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[OOC] Honest to god milk runs, Part 3- (Wreckanize Rale)

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Poindexter

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« Reply #45 on: <03-20-15/0040:25> »
What about walking? Although I'm reluctant to do so; Viso can take care of himself. Any ideas how long that would take?

Also, if you want me to roll anything, just tell me.

About an hour, maybe an hour , fifteen. Any local friends you could call for a ride?

EDIT: One would probably be able to getcha...
« Last Edit: <03-20-15/0123:01> by Poindexter »
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« Reply #46 on: <03-20-15/0213:53> »
You know what? That's a fantastic idea!

I'll edit the IC to see if I can get him to send someone.

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« Reply #47 on: <03-20-15/1450:06> »
I edited my post in the IC for include I parked near Myrtle and Beaver. (Forgot to include street names.)
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« Reply #48 on: <03-22-15/1431:08> »
Anyone at any time who wants a more clear OOC translation of what exactly is meant by a character speaking in heavy street slang, feel free to ask. I may or may not ask for a roll.
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« Reply #49 on: <03-23-15/0916:28> »
Do I know what type of place this Traphouse is? I'm thinking drugs den is a current equivalent.
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« Reply #50 on: <03-23-15/1622:42> »
Do I know what type of place this Traphouse is? I'm thinking drugs den is a current equivalent.

Traphouse- House where drugs are stored, sold, and used.
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« Reply #51 on: <03-24-15/1111:29> »
Sorry for the delay, Mondays are the days from hell for me.

If Viso is coming across as arrogant; he is. He doesn't know One67 that well, but although the run sounds easy, he's professionally paranoid. One67 makes it sound easy, but Viso would rather get everything on the table now, rather than finding out that he's been lied to/given false information later.

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« Reply #52 on: <03-25-15/1358:14> »
Just want to post here to make sure I know the rules a little before I attempt to do anything on the IC thread.

First of all: Can I Hot-Sim from my Deck without using a cable to connect directly with a device? (Yes, right?)

In order to try and see what the Corp Police are doing, that would require me to use Hack on the Fly to jump on the local grid, right? Or do I try to jump from global grid to global grid for each Corp? (Since I'm a squatter with no subscriptions to grids.) Also, Hack on the Fly uses the Sleaze attribute, but I can't quite figure out how to calculate it, is it capped out at 6 because of my Deck, or is it the same as my Hacking+Sleaze or Hacking+Logic? I also have the Codeslinger (Hack on the Fly) quality, so I get a +2 on top of it all, despite any potential caps right?
Way I'm reading it right now is when it says "Hacking + Logic [Sleaze]" That would mean, for a Decker it's Hacking+Sleaze rating, and for a Technomancer it's Hacking+Logic. Is that correct?

Also, would I need to actually hack anything specifically on the grid(s) in order to track the police, or would I need to attempt Matrix Perception to try and find some info on them? I'm currently reading the chapter in the Core Rulebook for the Matrix, but it seems kind of vague in some areas.


Right now I'm thinking, if I was using my current set-up: 6 Sleaze, 5 Attack, 5 Firewall, 3 Data Proccessing. I would do something like:

Roll Hack on the Fly (5+6+2=13 Dice Pool) to hop over to the local grid, then roll Matrix Perception (7+3=10 Dice Pool) to spot them and potentially get additional info. I could then potentially Hack on the Fly again, or use Brute Force (5+5=10 Dice Pool) to attempt to mark them so they can't hide from me. Also, after I place a Mark, I can attempt a Snoop (4+6=10 Dice Pool) so I can hear all communications to and from the target. I could also attempt Trace Icon (7+3=10 Dice Pool) to find the physical location of any identified police icons I get a mark on.

So basically, I want to try and get tabs on every police force in the area, just tell me if I'm reading the rules on the dice pools right, and which rolls to make. From there, I should be able to figure out the majority of future actions.
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« Reply #53 on: <03-25-15/1804:13> »
Admittedly, Matrix stuff is where I'm weakest as far as rules go, but i don't THINK you can do anything remotely like spying on every cop in the city.

