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Shadowspells is out

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firebug

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« Reply #75 on: <09-30-14/1435:00> »
Now I'm wondering about overlapping spell explosion damage values...

Can [Elemental] Grenade do chunky salsa effect?
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jim1701

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« Reply #76 on: <09-30-14/1452:46> »
Now I'm wondering about overlapping spell explosion damage values...

Can [Elemental] Grenade do chunky salsa effect?

If I'm reading the description correctly, yes.  It says use the rules regarding blasts against barriers on page 183 of the core book. 

Shinobi Killfist

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« Reply #77 on: <09-30-14/1513:11> »
Does anyone actually use chunky salsa rules? They are pretty freaking awful.

Fedifensor

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« Reply #78 on: <09-30-14/1548:25> »
(Hm, now I wonder if Heightened Concern would technically work with multiple Sustaining Penalties for Mystic Adepts? Not entirely sure what counts as situational modifier, but it's basically Wounds, Environmental, Recoil (if applicant) and Situational, so that sounds as if sustaining penalties would count. Next question is whether it'd be "all sustaining penalties combined" or "a single sustaining penalty" if read like that... Ahwell.)
Is Background Count a situational modifier?

jim1701

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« Reply #79 on: <09-30-14/1628:36> »
(Hm, now I wonder if Heightened Concern would technically work with multiple Sustaining Penalties for Mystic Adepts? Not entirely sure what counts as situational modifier, but it's basically Wounds, Environmental, Recoil (if applicant) and Situational, so that sounds as if sustaining penalties would count. Next question is whether it'd be "all sustaining penalties combined" or "a single sustaining penalty" if read like that... Ahwell.)
Is Background Count a situational modifier?

I would say so.  It is a type of environmental modifier. 

Now I wonder if you have to specify what type of specific penalty you are negating when you activate the power.  If not you could just change what modifier you need to ignore depending on what you are dealing with (or trying to do) at any given moment.

As far as multiple sustaining penalties I don't know.  I think it would be reasonable to interpret all sustaining penalties are lumped into one culmative negative dice pool modifier.  It depends on if you think of it as a -2 for sustaining spell A, -2 for sustaining spell B or -4 for sustaining two spells.

Michael Chandra

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« Reply #80 on: <09-30-14/1750:16> »
Is Shadow Spells going to be usable in missions later?  Because if so, I have the feeling the answer will be "No, you can't." for missions.
I already asked the question in the relevant topic for Missions, so we'll likely know within a month. :)

As for Background Count, Environmental Modifiers are those things that combine into a single modifier, so Background Count isn't one of those. Which makes it a Situational Modifier, so yes, RAW that'd apply to Heightened [Concentration]. And that makes it interesting for Mystic Adepts, since unlike Adept Centering it isn't limited to Physical&Combat Skills but likely would apply to your Magic skills as well. Which makes this a really nice thing for the Mystics...
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Patrick Goodman

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« Reply #81 on: <10-01-14/1044:31> »
Is Shadow Spells going to be usable in missions later?  Because if so, I have the feeling the answer will be "No, you can't." for missions.
This might help. It's Timothy Patrick's latest effort, and he works with the Missions crew a lot.
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Tarislar

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« Reply #82 on: <10-05-14/1308:52> »
So here's some more E-Grenade questions

What table used for Scatter ?   It says "Throwing Weapons" & "Same as Grenades" in the description.
But the Range is Grenade Launcher, which is "Heavy Weapons".
So, what table is Scatter?   Launcher, Regular Grenades, Aerodynamic ? 
I don't see it being Aerodynamic but I could see arguments over Regular v/s Launcher based on the Skill named.

Does the spell decrease damage w/ distance?
If so, what is the Decreasing Damage rate used?  HE v/s AP?
I guess it doesn't have too since the returning blasts will eventually run out w/ Distance, but the way the spell keeps saying "same as grenades" it makes you wonder if its supposed to be weaker on the edges & strong in the middle.
Either way if it did decrease it would really give this spell very different feel than your typical "Ball" spells.

What is the AP of this spell ?
Is it Force like the regular AE Indirect spells ?
Or is it based on the Element used ?
Or is it a combination of both ?

Thoughts ?

