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Wall running + Hang time combo

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The Wyrm Ouroboros

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« Reply #45 on: <01-25-15/2302:52> »
*shrugs*  If you get bonus dice, it's obvious - to me, anyhow - that the adept is using the power while they're climbing, and thereby earns a bonus to their dice pool.  While maybe this flies in the face of 'you can't move at all', it doesn't fly in the face of 'you can't move the limbs that are holding on'.  Since freestyling a metal wall, seamless stone, or presumably a glass-faced skyscraper is a -5 to your dice pool, five levels of this would negate that penalty - and another four levels (total 9) would negate a greased sheer vertical surface, even giving you a +2 bonus to climbing, oh, a corporate skyscraper in the rain.  Granted, glitching means Bad Things Happen, but when you get down to it, while it may not allow blatant Spider-Man work, it certainly improves your chances of doing something similar with minimal or no gear - i.e. unassisted climbing.

Of course, if  you're going to try to freestyle the Nakatomi building, you'd better already be a climbing boss.
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gradivus

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« Reply #46 on: <01-25-15/2319:15> »
I guess we can always spend the partial pp on something else and combine the wall running with gecko tape gloves for the spiderman climb.
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The Wyrm Ouroboros

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« Reply #47 on: <01-25-15/2322:33> »
The real question is, 'does Hang Time stack with gecko tape gloves?'  The former adds dice, while the latter converts from unassisted to assisted.
Pananagutan & End/Line

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adzling

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« Reply #48 on: <01-25-15/2329:17> »
Yeah wyrm I thnk you could as the limiting factor for the power is the thickness of material. And gecko gloves can't be very thick I think

The Wyrm Ouroboros

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« Reply #49 on: <01-25-15/2353:58> »
Then it makes combining it all quite potent indeed.  And I would still by all means allow the character to combine Wall Running with Hang Time - because of cool.

Edit: Actually, I might require a climbing test in order for the adept to establish a 'grip point' that he can then use his Hang Time on.  Probably with the same penalties as that for the surface they're climbing.
« Last Edit: <01-26-15/0006:32> by The Wyrm Ouroboros »
Pananagutan & End/Line

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Sabato Kuroi

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« Reply #50 on: <01-26-15/1629:30> »
no climbing, no running, no moving after the activation

So what happens when it ends? You just ... drop off? :)

If you do nothing, yes you drop off.If you don't want to drop off better do  some climb checks.You will break the magical bond with the surface but you will be able to move.

The Wyrm Ouroboros

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« Reply #51 on: <01-26-15/1801:30> »
Ah, but by that very restrictive reading of the rules, you can't make a climb check.  A Climb check requires movement, and if you move, you automatically fall off.  This is why that very restrictive reading of the rules seems to be, well, incorrect.
Pananagutan & End/Line

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Sabato Kuroi

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« Reply #52 on: <01-26-15/1836:31> »
@Wyrm

I am confident that your english are far superior than mine but I insist that emphasis should be given to "Moving the attached body parts....breaks the bond"

Which means that hang time's magical effect breaks.It doesn't  mean that even though you break the bond you can't maintain contact with the surface by mundane means.If I attach my right hand with hang time I can still use my left hand to get a proper mundane  holding on the wall with a climb check, then move my right-thus breaking the magical bond- and maintain contact with the wall without falling off.

ScytheKnight

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« Reply #53 on: <01-26-15/1840:49> »
circular argument is circular argument is circular argument is circular argument is circular
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The Wyrm Ouroboros

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« Reply #54 on: <01-26-15/2019:37> »
Wow, way to contribute, ScytheKnight!!

Sabato, that is, and has been, my point precisely.  My apologies if that hasn't been clear, or if I'm misunderstanding what YOUR point is.  The argument of 'you can't move at all, not even 'non-attaching' limbs' is the one that doesn't make sense to me.
Pananagutan & End/Line

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ScytheKnight

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« Reply #55 on: <01-26-15/2027:17> »
Sorry... just most of this thread has been two different views saying the same thing over and over again.

To actually contribute I'd say personally you could use it to stay in place, but still able to move other parts of your body not being used as an anchor... however I feel trying to use it as a climbing method is just cheesy as heck and going against what I feel is RAI... so sure you can anchor your feet and knees then hand upside down to shoot, with a penalty from the disorientation of the unusual position and angle, but you can't just say "ohh I'm only using one foot and hand to hold myself so I can use the other two to reach up higher.
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The Wyrm Ouroboros

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« Reply #56 on: <01-26-15/2058:03> »
Which, in essence, is what the +1 die per level for climbing tests is about.  See my deconstruction above.
Pananagutan & End/Line

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ScytheKnight

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« Reply #57 on: <01-26-15/2059:51> »
Seems to me it's more sort of using little bits of it to get a firmer grip, not going up the building like you're using a vacuum suction pack.
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The Wyrm Ouroboros

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« Reply #58 on: <01-26-15/2113:03> »
... which really is what I said most recently, here and here.  While Spider-Manning (yes, Spider-Man is a verb :P ) it seems kind of neat, I agree that what it is/should be is 'get a better grip on what you're climbing' and not 'look ma, no handholds at all!'  So yay us.  :P :)
Pananagutan & End/Line

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"Oh, gee - it's Go-Frag-Yourself-O'Clock."
New Wyrm!! Now with Twice the Bastard!!

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adzling

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« Reply #59 on: <01-27-15/1004:29> »
My reading is a bit more nuanced but in so doing explains why you get a climbing bonus without being able to spider climb.

Which is:

1). It's Hang Time not Spider Climb, it's meant for hanging not climbing. But it does give you a small bonus to climb as it permits you to "rest" by "hanging" at any moment without ropes etc. So while you still have to climb more or less normally you get a small bonus because you can rest at any point and during that rest period it's almost impossible for you to fall off.

2). You can move your unattached limbs as long as you don't move your attached limbs. Which might be hard depending.

3). If you move your attached limbs for any reason (get bumped, lose concentration) the power stops working.

4). If you're already moving (falling, running, whatever) you need to be able to stop your movement to get your limbs in contact with the surface to stick.

It's point 4 where we disagree.