Anyone else wanna weigh in on this?
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« Reply #54 on: <03-25-15/1951:09> »
First of all: Can I Hot-Sim from my Deck without using a cable to connect directly with a device? (Yes, right?)

Not sure what you mean by that. To connect directly to a device (aka, no noise penalties and no master benefits for the device) requires either physically attaching a cable, or hacking a Host that is protecting it. Yes, you can use Hot-Sim without using a cable.

In order to try and see what the Corp Police are doing, that would require me to use Hack on the Fly to jump on the local grid, right? Or do I try to jump from global grid to global grid for each Corp? (Since I'm a squatter with no subscriptions to grids.) Also, Hack on the Fly uses the Sleaze attribute, but I can't quite figure out how to calculate it, is it capped out at 6 because of my Deck, or is it the same as my Hacking+Sleaze or Hacking+Logic? I also have the Codeslinger (Hack on the Fly) quality, so I get a +2 on top of it all, despite any potential caps right?
Way I'm reading it right now is when it says "Hacking + Logic [Sleaze]" That would mean, for a Decker it's Hacking+Sleaze rating, and for a Technomancer it's Hacking+Logic. Is that correct?

You roll Hacking (the skill) + Logic (the Attribute) with [Sleaze] (the Matrix Attribute) as the limit. Let's say your Sleaze is 6. That means you are limited to a maximum of 6 hits. Deckers use their decks to set their Matrix Attributes. For Technomancers, they still roll Hacking + Logic, but their Sleaze Attribute is equal to their Intuition. Codeslinger adds to dice to the Hacking + Logic roll.

Also, would I need to actually hack anything specifically on the grid(s) in order to track the police, or would I need to attempt Matrix Perception to try and find some info on them? I'm currently reading the chapter in the Core Rulebook for the Matrix, but it seems kind of vague in some areas.

You would need to use Matrix Perception to find devices that belong to the police. That could take a very long time, with the literal tens of thousands of devices around.

Poindexter might allow you to narrow it down to looking for devices that would belong to policemen, such as guns, police cars, etc. Those would stand out on the Matrix.

Right now I'm thinking, if I was using my current set-up: 6 Sleaze, 5 Attack, 5 Firewall, 3 Data Proccessing. I would do something like:

Roll Hack on the Fly (5+6+2=13 Dice Pool) to hop over to the local grid, then roll Matrix Perception (7+3=10 Dice Pool) to spot them and potentially get additional info. I could then potentially Hack on the Fly again, or use Brute Force (5+5=10 Dice Pool) to attempt to mark them so they can't hide from me. Also, after I place a Mark, I can attempt a Snoop (4+6=10 Dice Pool) so I can hear all communications to and from the target. I could also attempt Trace Icon (7+3=10 Dice Pool) to find the physical location of any identified police icons I get a mark on.

So basically, I want to try and get tabs on every police force in the area, just tell me if I'm reading the rules on the dice pools right, and which rolls to make. From there, I should be able to figure out the majority of future actions.

Hacking to get onto the grid sounds fine. Remember to take the -2 penalty for being on the public grid first. Matrix Perception is limited by Data Processing (3), which is fine if you're okay with it. I would recommend Hack on the Fly to try and mark a police's commlink. Snoop and Trace Icon both work as you want them to.

Just note that you are going to get tabs on two, maybe four at max, policemen in the area. Hacking any more than that will build up Overwatch Score to the point of being converged upon.



On my way to dinner, at the moment, but I'll get an IC up when I get back.

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« Reply #55 on: <03-25-15/2006:06> »
Alright, thanks for the clarification. I think I got a solid understanding of how the rules govern it now.

As for how I'm goin' to IC this, I think simply explaining what I want to do, with links to the Orokos or w/e it's called, for dice rolls... If I roll poorly, I'll stop early, but if I roll well, I'll just go through the motions and the GM can give me the feedback of it afterwards. It might be another hour before the post is on the IC though, as dinner's in the oven, and I need to read as I do this to make sure I don't fuck it up too badly. Lmfao.

