SUT 9 + Intuition 5 + Urban spec 2 = 16
Small Unit Tactics: 16d6t5 7 [limit 8]
You've got a pretty good sense of how things played out. The extraction team breached and took up positions at the base of the stairs, while Elden hunkered down at the top, using the stairwell as a choke point to hold the team at bay. There's enough bullet holes to suggest this position was held for awhile. From what you know of tactics, you deduce that the extraction team likely waited until Elden needed to reload, then rushed the stairs, sending their fastest man up first to push the offensive and either force Elden to retreat to a new position or engage him directly.
From the way things played out upstairs, Elden was smart about it too. He's either exceptionally fast at reloading, or had multiple firearms on him the whole time. As you work out the tactics that would make the most sense for him, you come to the conclusion that he likely waited until his first weapon was empty, then crouched down and readied himself with the second to shoot the first person sent up the stairs as soon as they came around the corner. Sure enough, you look towards up towards the ceiling and see a bullet hole near the top corner of the landing that would be in line with a headshot to a relatively tall person from a crouching position. There's also some blood spatter.
After that, you suspect Elden fell back to the next defensible position as the remaining men charged up the stairs and fanned out as soon as they hit the landing. However, it looks like Elden failed to create a second choke point, which surprises you, considering the hallway leading to where the ork was killed would have been an ideal location for one. Either the infiltration team got up the stairs faster than he anticipated, or he chose not to run down the hall for some reason, instead taking up a poor position within the second floor landing where he quickly got boxed in and overwhelmed.
Perception 6 + Intuition 5 + Vision Enhance 1 = 12
Perception: 12d6t5 4
Not sure if I get specifically looking for the perception roll, but it shouldn't matter - that's probably enough hits to determine the path the bullet took and give me a short list of possible positions for the sniper.
The window is open, robbing you of one bullet hole, and the fact that the body collapsed makes it difficult to determine the exact position of the elf before she died. However, she appears to be roughly 5' 4", and was standing on the second story, and the edges of the hole in her skull are angled downward. She was shot from above, or from such extreme range the bullet was on the downward arc of its trajectory. Either option places the shooter either in mid air or on the rooftop of another building a great distance to the north of your current position. The Detective may be able to give you a more accurate position of where the Elf was standing prior to her death using Forensics, which would give you a line of effect to compare to a local map.
Chemistry 1 + Logic 6 = 7
Chemistry: 7d6t5 0 Almost a critical glitch
That's not going to help much, so if that was needed for determining the cause of the fire, then we're going to have to see what Detective comes up with...
You have a major brain fart and forget how chemicals work. You've no idea what started this fire.
Perception 6 + Intuition 5 + Vision Enhance 1 - Distracted 2= 10
Perception: 10d6t5 4
Vision enhance might not be applicable, but removing the dice doesn't remove any hits.
You totally notice the bonded pair are acting weird, though you're not sure what's up with them, since you're unaware of the bond.
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@Mal: Is your fly-spy checking one of the random buildings, or the BTL den?
Both, but it will start with one of the random buildings first - if I can get an acceptable answer without veering toward a building that almost certainly (normally) has armed security, it'll reduce the chance of having my fragile drone shot up. It'll be checking discreetly, so here's a stealth roll for the pilot:
Pilot 3 + Autosoft 6 = 9
Drone Stealth and Perception: 2#9d6t5 1 4
Added a perception roll - it's looking for signs of life - lights, activity, or if it comes down to it, bodies and signs of combat. The stealth roll sucks, so it's probably not going to succeed there, though due to its size there should be a penalty to observe it, so maybe it'll get lucky. But the perception roll should find most anything useful. I'm also keeping an eye on the feeds, but the roll of the drone should be sufficient to get the info we need, so I'll skip mine.
As your fly-spy starts making its way through the first residence, it finds it to be fairly abandoned. It doesn't look like anyone was staying here, even squatters. It passes through a window on the far side of the building, having found nothing of note, and picks the next one in the line. At first, this one appears empty too, but then the fly spy starts finding the bodies. Squatters collapsed in various states of activity, as if they just fell to the ground in the middle of whatever they were doing. A woman in the kitchen who looks like she smashed her head against the counter on her way down is lying dead in a crusty pool of her own blood, and a nearby man at a rickety old table is face down in a bowl of soup, spoon still in hand. The drone finds two orks lying in a crumbled heap at the bottom of the stairs with a couch between them. It looks like they were carrying it down when they both collapsed. The couch crushed the first one against the wall at the bottom of the stairs, while it looks like the second suffered severe injuries as the fell and was partially dragged. He has an exposed fracture to one of his arms, and appears to have bled out.
It finds no other bodies, but less squatters than you would expect to be in the place. After that, it heads into the BTL den, and the number of bodies increase. Numerous junkies lie dead, still plugged into their gear, wherever they happened to be jacked in at the time. Lying in the halls, sitting on various chairs or couches, and makeshift beds. The fly-spy doesn't find any guards, or gang members, living or dead.