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[5e] Circle of Heaven [OOC]

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rednblack

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« Reply #705 on: <03-05-15/1105:11> »
Ok, so revised configuration:

Uniforms: X
Forged Papers: X

Front Door: James, and Inanna

Stealth Backup: Flea,

Overwatch: IT, Sabato, and Yako

James and Inanna hit the front door, grab the shipment, and leave.  We have Flea being sneaky outside the compound, should things start to turn south.  James will carry a micro-drone, for overwatch.  IT, and Yako stay in the van for additional overwatch, and Sabato stays as well, should the team need to come in heavy after James and Inanna.  Is that correct for main plan, plus contingencies?
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Sabato Kuroi

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« Reply #706 on: <03-05-15/1126:33> »
Yeah I think the plan is right

Malevolence

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« Reply #707 on: <03-05-15/1242:36> »
Let's do this!
/Joe Swanson voice


I think the plan is ready. Again, I'll let Inanna lead and just provide dice for teamwork. I'm assuming Con for getting past the guard:
Con 5 + Cha 5 + Imp Cha 4 + Fast Talk 2 = 16
Con the guard (teamwork): 16d6t5 2
Wow. That's some low rolling there. Good thing I'm only providing teamwork. That's +1 limit and +2 dice for rnb.
Hope he has better luck with his rolls.
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ScytheKnight

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« Reply #708 on: <03-05-15/1707:24> »
Sounds good to me... maybe we can get the IC posts rolling again :P
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gilga

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« Reply #709 on: <03-05-15/1712:30> »
Yes well... its been a while since anyone posted an IC

Csjarrat

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« Reply #710 on: <03-06-15/0655:38> »
we've got a plan though now so GM do you want to move us to the scene?
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Siren

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« Reply #711 on: <03-06-15/0932:34> »
I'm here.  Sorry again for the infrequent updates.  Work is still nuts and the wife is 7 months pregnant and needs basically round the clock service.

Updating now.

Siren

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« Reply #712 on: <03-06-15/0949:01> »
If you're going to ask Godless to try and spoof the systems to temporarily approve your SINs, now is the time.

gilga

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« Reply #713 on: <03-06-15/0959:17> »
already there ;)

gilga

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« Reply #714 on: <03-08-15/1432:26> »
Improve intuition (self): 16d6t5 3
(bah!)
drain: 8d6t5 1
(bo!)
dice lords are playing mind tricks with IT - only 3 intuition - 1 drain. Still no wound penalties tough - all that swapping of spells got to get unlucky sometime. 

ScytheKnight

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« Reply #715 on: <03-08-15/1655:39> »
You might want to make an alteration to your post for picking up everyone else, pretty much assuming something like that's happened since you're talking like everyone is in the van, but not everyone was going inside... also we might want to do that so we get to the cathedral before the alarm gets raised.

Anyways, time for a roll.

Assensing 5 + Intuition 3
Assensing check: 8d6t5 4 hits, no glitch.
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gilga

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« Reply #716 on: <03-08-15/1906:25> »
yes whom ever wanted  to be inside is inside. I can change assuming noone has anything unusual to do I thoguht it'll move the plot forward. I'll take a step back if needed. We should also decide where to go - I am not sure cathedral is the first choice but it may be interesting and unexpected.
We can also go the mechanic dude to see what we have and get new paint job and licence plates.

ScytheKnight

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« Reply #717 on: <03-08-15/1939:20> »
Now that we've got the package I think it's best to head for the cathedral... it's only going to be a matter of time before this gets found out, it's not going to do us any good to use a delivery as out entry when they already know it's been picked up by someone else.
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Siren

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« Reply #718 on: <03-09-15/1118:39> »
Assensing 5 + Intuition 3
Assensing check: 8d6t5 4 hits, no glitch.

Looking into the Astral, you see a large object glowing with Force 8 Manipulation magic of some sort.  It appears to be an alchemical preparation, although you aren't sure of the trigger or the exact effect it will have when triggered.

The box itself is simple plasteel and has no remarkable features.

Siren

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« Reply #719 on: <03-09-15/1120:28> »
Flea:

You uncover a few standard shipping tags and delivery trackers.  All are easily disabled.