to examine buildings: 13d6t5 6

As to the plan it looks good for now but it will most likely crumple once it faces the reality of the mission so lets call it good for the moment and be prepared to improvise.

@martin: Do I need to make rolls for programming the flight patterns into the FlySpies and Banshee?
« Last Edit: <09-09-14/1837:41> by Ravensoracle »
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rednblack

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« Reply #117 on: <09-09-14/1833:47> »
@reyjinn, well put. I see your points. Ditching gear is probably a bad idea unless the situation absolutely dictates it.

As for space on the Banshee; between you all and the Humvee, there aren't a lot of seats left (read: zero between you, your gear, and the Humvee and medevac drone, and you've already used all of the weapon mounts if I'm not mistaken.

I misread this earlier, and now I'm wondering if I'm understanding correctly. Am I right that if we get 5 BS mercs and Dr. Clay to the bird safely we cannot extract? If so, it seems our only option is to medevac everybody but Viper Team. Is that correct?
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reyjinn

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« Reply #118 on: <09-09-14/2048:36> »
@reyjinn, well put. I see your points. Ditching gear is probably a bad idea unless the situation absolutely dictates it.

As for space on the Banshee; between you all and the Humvee, there aren't a lot of seats left (read: zero between you, your gear, and the Humvee and medevac drone, and you've already used all of the weapon mounts if I'm not mistaken.

I misread this earlier, and now I'm wondering if I'm understanding correctly. Am I right that if we get 5 BS mercs and Dr. Clay to the bird safely we cannot extract? If so, it seems our only option is to medevac everybody but Viper Team. Is that correct?
I would think that we could let some people sit in the humvee during flight, if bad shit goes down it might be dangerous but it will probably be the least of our problems by that point.
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Poindexter

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« Reply #119 on: <09-09-14/2109:45> »
@reyjinn, well put. I see your points. Ditching gear is probably a bad idea unless the situation absolutely dictates it.

As for space on the Banshee; between you all and the Humvee, there aren't a lot of seats left (read: zero between you, your gear, and the Humvee and medevac drone, and you've already used all of the weapon mounts if I'm not mistaken.

I misread this earlier, and now I'm wondering if I'm understanding correctly. Am I right that if we get 5 BS mercs and Dr. Clay to the bird safely we cannot extract? If so, it seems our only option is to medevac everybody but Viper Team. Is that correct?
I would think that we could let some people sit in the humvee during flight, if bad shit goes down it might be dangerous but it will probably be the least of our problems by that point.

I feel like he's saying there's room for 6+gear in the hummer and room for another 6+gear in the banshee.

If im correct, i feel like loading the doc and the BS boys on to the hummer while we walk alongside back to the LZ and we all load up and fly the fuck outta there at the same time. But, it's all up to august, really. Glad weedy aint in charge.
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