Also, I suggest, to make things easier, unless previously stated in the IC, I can just roll my dicepool without the noise modifier, then when looking at results, the GM can just deduct the noise modifier from the hits. Otherwise, let me know how you want to go over noise modifiers. I'll try to keep Signal Scrub on a lot when I can so it's easier to negate it.


EDIT: Okay, since I royally fucked up on the first roll, I'm gonna attempt to exploit the fuck out of the game rules if my 1 hit fails. Need the okay: I'm in VR. I want to use "Switch Interface Mode" (p.243) to enter AR mode. Then I want to Jack-out. This should avoid the Dumpshock from jacking-out (p.240) while in VR and it should reset my Overwatch Score and any marks.  After doing that, I'll re-attempt jacking-in and hoping grids. (I hate glitching so early Lmfao.)
« Last Edit: <03-25-15/2054:47> by Byte »
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« Reply #56 on: <03-25-15/2025:37> »
if its gonna be a whole bunch of rolls, just put them in the OOC thread.
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« Reply #57 on: <03-25-15/2206:46> »
EDIT: Okay, since I royally fucked up on the first roll, I'm gonna attempt to exploit the fuck out of the game rules if my 1 hit fails. Need the okay: I'm in VR. I want to use "Switch Interface Mode" (p.243) to enter AR mode. Then I want to Jack-out. This should avoid the Dumpshock from jacking-out (p.240) while in VR and it should reset my Overwatch Score and any marks.  After doing that, I'll re-attempt jacking-in and hoping grids. (I hate glitching so early Lmfao.)

That was some unfortunate luck.

Unless Poindexter disallows it; that's totally fine. GOD wouldn't be on your tail yet, you have the 3 seconds or whatever you need to do that.

In the future, when using Orokos, roll Xd6t5 (where X is the number of dice). That will roll all the dice, then tell you how many dice were 5 or above (basically giving you the hits). That will make it easier to keep track of. If you are using Edge to Push the Limit, and use the Rule of Six, instead use Xd6h5. That will do the same as above, but reroll 6s. You should also notice that under the results bar of your die roll is some text labeled "Copy Pasta". Next to that is "bbcode". Clicking that will open up a text box that gives you the code to paste onto the forum. For example, here's what your roll would look like.

Hack on Fly to Local Grid: 11d6 25

I'm not trying to be condescending or anything, just giving you some helpful tips.



Edit: Here's my current gear loadout.

Synergist Business Line
Synergist Business Line Longcoat
Defiance EX Shocker - loaded w/ 1 clip of taser darts inside a concealed quick-draw holster |  w/ 2 spare clips
Ares Predator V - loaded w/ 1 clip of Gel Rounds inside a concealed quick-draw holster | w/ 2 spare clips (one Narcoject Capsule rounds, one Regular Ammo)
Custom Ballistic Mask
Transys Avalon Commlink (everything is slaved to it)
Meta Link Commlink (burner/communications)
Silver Credstick w/ 2,000 nuyen
Rating 6 Bug Scanner
Rating 6 White Noise Generator
1 dose of Long Haul
« Last Edit: <03-25-15/2227:30> by 8-bit »

Byte

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« Reply #58 on: <03-25-15/2221:51> »
Alright then, in that case I'm just gonna go ahead and redo the whole thing. (Keeping the failure, but doing the whole jack-out and reboot thing. Should lose about 5 minutes in-game time, I think.

I also forgot the +2 to all Matrix Actions while Hot-Sim'd. So, gonna add that in from here on out, keeping my initial glitch how it was. (That was my bad anyway.)

The Rolls and their outcomes are:

Hack on the Fly to local grid: 4 Hits. Hack on Fly to local grid: 13d6 45

Matrix Perception, Locate Police Vehicles and officer's Commlink: 6 Hits. Matrix Perception (Police Vehicles and Officer comlink): 14d6 51

Hack on the Fly to Mark Comlink: 2 Hits. Hack on Fly to mark Police Commlink: 15d6 40



EDIT: Thanks, I'll do that in the future.
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« Reply #59 on: <03-27-15/1939:53> »
What is the end effect you're going for here? I'm unsure exactly what yall are getting at with this.
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