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Lullabye & Goodnight (OOC)

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SgtBoomCloud

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« Reply #195 on: <02-09-15/0803:07> »
Bug Defense: 8d6t5 3

To quoteth the traditional reaction to that...SUCK IT DM :D (I jest of course)

Stomp them bugs: 8d6t5 3

Complex to do that, free to speak, likely moving.

Mercy Merchant

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« Reply #196 on: <02-09-15/0924:15> »
The bad news is that Yelena took 8 physical damage.  The good news is that even with the -2 modifier to initiative she still gets an action and will flee with Arc.  IF they get away she can use her med kit to try to recover some of the damage.  Wow.   Bad bugs.
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Csjarrat

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« Reply #197 on: <02-09-15/0925:39> »
first priority for feathers is getting the ritual completed as the others can't help with that.
He's dispatched the air spirit with one of its services to aid our bait
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ismilealot

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« Reply #198 on: <02-09-15/1526:34> »
Johnny           22                   12
Feathers Air spirit      19          9
Smiley            16                     6
Feathers         15                     5
Yelena            14                     4
Arc                  13                    3
Merae             12                     2
Bug Spirits      12                    2
Masquerade    11                     1
« Last Edit: <02-09-15/1529:46> by ismilealot »
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ismilealot

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« Reply #199 on: <02-09-15/1840:51> »
Fight at the ritual circle : I've done some rather arbitrary number assignments for the NPC's and spirits. While they're all much lower level than the creature. I've boosted the dice pool to represent the plain dumb luck that can happen when lower skill levels fight higher ones. Sort of like the bear has such a thick coat that the bees can't hurt him by going after his body. But, if one gets his nose he's hurting. So, dice pool to atk is much higher than the dice pool to defend, but, when I hit I've assigned everyone in that fight a number to represent a tentacle flying about and hitting them. PC's will get to roll their own defense rolls. Smiley's tentacle atks and defenses are also inherently weaker.  And here are the rolls so far.

ismilealot rolls Lance atk  = 0 #15e5  and he stumbles over Raven's body as he overshoots the mark.


ismilealot rolls Air spirit atk 15d6e5 = 3 ℹ ones:3


ismilealot rolls Smiley defends 12e5 = 5 ℹ die:D6 ones:1


ismilealot rolls Mages atk 15e5 = 5 ℹ die:D6 ones:3


ismilealot rolls Smiley defends 12e5 = 5 ℹ die:D6 ones:1


ismilealot rolls Other spirits atk  16e5 = 5 ℹ die:D6 ones:4


ismilealot rolls  Smiley defends  12e5 = 5 ℹ die:D6 ones:4


ismilealot rolls Smiley tentacle atk 16e5 = 5 ℹ die:D6 ones:4   VS  ismilealot rolls d12 = 12



ismilealot rolls Druid # 2 defends 12e5 = 5 ℹ die:D6 ones:2


ismilealot rolls 16e5 = 4 ℹ die:D6 ones:4  VS ismilealot rolls d12 = 3  He grabs Raven and hoists her into the air upside down.



Masquerade Defends :

ismilealot rolls Smiley tentacle atk 16e5 = 5 ℹ die:D6 ones:3  VS  ismilealot rolls d12 = 2



Johnny Defends 

ismilealot rolls Smiley tentacle atk  16e5 = 5 ℹ die:D6 ones:1   VS  ismilealot rolls d12 = 11



ismilealot rolls Druid #1 defends 12e5 = 5 ℹ die:D6 ones:2


1    Feathers
2    Johnny
3    Masquerade
4    Merlin
5    Lance
6    Mermaid
7    2-Bit
8    Tom
9     Marion
10   Detective Fallon
11   Druid #1
12   Druid  #2
« Last Edit: <02-20-15/0026:48> by ismilealot »
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SgtBoomCloud

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« Reply #200 on: <02-09-15/2033:34> »
Sending out commands, running out into alley (with my Agility, still in walking parameters) and throwing HE Grenade with a point of Edge

Throwing Weapons Attack, HE Grenade, 16P.  -2 AP.  Spread -2/m.  Grenade toss (Push the Limit): 13d6h5 5

Threshold for all grenade tosses is 3, so it hits its mark. Whew.

Yelena's Scorp will get 15 dice to soak whatever damage it is inflicted based upon distance (unless it's below 7P).  -cringe-

Imveros

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« Reply #201 on: <02-10-15/0029:29> »
Round 2 Actions

Move toward the creature 3 meters (outside of action economy action)
Intimidate check

Going to assume bonuses for Characters outnumber the subject(s), Character wielding weapon or obvious magic, and Subject has “ace in the hole” are counterbalanced by the spirit's special I Give No F@#$s ability and will just roll flat if it even works at all

skill 6 + spec 2 +berserk reduced cha 2 = 10
10d6.hits(5)=4

Shooting Warhawk again

6 skill +2 spec +1 laser sight +5 agi +1rage agi = 15
15d6.hits(5)=6

________________________________________________________________________________________________________________________________________________________________________

Round 2 Reaction to monster

Reaction 7 + Intuition 2 + combat sense 1 - wound mod 1 = 9

9d6.hits(5)=4

1 net hit
« Last Edit: <02-10-15/0116:59> by Imveros »
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ismilealot

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« Reply #202 on: <02-10-15/0107:15> »
ismilealot Bug defense  rolls 8d6e5 =  2 ℹ


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Mercy Merchant

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« Reply #203 on: <02-10-15/0144:43> »
The scorpion gets 15d6 to soak the damage.  Bike Damage: 15d6t5 9

It must have been behind that trash bin Arc was standing on.  I could have used that roll.
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ismilealot

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« Reply #204 on: <02-10-15/0230:33> »
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Triskavanski

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« Reply #205 on: <02-10-15/0240:27> »
Dodge: 10d6t5 2
Ouch: 15d6t5 6
« Last Edit: <02-10-15/0252:52> by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

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Csjarrat

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« Reply #206 on: <02-10-15/1110:28> »
gonna keep working on that ritual until its done!
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Imveros

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« Reply #207 on: <02-10-15/1149:36> »
the monster got one net hit on me with its attack. I need to know how much damage i need to soak and pray i don't take more than 3 after soak cause then i would lose my next pass ~_~

Also i assume trisk needs to take a dangling turn before i take my 3rd turn? Assuming of course i didn't lose it from tentacle damage
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ismilealot

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« Reply #208 on: <02-10-15/1452:56> »
Imveross it's 1 net hit + 4 for force so 5 hits total vs your armor.
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Imveros

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« Reply #209 on: <02-10-15/1557:39> »
Imveross it's 1 net hit + 4 for force so 5 hits total vs your armor.

damage resistance test

10 body +14 armor = 24

http://invisiblecastle.com/roller/view/4774066/

I'm fine  8)

I have my 3rd action read for when trisk finishes his 2nd

I'm also going to assume that the one net hit i got on my pistol attack, aka 10 damage, didn't overcome its immunity to natural weapons, assuming it had that of course, and that he doesn't give a damn which way is up, if he even has an up, and the knock down means nothing?
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