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[5e OOC] Kindred Bond

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Zweiblumen

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« Reply #45 on: <10-05-14/2109:57> »
@Ryo
Will Gunter have the space to take both sets of armor with him?  Looks like the firepower is heavy enough, he's gonna want that.
He'd actually probably wear that on site to look the part of an Ares FW/special devision mission, but want to keep the Transit with him for moving around town.

Your normal armor, the disguise armor you requisitioned for the investigation, plus a full set of hardened armor is kind of pushing it for your storage capacity on the vehicle you'll be using. You'd probably have to wear the hardened armor during the flight, since otherwise it would take up the same amount of space as an additional passenger. The other types of armor can at least be folded up, since they're made of armored fibers and what have you.

I think his Transit Suit will work as "disguise" armor, at least that's the intent I had when I chose it to begin with.  That and taking 3 sets of armor on a trip seems a bit absurd, and likely people would make some rather disparaging comments about the luggage he was packing (if it were another personality archetype, I could see doing that with designer luggage, but I digress)  ;).

That said, the MilSpec armor would make IDing him out of it rather difficult.  He's got the doss locally to ditch gear at while in town.  The way I see it, he's mostly here to protect the others and possibly use his contact in KE.  That said, as a high ranking tactical group within Ares, we probably don't need to use his contact at all.  :-\  Which is probably a good thing since he's so socially incompetent!

Also, any word back from Ralph?
« Last Edit: <10-05-14/2111:44> by Zweiblumen »
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Koshnek

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« Reply #46 on: <10-05-14/2215:24> »
Oops, I forgot about him being able to borrow my skills! That's even better. Just to be sure I understand everything correctly, while the link is active he doesn't gain astral of his own, right? He can see everything I see while astrally perceiving like a video feed within his mind, but he can't perceive anything astrally with his own "eyes" (for a lack of a better word).

Would I be able to requisition a disguise kit? If we're being given disguises for the mission, the disguise kit is the only thing I can think of that I might want which I'm not already bringing. Will headware come with the disguise? If not, I'll ask for a ballistic mask. I don't want to use his personal gear on the scene.

Ill go ahead and include the industrious in the pack. I'll keep everything else I mentioned too. Ill add in the mystic jacket if he turns out to be awakened, and I'll add in the white noise generator for good measure :p.

Lenny kinda likes Thorn. Could he be convinced to request one of his buddies in the Seattle branch to sign over say a bulldog with a disguise shop in the back for us? That'd be pretty rad.

Thorn will make the request to Lenny personally after Thorn is finished speaking with the commander. He probably won't appreciate being messaged in the early AM, but time is of the essence.

Also, I just realized I minorly messed up my first IC post. Thorn's comm was already in his forearm guards back then. I'll fix it :p.

Edit: How do Trid Players work? Are they kinda like the hologram projector that R2D2 used to show Luke Leia's message in the original starwars movie? (episode 4)

Can I have it display over the palm of his right hand by shooting the hologram lights out of the bottom of the right forearm guard?

« Last Edit: <10-05-14/2322:32> by Koshnek »
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Koshnek

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« Reply #47 on: <10-05-14/2332:28> »
Assensing roll for reading captain Ellis' aura. He hit the limit.
21d6t5: 9 7 [21d6t5=4, 5, 3, 5, 3, 1, 6, 3, 3, 3, 3, 2, 6, 6, 1, 6, 6, 4, 2, 5, 6]
http://orokos.com/roll/226364

Judge intention roll to specifically see how truthful Captain Ellis is being, and if possible determine if he is holding anything back. Do any modifiers come into play for judge intentions? I didn't see any in the book.
10d6t5: 2 [10d6t5=5, 1, 2, 2, 1, 1, 2, 1, 6, 3]
http://orokos.com/roll/226366
« Last Edit: <10-05-14/2357:59> by Koshnek »
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Ryo

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« Reply #48 on: <10-06-14/1828:13> »
I think his Transit Suit will work as "disguise" armor, at least that's the intent I had when I chose it to begin with.  That and taking 3 sets of armor on a trip seems a bit absurd, and likely people would make some rather disparaging comments about the luggage he was packing (if it were another personality archetype, I could see doing that with designer luggage, but I digress)  ;).

