Alright, we need to make a call on the medevac. On the one hand, from the psych profile on Dr. Clay, I figure that she's relatively trustworthy, and not at all suited for survivability, so I'd like to get her to the T-bird ASAP. We can still medevac her and load the medevac with weapons, but we'll have to evacuate on foot as well as in the humvee. If we have any surviving BS mercs, we'll have to do that anyway. On the other hand, if there are no surviving BS mercs, we can evacuate in the humvee. If we do so with Dr. Clay, we can still evacuate in the humvee, but we take a hit to all driving tests.
If I've got to make a call right now, I say we load up the medevac with the Gauss and use it to extract Dr. Clay when we find her. If space and time is an issue, I can drop some gear prior to extracting -- none of my weapons are prohibitively expensive, unlike the Gauss rifle -- and we can pile back in the humvee to get back to the park.
I'm not married to the above plan, but I feel like we need some sort of consensus in order to alter it. If I'm reading correctly it looks like Poindexter and Koshnek prefer to keep Dr. Clay in hand and all extract together. Ravensoracle -- and might I add
martin -- think medevacing Dr. Clay is preferable. reyjinn, Blazrath, preference?
@Poindexter, in the front seat, riding shotgun.
@martin, if I would like to use Leadership, Direct to give Weedy and Gale a bonus on their Perception tests, how exactly would that work? The rule book says that the test must be completed on or before their next action pass, so since I'm doing the whole "rallying the troops" thing prior to touchdown, does that mean that too much time has passed for it to be effective? Once we're on the ground, can August remind Gale and Weedy how important their respective jobs are, and make the test at that time? I'm going to go ahead and include my rolls below, but let me know how you'd like me to play this.
Leadership, Direct: Weedy (Perception):
11d6t5 6--forgot the specialization dice:
Leadership, Direct: Weedy (Perception) bonus:
2d6t5 2Leadership, Direct: Gale (Perception):
13d6t5 4If I'm reading this correctly, Weedy should get +6 dice and limit, as August has a 6 in Perception. If the limit is my social limit, though, bc a Leadership test may be different from a traditional teamwork test, then Weedy gets +7 bonus to dice and limit. Either way, Gale gets +4 to dice and limit. Is that right?