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[5e] Circle of Heaven [OOC]

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gilga

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« Reply #690 on: <03-03-15/1401:20> »
great ;) lets do so at night!
I am now waiting for the astral recon to decide if we do magic, but this is truly minor decision.


Malevolence

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« Reply #691 on: <03-03-15/1611:56> »
Nighttime works for me.
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ScytheKnight

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« Reply #692 on: <03-03-15/1652:13> »
Yeah I'm OK with that. I'll probably wait in the van for the pickup though, gonna draw a bit too much attention to a routine pickup.
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Csjarrat

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« Reply #693 on: <03-04-15/0514:01> »
Night time works for me.
Flea is wearing her chameleon suit, its running silent and slaved to her deck for the sleaze attribute (which also running silent)
Vision enhancing gear and audio enhancing gear is set out the same, but all other kit is wireless off.
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Siren

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« Reply #694 on: <03-04-15/0942:36> »
great ;) lets do so at night!
I am now waiting for the astral recon to decide if we do magic, but this is truly minor decision.

Astral recon shows a couple wage mages on rotating shifts and 3 spirits on routine patrol.  Not much else seems to be Awakened here.

rednblack

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« Reply #695 on: <03-04-15/1057:37> »
great ;) lets do so at night!
I am now waiting for the astral recon to decide if we do magic, but this is truly minor decision.

Astral recon shows a couple wage mages on rotating shifts and 3 spirits on routine patrol.  Not much else seems to be Awakened here.

Sounds like buff spells would work out just great in that case. 

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gilga

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« Reply #696 on: <03-04-15/1202:04> »
replace intuition with logic to reduce risk of drain.
logic (IT): 16d6t5 3
drain: 8d6t5 4
no drain.
buff inanna
chrisma inanna: 16d6t5 7
drain: 11d6t5 5
+4 charisma , no drain
buff james
charisma james: 14d6t5 5
drain: 11d6t5 5
+4 charisma, no drain.
nicely done, james and inanna with +4 charisma.
perhaps logic for flea?
anyone else ?

rednblack

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« Reply #697 on: <03-04-15/1333:46> »
@gilga, nice.  IT is quite the utility char.  So glad to have her around.

Ok, let's get this thing going. 

Uniforms: X
Forged Papers: X

3 groups, with different possible configurations

Front Door: James, Sabato, and Inanna

Stealth Troupe: Flea, Yako,

Overwatch: IT, possibly Sabato

Do I have that right?
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Csjarrat

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« Reply #698 on: <03-04-15/1411:15> »
yep, Flea will be going up and over where possible and sneaky where it isn't
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Malevolence

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« Reply #699 on: <03-04-15/1435:46> »
I think it's just James and Inanna going in the front. I don't know that we need a stealth option for this phase - if things go south, everyone else will come in heavy.


For the church, your arrangement is probably good with Sabato hanging with IT, but I expect that that infiltration will probably be all stealth or all guns-a-blazing.
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rednblack

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« Reply #700 on: <03-04-15/1451:43> »
I think it's just James and Inanna going in the front. I don't know that we need a stealth option for this phase - if things go south, everyone else will come in heavy.


For the church, your arrangement is probably good with Sabato hanging with IT, but I expect that that infiltration will probably be all stealth or all guns-a-blazing.

Personally, I'd like to have the stealth option around in case James and Inanna get in a bad way, but I'll defer to the team if we can find consensus.
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Sabato Kuroi

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« Reply #701 on: <03-04-15/1520:53> »
I'd say Stealth should be our backup plan and violence should be our last resort

Malevolence

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« Reply #702 on: <03-04-15/1554:39> »
I can get behind that. My main concern is that having two teams go in provides twice the chance for discovery. But, it does provide advantages, so I'm not strictly opposed to it.
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gilga

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« Reply #703 on: <03-04-15/1605:10> »
@gilga, nice.  IT is quite the utility char.  So glad to have her around.
Thanks I hoped she'll blend in.

I think that we can do stealth and talking in parallel should we feel that it is not enough.

1.  james activates the stealth drone if you feel that talking is stuck.

2. when stealth drone identify the package spirits materialize grab the package and fly out, while James and Inanna use the riot to disappear and Flea tries to hack the cameras to eliminate any trace of us being there. IT can augment Fleas logic for it - and can sustain the spells all the gig since this plan do not require her to do stuff actively.

If it does not work we have Sabato for big guns, and Yako could also draw attention if we decide to use stealth.

I roll this speculatively in case Flea wants the improve logic spell. If I recall correctly it pushes her to 16 dice for hacking.
to do so IT will drop her own logic spell - to push the dice pool back to 14.

Improve logic(Flea): 14d6t5 5
drain: 8d6t5 3
max effect, no drain.


« Last Edit: <03-04-15/1612:01> by gilga »

ScytheKnight

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« Reply #704 on: <03-04-15/1651:26> »
Yako actually isn't very stealthy, she' defaults Stealth with a physical limit of 3... only thing that makes her remotely stealthy is Improved Invisibility and anything looking Astrally can see the signature of the spell.

I think Yako would probably be better in Overwatch/Backup with IT and Sabato... that said she's got solid social skills so could help in a frontal non-violent entry, but for her highly unusual appearance.
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