That said, the MilSpec armor would make IDing him out of it rather difficult.  He's got the doss locally to ditch gear at while in town.  The way I see it, he's mostly here to protect the others and possibly use his contact in KE.  That said, as a high ranking tactical group within Ares, we probably don't need to use his contact at all.  :-\  Which is probably a good thing since he's so socially incompetent!

Also, any word back from Ralph?

The way the disguise plan was mentioned made it sound like you guys are posing as a high ranking ares investigation unit, which would mean matching uniforms. Your personal armor wouldn't match with what Thorn, Detective and Stix would be wearing. Unless you aren't planning to be part of the investigation, and so won't be on site when they're talking to local Knight Errant.

Ralph has not yet replied.

Oops, I forgot about him being able to borrow my skills! That's even better. Just to be sure I understand everything correctly, while the link is active he doesn't gain astral of his own, right? He can see everything I see while astrally perceiving like a video feed within his mind, but he can't perceive anything astrally with his own "eyes" (for a lack of a better word).

Would I be able to requisition a disguise kit? If we're being given disguises for the mission, the disguise kit is the only thing I can think of that I might want which I'm not already bringing. Will headware come with the disguise? If not, I'll ask for a ballistic mask. I don't want to use his personal gear on the scene.

Ill go ahead and include the industrious in the pack. I'll keep everything else I mentioned too. Ill add in the mystic jacket if he turns out to be awakened, and I'll add in the white noise generator for good measure :p.

Lenny kinda likes Thorn. Could he be convinced to request one of his buddies in the Seattle branch to sign over say a bulldog with a disguise shop in the back for us? That'd be pretty rad.

Thorn will make the request to Lenny personally after Thorn is finished speaking with the commander. He probably won't appreciate being messaged in the early AM, but time is of the essence.

Also, I just realized I minorly messed up my first IC post. Thorn's comm was already in his forearm guards back then. I'll fix it :p.

Edit: How do Trid Players work? Are they kinda like the hologram projector that R2D2 used to show Luke Leia's message in the original starwars movie? (episode 4)

Can I have it display over the palm of his right hand by shooting the hologram lights out of the bottom of the right forearm guard?


You can get a disguise kit, and head gear will come as part of the disguise. As for getting a bulldog from Seattle, you'd have to take that up with someone in Seattle. Lenny only handles gear and equipment stored in Cygnus.

Trid Players are essentially holographic projectors of a sort, yes. Creating a star wars style projection in your hand sounds fine to me, since your commlink is built into your forearm guard and does have a micro trid projector in it.

Assensing roll for reading captain Ellis' aura. He hit the limit.
21d6t5: 9 7 [21d6t5=4, 5, 3, 5, 3, 1, 6, 3, 3, 3, 3, 2, 6, 6, 1, 6, 6, 4, 2, 5, 6]
http://orokos.com/roll/226364

Judge intention roll to specifically see how truthful Captain Ellis is being, and if possible determine if he is holding anything back. Do any modifiers come into play for judge intentions? I didn't see any in the book.
10d6t5: 2 [10d6t5=5, 1, 2, 2, 1, 1, 2, 1, 6, 3]
http://orokos.com/roll/226366

You assense Ellis and find him to be in excellent health, despite his age. His emotional state has a combination of anger, disappointment, annoyance and concern, although you note very little of this seems directed at you. He also has a rigid focus, not letting any of those emotions distract him from the task at hand. He is mundane, with an essence of 1.1, with extensive augmentation throughout his body, all delta grade from what you can tell.

You get the sense from his aura that he isn't being entirely open with you about the situation, but you can't read him at all. As usual, the commander is a closed book to you.