Edit:
Also, I'm not finding it in CRB atm, but, do you scale up damage w/ Grenades after the 3-Threshold is hit ?
I'm not seeing where you would but don't recall if you don't either.
« Last Edit: <10-05-14/1312:44> by Tarislar »

firebug

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« Reply #83 on: <10-05-14/1441:20> »
I can answer some of those questions.

The spell says just "determine scatter as grenades" long after it mentions the launcher, and it explains you're using Drain Attribute + Magic to replace Throwing Weapons and Agility specifically, so using the normal Grenade Scatter (1d6 - Hits) would be what you use.  If it was going to be Grenade Launcher scatter, the sentence would have mentioned the Heavy Weapons skill.

Since it isn't mentioned otherwise, the spell would use the same stats as any Indirect AoE spell--  A radius equal to Force meters, with a damage value of Force and an AP of -Force.  It is listed as an indirect spell.  I can see why you'd wonder, but the spell doesn't say it breaks the usual rules for AoEs in this regard, so it's reasonable to assume it still uses them like all the other spells.



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Tarislar

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« Reply #84 on: <10-05-14/2110:05> »
The spell says just "determine scatter as grenades" long after it mentions the launcher, and it explains you're using Drain Attribute + Magic to replace Throwing Weapons and Agility specifically, so using the normal Grenade Scatter (1d6 - Hits) would be what you use.  If it was going to be Grenade Launcher scatter, the sentence would have mentioned the Heavy Weapons skill.
Long after?  Its the same paragraph.  4 sentences later, which are all describing the launch test.  I'm not convinced yet.
I'm wondering if Throwing was in error after they mention the range of "Launcher".
But if it is Throwing, then its still not 100% clear that it would be regular scatter v/s aerodynamic scatter.


Quote
Since it isn't mentioned otherwise, the spell would use the same stats as any Indirect AoE spell--  A radius equal to Force meters, with a damage value of Force and an AP of -Force.  It is listed as an indirect spell.  I can see why you'd wonder, but the spell doesn't say it breaks the usual rules for AoEs in this regard, so it's reasonable to assume it still uses them like all the other spells.
Agreed, I went back after posting & was rereading things & I'm getting the same conclusion.

Marcus

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« Reply #85 on: <10-06-14/1101:48> »
In general I like the intro fluff it's fun, very classic. I like the spells, some interesting stuff, the Critter spells, have me wondering if the designers for seeing a rush of ghoul characters with the release of Running Hard? I agree with sentiment on adept powers, I mean Super Swimmer for a whole pp really? Come on now, someone would actually take that epicly useless power for .5 point, maybe. Whoever got the adept hate on, on the editing staff seems to be winning in this edition. The Ritual stuff is nice. Why did the Norse Tradition stop being Possession? I'm not complaining just curious. The Gods list some we know (Sun God), some we don't (Temple Guardian?). Where is the Tasking, spirit type listed?

The Upside it doesn't leave me scratching my head like SG did, it's much more coherent, and opens up a list good spell option, alter memory and pulse for example. Both are great spells. Downside the Adept stuff is nearly useless. The only powers that are interesting are living focus and Supernatural Toughness, the rest are marginal, and many are still over costed.
« Last Edit: <10-06-14/1105:00> by Marcus »
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Michael Chandra

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« Reply #86 on: <10-06-14/1104:02> »
Why did the Norse Tradition stop being Possession?
Huh? In what edition was it Possession?
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Marcus

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« Reply #87 on: <10-06-14/1105:31> »
Why did the Norse Tradition stop being Possession?
Huh? In what edition was it Possession?

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Herr Brackhaus

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« Reply #88 on: <10-06-14/1110:20> »
Street Magic p39;  Norse is not listed with the "Note: X is a Possession tradition".

Michael Chandra

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« Reply #89 on: <10-06-14/1114:45> »
And it's not in the pdf printing I got. Don't have a physical book at hand so can't check there, but it's not listed as Possession in the pdf. Qabbalistic, Witchcraft, Vodou are. Witchcraft didn't make it into SR5, whereas the other two are still Possession. Meanwhile, Shadow Spells has Psionic and Egyptian for Possession traditions, which weren't in Street Magic.

Meanwhile, Shadow Spells has as non-Possession traditions Aboriginal and Norse, both from Street Magic and both not Possession in Street Magic.
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