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[IC] Road to Redmond -- Finished

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inca1980

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« Reply #330 on: <11-16-10/0441:27> »
[OOC: Everyone roll initiative

Walks Through Walls

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« Reply #331 on: <11-16-10/0945:55> »
8d6.hits(5) → [3,4,5,1,3,1,3,4] = (1)
BBCode
    8d6.hits(5)=1

So I have an initiative of 9. Such is the life of a slow mage
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

FastJack

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Kontact

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« Reply #333 on: <11-16-10/1707:41> »
[OOC: I already rolled at the end of the last IP, but I'll totally roll again. :)

inca1980

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« Reply #334 on: <11-16-10/1738:06> »
[OOC: Shaman's Init roll: Init8 + Wound -4 + Shock -2=2url=http://invisiblecastle.com/roller/view/2767462/]2d6.hits(5)=0[/url], Init score=2 and he glitched so he goes after anyone who has the same init score.  

Guard1 Init: Init 8 (no wired refl.) 8d6.hits(5)=6.  Init score=14

Guard2 Init: Init 8 + Wound -2 + Shock -2=4  4d6.hits(5)=1, Init score=5.]


Initiative Score update: CT 1, IP 3: Guard1-14, B.B.-10, Cynthia-10, Mercedes-10, Guard2-5, Shaman-2, Woofer-unc.
Wounds: Guard2{6S(-2/4CT)}, Shaman{5S(-2/4CT), 5P(-1 BA), 3P}, Woofer{10S(unc.)}


[OOC: If anyone wants to use edge, declare it now, then I'll act with Guard1.

inca1980

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« Reply #335 on: <11-17-10/1643:37> »
[OOC: Ok, so i'll act with Guard1 now.
Guard1's Action Phase:  Guard1 forgot to pick-up his weapon on the other side of the car.  He uses a simple action to ready a grenade and another simple action to place it down underneath the back door.  He uses a free action to book like hell in the same direction as the shaman.  It will go off on his Initiative score during the following IP pass.  Woofer's lying 1 meter away from it.  It's a bitch move....but he's fleeing too, so it kind of balances itself out in terms of bitchiness. ;) ]
]


The unwounded Crusher watches B.B.'s blinding motions as he swings back around the car and locks himself back inside and is visibly agitated that the Shaman is now limping down the road, blood flowing from the orfices in his face.  He pulls off a grenade from his vest biting the pin and pulling and places it down right underneath the back door of the vehicle and just starts booking like hell after the Shaman.  

@Cynthia:
At that moment your Moon Maiden appears in your mind, desperate and agitated and points toward the car, and instead of speaking, she shows you an image of a grenade right under the chasis with it's spoon pulled out!

[OOC:  If you spend a free action to alert the team through AR then everyone becomes aware of the grenade and can act against it.]

@B.B.
[OOC: it'll take you a free action to stick your body out the broken window to a position where you can see Guard1.  Guard2 can be seen leaning against the car, his back pressed up against the frontdoor on the northern side of the car.   If you want to shoot through the glass it's a called shot just like Guard1 had to roll.  This whole time i'm assuming you are in the backseat of the car.]

@Cynthia & Mercedes:
[OOC: If you want to creep, you can do an infiltration test.  The Shaman is the only one you can see and he is limping away westward and is now 25 m away from you guys so factor range modifiers in.  Guard 1 is about 18 m away.]

Initiative Score update: CT 2, IP 1: Guard1-14, B.B.-10, Cynthia-10, Mercedes-10, Guard2-5, Shaman-2, Woofer-unc.
Wounds: Guard2{6S(-2/4CT)}, Shaman{5S(-2/4CT), 5P(-1 BA), 3P}, Woofer{10S(unc.)}
« Last Edit: <11-18-10/1821:14> by inca1980 »

Kontact

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« Reply #336 on: <11-17-10/1950:18> »
[OOC:  Guard 1 never picked up his gun after dropping it.  Though he did drop it nearby, so he should get at least one simple action to fire.  Also, if an attack's DV doesn't beat a barrier's armor, then there's no effect, so that second shot wouldn't have broken the window anyway, by RAW.  What say he picked it up, fired once and the window is now cracked and near to breaking?  By the way, I want to use their lack of LoS to try an Infiltration check.  That way, they need to make a successful Obesrve in Detail roll to find him.  Is this kosher? 


« Last Edit: <11-17-10/2023:50> by Kontact »

inca1980

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« Reply #337 on: <11-18-10/1818:33> »
[OOC: Ok, I rewinded and redid the Guard1's actions taking into account that I didn't explicitly say that he picked up his weapon.  Make sure to read the changes. ].

@B.B.:
[OOC: you can't act based on the information of the grenade unless you delay your action to when Cynthia acts, and I"ll let you at least metagame that much.]

Kontact

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« Reply #338 on: <11-19-10/0057:51> »
[OOC:  Really?  Fine, delayed action.  Also, wasn't guard 1 the guy who shot woofer in the chest?  If he was covering woofer, the driver, why wasn't he already standing on the driver's side of the vehicle where dudes are currently taking cover?  Seems like his gun should have been at his feet...

Brian, still waiting for Mercedes to diffuse this situation with a shout, paused a moment, ready to spring in whatever direction fate dictated.  Whether it was killing these men or sparing them.

« Last Edit: <11-19-10/0118:23> by Kontact »

FastJack

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« Reply #339 on: <11-19-10/0100:41> »
[OOC: That does leave the trunk hatch open, and the trunk itself is open. AND the thugs are right there at the trunk...]

Kontact

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« Reply #340 on: <11-19-10/0521:56> »
[OOC: That does leave the trunk hatch open, and the trunk itself is open. AND the thugs are right there at the trunk...]

[OOC:  That was going to be my move before i realized that a) grenade instead of gun. and b) apparently grenades can magically tell when people have multiple actions and will go off sooner if they're around speedier people.  I thought it would take a CT to go off...  Too bad Mercedes can't make the last guard throw himself on top of the grenade (that's a 'take the confusion penalty' circumstance if I've ever seen one,) though she could probably make him throw it.

Walks Through Walls

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« Reply #341 on: <11-19-10/1200:23> »
Uggh. I am going to run over pick up the grenade and throw it towards the shaman and retreating guard. (OOC I hope this isn't too big of a mistake)

4d6.hits(5) → [5,6,3,3] = (2)
BBCode
    4d6.hits(5)=2

I don't know what the scatter would have been, but hopefully I have gotten woofer and I out of the blast area or the worst of it.

Now all I have to do is not get shot dead by the remaining guard
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

FastJack

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« Reply #342 on: <11-19-10/1211:06> »
[OOC: Waiting to see where the grenade winds up...]

Kontact

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« Reply #343 on: <11-19-10/2052:32> »
[OOC:  Ugh.  I hate movement/IP issues.  I don't know how inca wants to handle this, but Cynth, is at least 18 meters from the grenade.  If everyone had 1 IP, you could make it to the grenade in a single pass and throw it before it went off... bluh.  Quick question, is Woofer directly behind the car, or to the side of the car?
« Last Edit: <11-19-10/2057:03> by Kontact »

FastJack

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« Reply #344 on: <11-19-10/2306:16> »
[OOC: Let's just say that if Mercedes sees Cynthia going after a grenade anywhere near the car, she's following to make sure nobody gets hurt...]

 

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