Zweiblumen

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« Reply #49 on: <10-06-14/1834:35> »
I think his Transit Suit will work as "disguise" armor, at least that's the intent I had when I chose it to begin with.  That and taking 3 sets of armor on a trip seems a bit absurd, and likely people would make some rather disparaging comments about the luggage he was packing (if it were another personality archetype, I could see doing that with designer luggage, but I digress)  ;).

That said, the MilSpec armor would make IDing him out of it rather difficult.  He's got the doss locally to ditch gear at while in town.  The way I see it, he's mostly here to protect the others and possibly use his contact in KE.  That said, as a high ranking tactical group within Ares, we probably don't need to use his contact at all.  :-\  Which is probably a good thing since he's so socially incompetent!

Also, any word back from Ralph?

The way the disguise plan was mentioned made it sound like you guys are posing as a high ranking ares investigation unit, which would mean matching uniforms. Your personal armor wouldn't match with what Thorn, Detective and Stix would be wearing. Unless you aren't planning to be part of the investigation, and so won't be on site when they're talking to local Knight Errant.

Ralph has not yet replied.

I mis-understood the plan.  I'll fix my IC.  What sort of armor is the "disguise"?  If he's not going to be able to take heavy armor, can he get it shipped seperately?

And damn, I thought I had waited long enough for everything else to happen IC.  Shouldn't have left the room yet :(  Sorry, still getting  used to PbP.  Once everyone else actually leaves, I'll reply to Lenny with a CC to the Commander requesting the proper clearance for the PI-Tac.
« Last Edit: <10-06-14/1838:41> by Zweiblumen »
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Ryo

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« Reply #50 on: <10-06-14/1851:56> »
I mis-understood the plan.  I'll fix my IC.  What sort of armor is the "disguise"?  If he's not going to be able to take heavy armor, can he get it shipped seperately?

The armor you are being given is similar in appearance to this, in black and red with a logo patch on the shoulder of a swan in flight.


Mechanically, it is an Ares Industrious armor with a helmet.

If you tried to ship your armor, it'd take a few days to get there. You're expected to finish this mission in less than 24 hours.

Zweiblumen

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« Reply #51 on: <10-06-14/2016:02> »
Thanks!

Opps, forgot to actually ask Ellis for the gear.  Wrote that up IC.  As for my interactions with Lenny, I'm assuming we are friendly given I've taken him at a loyalty 4:
Quote
Buddy. There’s actual friendship here, or at least solid mutual respect. The contact will go out of his way for the character if needed.
« Last Edit: <10-07-14/2127:04> by Zweiblumen »
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Ryo

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« Reply #52 on: <10-09-14/2101:48> »
Lenny doesn't so much have friends as he has people he hates less than everyone else. So you're higher than the rest of these chumps on his list, but that doesn't mean he's particularly polite or positive.

As for the accessible part of the armory, it basically looks like the picture posted, with weapons on racks and display cases with boxes of ammo and such. If it's an Ares weapon with availability less than 20, its on a rack in front of the counter. Ammunition options includes ammo for every type of weapon of availability 20 or less as well, including small amounts of explosives and grenades. Fancier things, like unusual types of chemical grenades, are behind the counter, but Lenny most likely has it in stock anyway, assuming you can convince him to part with it. You can basically assume that you can grab a clip of just about any ammo from the front of the armory, and as long as you only take one, Lenny won't stop you.

If you want to take more than one, that's gonna be a palming check, and lord help you if you fail.

