Going back through the OoC, I see that Hopeless apparently has two comms, one silent and one not, and that Breeze would have given Archive the codes to both. So that changes what I do a bit.
Data Processing 4(5), Firewall 5(6), Attack 3, Sleaze 6.
Running programs: Signal Scrub, Encryption, Toolbox
Hot-Sim: +2. Running Silent: -2
Unsilent:
Matrix Perception (Computer 6 + Intuition 4):
10d6t5 3Silent:
Matrix Perception (Computer 6 + Intuition 4):
10d6t5 4His priority on both is as follows:
1. Spot Icon
2. Marks
3. Firewall
1 hit is necessary to even see either link, since I assume I'm further than 100 meters away. After that, the first thing Archive would want to know are the marks on the device. With one net hit, I can see the marks on an icon, but not their owners. (That would presumably require a separate Matrix Perception test to try and locate the owner.) If I have additional hits after that, he would check the Firewall of the commlinks.
Running Silent simply makes the Matrix Perception test an Opposed Test, putting my Computer + Intuition against Hopeless' Logic + Sleaze. Since he has a commlink and doesn't have a Sleaze rating, he resists my Perception with Logic 3. I'm guaranteed to see his Silent comm, since I got 4 hits, and I'm highly likely to see the Marks as well, unless he gets 3 hits on three dice.
If both comms are clean, Archive would then send Hopeless a message about meeting. If one of the comms ISN'T clean, he'd send a message to the clean one, then try to determine who marked the other, which means more rolling.