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Shadowspells is out

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Marcus

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« Reply #90 on: <10-06-14/1224:40> »
I just checked the physical book, and apparently I'm mistaken, though I swear we had a norse  mage who used it in a game a couple years back.
Hmmm I still want to know what tasking spirits are.
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Michael Chandra

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« Reply #91 on: <10-06-14/1321:36> »
Tasking Spirit? I cannot find any use of Tasking in Shadow Spells. Do you mean the Task Spirits of Psionic, which are described in Street Grimoire as one of the 4 new Spirit types?
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Marcus

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« Reply #92 on: <10-06-14/1507:48> »
That's the one. I recalled Guardian and Guidance, but task escaped me. Hmm Task plus possession.

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Imveros

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« Reply #93 on: <10-06-14/1512:40> »
That's the one. I recalled Guardian and Guidance, but task escaped me. Hmm Task plus possession.

that is a cool idea. It's like magical skillwires!
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Namikaze

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« Reply #94 on: <10-06-14/1532:43> »
What tradition gets both Task spirits and Possession?
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« Reply #95 on: <10-06-14/1536:53> »
What tradition gets both Task spirits and Possession?

Qabbalism, Voudou, and Psionic. The only possession tradition that doesn't get it is Egyptian.

Michael Chandra

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« Reply #96 on: <10-06-14/1537:36> »
Amongst others the one I mentioned, Psionic. :)

Of course someone could always take Channeling with a non-Possession tradition. After all, Possession has as downside that you sacrifice Immunity right now (and this may very well be RAI on top of RAW), so Materialization is rather important to have if you want to let Spirits fight for you.
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Marcus

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« Reply #97 on: <10-07-14/0033:37> »
Time for a new jack of all trades build.
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Michael Chandra

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« Reply #98 on: <10-07-14/0607:23> »
Possession NOT giving Immunity is rather confirmed as RAI by Bull now, as balancing factor. And preparing a vessel for Possession is rather expensive, a car costs you 50k + average 10k per failed attempt if I recall correctly.
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Bull

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« Reply #99 on: <10-07-14/2204:08> »
*wave* Just to add in another comment, since it got brought up regarding Missions...

Shadow Spells will be Missions Legal (on October 25th, at least :)).  And I did include one single piece of SS errata for the latest update that I finished last night (and which is currently awaiting final approval so I can post it).  For the moment at least, I'm ruling that you can cast and detonate on the same turn.  It's equivalent to throwing and remotely detonating a grenade, so I have no issue with it.  It doesn't break the game anymore than grenades already do, at least.  And hell, do to Force limitations and the like, I imagine that most spell grenades will be less broken than their normal physical counterparts, since they won't have as high a base DV.

Tarislar

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« Reply #100 on: <10-07-14/2206:18> »
Bull,

Are you saying they can do this WITHOUT the Reckless Casting option that was first mentioned above on how it might be possible to do it?

Are your saying that with Reckless Casting it would be possible & not count as 2 different attack actions in the same turn.


Bull

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« Reply #101 on: <10-07-14/2210:23> »
Bull,

Are you saying they can do this WITHOUT the Reckless Casting option that was first mentioned above on how it might be possible to do it?

Are your saying that with Reckless Casting it would be possible & not count as 2 different attack actions in the same turn.

Not entirely sure what you're asking here.  The "detonation" is just an action.  So you don't need a second spell or anything to make it go boom.  So one action to cast, one to blow it up?

Or am I missing something here.

ZeConster

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« Reply #102 on: <10-07-14/2213:33> »
Bull,

Are you saying they can do this WITHOUT the Reckless Casting option that was first mentioned above on how it might be possible to do it?

Are your saying that with Reckless Casting it would be possible & not count as 2 different attack actions in the same turn.
Not entirely sure what you're asking here.  The "detonation" is just an action.  So you don't need a second spell or anything to make it go boom.  So one action to cast, one to blow it up?

Or am I missing something here.
Detonating is a Simple Action, which means you'd need to cast the spell as a Simple Action (+3 on the Drain Value) in order to be able to cast and detonate it in the same IP.

Bull

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« Reply #103 on: <10-07-14/2237:01> »
AHh yeah.  RIght.  Sorry I wasn't clearer.  Yes, you would still have to recklessly cast in order to do this.  Otherwise it simply goes off at the end of the current combat pass.
« Last Edit: <10-07-14/2238:47> by Bull »

Michael Chandra

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« Reply #104 on: <10-08-14/0741:14> »
AHh yeah.  RIght.  Sorry I wasn't clearer.  Yes, you would still have to recklessly cast in order to do this.  Otherwise it simply goes off at the end of the current combat turn.
A small fix before someone misunderstands. ^_^
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