Koshnek

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« Reply #53 on: <10-09-14/2150:13> »
Negotiation roll with Lenny to get the battery backpack. I rolled +2 for bargaining, +2 for friendly (I know he's not "Friendly," but I do have good relations with him), and I took the -1 for annoying request to offset the fact that he isn't actually friendly and that this also wasn't an official requisition and therefore most likely actually an annoyance for Lenny.
12d6t5: 4 [12d6t5=3, 4, 2, 3, 5, 1, 6, 6, 6, 1, 1, 3]
http://orokos.com/roll/227402

Assensing roll. I didn't include the aura reading specialization. He's really just examining the magic and spirits in the armory to see if he can find anything novel or just useful. Thorn would have checked to see what kind of mood Lenny is in before making his request, but thorn isn't trying to dig deeply into his aura for anything else.
19d6t5: 6 [19d6t5=6, 1, 3, 6, 1, 6, 4, 4, 2, 1, 4, 6, 1, 2, 5, 2, 2, 5, 1]
http://orokos.com/roll/227403

If Thorn doesn't get the backpack, he'll grab a clip of APDS for his Phalanx. If Lenny coughs up the backpack, Thorn will run to the bunker to grab the Lancer. If not, he'll hit the hangar as-is. Thorn will change in the plane while waiting on everyone else to catch up. The message form Ellis said be ready to deploy, so Thorn took it to heart :p.

Being Elden isn't supposed to be awakened, He's going to take regular cuffs. He'll leave the mask and jacket. He'll take the awakened cuffs too just in case. Ya never know, ya know? He'll have one duffle with everything previously listed and one with the BGH + Helmet he's currently wearing and the Industrious. I think the BGH is probably a bulky garment, so It and the helmet probably take up most of the space in a bag. I figure the industrious can be squeezed in too, but that pack is otherwise full. That also gives him somewhere to store the disguise when they get out of uniform.
« Last Edit: <10-09-14/2159:28> by Koshnek »
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Zweiblumen

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« Reply #54 on: <10-10-14/0140:31> »
Lenny doesn't so much have friends as he has people he hates less than everyone else. So you're higher than the rest of these chumps on his list, but that doesn't mean he's particularly polite or positive.

As for the accessible part of the armory, it basically looks like the picture posted, with weapons on racks and display cases with boxes of ammo and such. If it's an Ares weapon with availability less than 20, its on a rack in front of the counter. Ammunition options includes ammo for every type of weapon of availability 20 or less as well, including small amounts of explosives and grenades. Fancier things, like unusual types of chemical grenades, are behind the counter, but Lenny most likely has it in stock anyway, assuming you can convince him to part with it. You can basically assume that you can grab a clip of just about any ammo from the front of the armory, and as long as you only take one, Lenny won't stop you.

If you want to take more than one, that's gonna be a palming check, and lord help you if you fail.

I'll take less grumpy :)  It's not like Gunter is the epitome of friendliness himself.  So tempted to try and palm something simply because he can, but he's not suicidal, and he knows it's easier to just ask for it than take it at this point.  Also wishing I'd not spent all that money on the mil-spec suit I can't wear.  Could have almost gotten Cerebral Boosters for that ее.  Oh well, maybe it'll come in handy next run.

Oh, and @Koshnek, Waffe is a laser weapons expert bringing two with him.  He's got his backpack and 7 powerclips with him.  Always happy to have more pew pew, but didn't want you to think we weren't going in heavy.  Waffe doesn't bring much to this but his logic and his ability to shoot people in the face with lasers.  Mostly his ability to shoot people in the face.
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Ryo

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« Reply #55 on: <10-10-14/1727:10> »
When you Assense Lenny, you actually beat his Masking roll, so you see that he is a magician with Magic 11 putting up a mask to make him look like Magic 5. His aura is actually far more expressive than his face is, suggesting he's currently in a good mood and enjoying his day, though he looks as gruff and annoyed as he always does. Assensing the spirits, you identify them as Task spirits, most of them Force 4, seemingly on Long Term Binding to serve as assistants to Lenny in his duties as Requisitions officer. You manage to count at least 7 such spirits in his service, though they all look the same in appearance, they each have unique auras.

You also note that Lenny has set up wards within the armory, both in the main room you're in now and the back room where he's standing. The wards are invisible, and not designed to impede either movement or astral vision. Instead, you recognize them to be alarm wards, which surely inform Lenny whenever anyone or anything enters or leaves his Armory.

Also wishing I'd not spent all that money on the mil-spec suit I can't wear.  Could have almost gotten Cerebral Boosters for that ее.  Oh well, maybe it'll come in handy next run.

