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[5e] Circle of Heaven [OOC]

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gilga

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« Reply #375 on: <01-30-15/1230:54> »
@rednblack - yes a critical glith... sob... her poor car.

rednblack

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« Reply #376 on: <01-30-15/1235:54> »
@rednblack - yes a critical glith... sob... her poor car.

Oh no!  Is the car clean, if you need to abandon it, or have it towed?
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Csjarrat

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« Reply #377 on: <01-30-15/1236:07> »
umm guys, unless i've been playing this wrong for a long time, a crit glitch occurs when you get no successes and half or more of your dice are 1's
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If
more than half the dice you rolled show a one, then
you’ve got problems. This is called a glitch.
Quote
There may be circumstances where a player rolls
a glitch and also does not achieve a single hit. This is
called a critical glitch
as it is, you're safe, its not even a normal glitch:
you rolled:
4, 2, 4, 2, 3, 2, 3, 2, 1, 4
you'd need 5 1's to make a glitch/crit glitch here. so you're safe.
Edge to re-roll is legit here
« Last Edit: <01-30-15/1238:20> by Csjarrat »
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rednblack

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« Reply #378 on: <01-30-15/1244:15> »
umm guys, unless i've been playing this wrong for a long time, a crit glitch occurs when you get no successes and half or more of your dice are 1's
Quote
If
more than half the dice you rolled show a one, then
you’ve got problems. This is called a glitch.
Quote
There may be circumstances where a player rolls
a glitch and also does not achieve a single hit. This is
called a critical glitch
as it is, you're safe, its not even a normal glitch:
you rolled:
4, 2, 4, 2, 3, 2, 3, 2, 1, 4
you'd need 5 1's to make a glitch/crit glitch here. so you're safe.
Edge to re-roll is legit here

I didn't even look at the numbers until this post, but that's right.  No foul, just no successes.
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gilga

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« Reply #379 on: <01-30-15/1250:20> »
Yay! Then the car will be okay.  :) thanks for the clirification. We played a bit in RL yesterday and 1 without success was glitch but we are all noobs so we probobly got it wrong. Thanks for noticing it:

Siren? is the removal of the traker an extended test?
if so it can just take two time units. As the second roll is good. Rolls are at:
http://forums.shadowruntabletop.com/index.php?topic=19254.msg349010#msg349010

« Last Edit: <01-30-15/1253:39> by gilga »

ScytheKnight

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« Reply #380 on: <01-30-15/1620:55> »
You can spend edge to reroll on a glitch or critical glitch, it just doesn't remove any glitches.

So if you use reroll on a critical glitch, yes you could then succeed on the test but you would still suffer the critical glitch.
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ScytheKnight

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« Reply #381 on: <01-30-15/1657:31> »
Yako

Init:

Noxious Spirit - 15
Yako - 10

Yako, I need a Willpower + Logic test. Yako can feel her mind beginning to drift. You're rolling to beat 3 hits against the spirits confusion power. (I think you're still in the Astral right?)

Yes, she hasn't had an action yet to shut down her Astral Perception.

Willpower 4 + Logic 2
Confusion resistance test: 6d6t5 2 hits... almost, still that's only a -1 to all rolls so not terrible.

Question, has the spirit Materialized or am I still battling it from the Astral? Regardless Yako will use a Simple Action to shut down her astral perception before moving over to the statue (using my Free Action to run if necessary) and use her second Simple Action to take cover.
« Last Edit: <01-30-15/1701:14> by ScytheKnight »
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rednblack

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« Reply #382 on: <01-30-15/1752:39> »
This will be covered IC when my pass my comes up, but to clarify, Soraya will be grabbing her bag and carrying it on her off shoulder, as she exits the car.  It shouldn't be more than 6.5-9 kg.
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Malevolence

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« Reply #383 on: <01-30-15/1843:15> »
Not sure how far it is to the trees. My walking speed it 12m/turn, so if I can walk, then I do
Move Action: "Walk" to trees and back to car
Free Action: drop duffel
Complex action: unarmed attack on spirit


If he has to run, then he doesn't have the actions to attack this IP.
Free: run
Simple: Drop (converted from free)
Simple: Observe in Detail on crouching figure



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Siren

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« Reply #384 on: <01-31-15/0143:11> »
Inanna, one more Automotive Repair check to remove the third tracker.  Threshold 4.

I think this is for IT, right?

So, it looks like there's no alleys or streets to duck down, eh?  We're on the highway then I guess?  Well, that complicates things.  Yikes

Sorry, yeah, it was for IT.

No alleys or anything, but the trees provide passable cover with a sufficient distraction. The trees are mere steps away, a single movement action will get you there, even if you just walk.
« Last Edit: <01-31-15/0146:12> by Siren »

Siren

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« Reply #385 on: <01-31-15/0145:30> »
Question, has the spirit Materialized or am I still battling it from the Astral? Regardless Yako will use a Simple Action to shut down her astral perception before moving over to the statue (using my Free Action to run if necessary) and use her second Simple Action to take cover.

The spirit has not yet materialized.

Siren

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« Reply #386 on: <01-31-15/0148:08> »
Not sure how far it is to the trees. My walking speed it 12m/turn, so if I can walk, then I do
Move Action: "Walk" to trees and back to car
Free Action: drop duffel
Complex action: unarmed attack on spirit


If he has to run, then he doesn't have the actions to attack this IP.
Free: run
Simple: Drop (converted from free)
Simple: Observe in Detail on crouching figure

You can easily walk to the trees in a single round.  Go ahead and roll the unarmed attack.  The spirit is currently in material form.

Siren

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« Reply #387 on: <01-31-15/0149:09> »
Csjarret, the co-ordinates match up with the location of the temple pretty much perfectly. 

Siren

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« Reply #388 on: <01-31-15/0155:20> »
Yako's opponent has materialized (complex) and moved (movement).

Alright Yako, new initiative.

ScytheKnight

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« Reply #389 on: <01-31-15/0203:18> »
ouch... same result as last time...

Reaction 4 + Intuition 3 + 1D6
Initiative: 1d6+7 10

Just a question, what sort of action would be needed to remove a Bike Racing Armor glove?
« Last Edit: <01-31-15/0210:10> by ScytheKnight »
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