Fight at the ritual circle : I've done some rather arbitrary number assignments for the NPC's and spirits. While they're all much lower level than the creature. I've boosted the dice pool to represent the plain dumb luck that can happen when lower skill levels fight higher ones. Sort of like the bear has such a thick coat that the bees can't hurt him by going after his body. But, if one gets his nose he's hurting. So, dice pool to atk is much higher than the dice pool to defend, but, when I hit I've assigned everyone in that fight a number to represent a tentacle flying about and hitting them. PC's will get to roll their own defense rolls. Smiley's tentacle atks and defenses are also inherently weaker. And here are the rolls so far.
ismilealot rolls Lance atk = 0 #15e5 and he stumbles over Raven's body as he overshoots the mark.

ismilealot rolls Air spirit atk 15d6e5 = 3 ℹ ones:3

ismilealot rolls Smiley defends 12e5 = 5 ℹ die:D6 ones:1

ismilealot rolls Mages atk 15e5 = 5 ℹ die:D6 ones:3

ismilealot rolls Smiley defends 12e5 = 5 ℹ die:D6 ones:1

ismilealot rolls Other spirits atk 16e5 = 5 ℹ die:D6 ones:4

ismilealot rolls Smiley defends 12e5 = 5 ℹ die:D6 ones:4

ismilealot rolls Smiley tentacle atk 16e5 = 5 ℹ die:D6 ones:4 VS ismilealot rolls d12 = 12


ismilealot rolls Druid # 2 defends 12e5 = 5 ℹ die:D6 ones:2

ismilealot rolls 16e5 = 4 ℹ die:D6 ones:4 VS ismilealot rolls d12 = 3 He grabs Raven and hoists her into the air upside down.


Masquerade Defends :
ismilealot rolls Smiley tentacle atk 16e5 = 5 ℹ die:D6 ones:3 VS ismilealot rolls d12 = 2


Johnny Defends
ismilealot rolls Smiley tentacle atk 16e5 = 5 ℹ die:D6 ones:1 VS ismilealot rolls d12 = 11


ismilealot rolls Druid #1 defends 12e5 = 5 ℹ die:D6 ones:2

1 Feathers
2 Johnny
3 Masquerade
4 Merlin
5 Lance
6 Mermaid
7 2-Bit
8 Tom
9 Marion
10 Detective Fallon
11 Druid #1
12 Druid #2