You can wear it, you just have to be wearing it while you're on the flight. Mil-spec armor is rigid armor that is always person shaped. If you aren't wearing it, its taking up the same amount of space as an additional passenger, which severely hampers the amount of gear your team can take with them.

Zweiblumen

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« Reply #56 on: <10-10-14/1747:27> »
Also wishing I'd not spent all that money on the mil-spec suit I can't wear.  Could have almost gotten Cerebral Boosters for that ее.  Oh well, maybe it'll come in handy next run.

You can wear it, you just have to be wearing it while you're on the flight. Mil-spec armor is rigid armor that is always person shaped. If you aren't wearing it, its taking up the same amount of space as an additional passenger, which severely hampers the amount of gear your team can take with them.

I understand, it's just not appropriet for this mission.  Can't wear the Disguise armor once we drop that persona, and wandering around .... really anywhere in the mil-spec suit (even if it's the light version) will draw a *lot* more attention than his transit "workers" suit would.

That and getting access to the PI-Tac will help a LOT.  This is more the consideration.  I should have held off and just Requisitioned the armor, instead of spending the cash on it.  But at least this way it's fully kitted to his specs (yay shock weave!) ;)
I just planned poorly ;)  He's still reasonably armored, and can actually move fast this way.  Will allow him to get in and out of places and close distances so he's not taking the range penalties on the lasers (for damage or accuracy) as much.  I'm sure it'll come in handy on the next run or soon.  The idea of the lab geek being the tank/shooter is pretty badass IMHO.  Also, the surely Elf.  Which I'm not sure I'm playing great, but working on it.
« Last Edit: <10-10-14/1750:11> by Zweiblumen »
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Ryo

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« Reply #57 on: <10-10-14/1908:23> »
Also wishing I'd not spent all that money on the mil-spec suit I can't wear.  Could have almost gotten Cerebral Boosters for that ее.  Oh well, maybe it'll come in handy next run.

You can wear it, you just have to be wearing it while you're on the flight. Mil-spec armor is rigid armor that is always person shaped. If you aren't wearing it, its taking up the same amount of space as an additional passenger, which severely hampers the amount of gear your team can take with them.

I understand, it's just not appropriet for this mission.  Can't wear the Disguise armor once we drop that persona, and wandering around .... really anywhere in the mil-spec suit (even if it's the light version) will draw a *lot* more attention than his transit "workers" suit would.

That and getting access to the PI-Tac will help a LOT.  This is more the consideration.  I should have held off and just Requisitioned the armor, instead of spending the cash on it.  But at least this way it's fully kitted to his specs (yay shock weave!) ;)
I just planned poorly ;)  He's still reasonably armored, and can actually move fast this way.  Will allow him to get in and out of places and close distances so he's not taking the range penalties on the lasers (for damage or accuracy) as much.  I'm sure it'll come in handy on the next run or soon.  The idea of the lab geek being the tank/shooter is pretty badass IMHO.  Also, the surely Elf.  Which I'm not sure I'm playing great, but working on it.

Mil-spec is custom fit, so you wouldn't be able to requisition it, it has to be specifically designed for your body when built. If Ellis ever deems it necessary to equip the team with Mil-Spec, it'll be manufactured on site and that'll take a few days to do.

Zweiblumen

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« Reply #58 on: <10-11-14/0300:52> »
Makes sense.  Gunter would probably be the one making it anyway ;)

Looking forward to designing some gear.
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Koshnek

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« Reply #59 on: <10-13-14/1323:45> »
Thorn would like a collapsible sniper at some point :p. I could also pick up the shape material spell at some point to help you out if none of your assistants are magically active.

Thorn went ahead and changed while he was there so he wouldn't have to fool with everything in the air. Does the armor or the helmet come with any kind of mods or anything or is it basically a standard ares Industrious/Helmet combo?
« Last Edit: <10-13-14/1334:57> by Koshnek »
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