So, I've been trying to come up with a believable Rent a Cop.
Meet Seargent Ryan "Cinder" Laird:
Half-Irish half-Nepali member of the Kathmandu Police forces. One of the last idealistic cops in the country. Since his own nephew has vanished he has taken a special interest in the street rats of the city. He's heard rumors about a certain temple and asked two of his not-so-legal contacts/friends/people who owe him to help with an unofficial investigation...
(I used Made Man to represent his active duty within the police:
COST: 5 KARMA
As a minor member of an organized crime syndicate, the character can occasionally call on its resources. At the time of purchase, select a crime syndicate as a free Group Contact (see Group or Organization Contact Options, p. 176). As the character is an actual member of the syndicate, Loyalty is increased to 3 instead of starting at 1. This status also allows him to use the syndicate as a reliable fence for stolen goods (they get thirty percent of the items’ value) or as a source for stolen and restricted goods (ten percent price reduction and a +1 dice pool modifier for the Availability Test). Everything comes with a price, though. The character is expected to participate in syndicate work, taking at least twenty hours of his time every week in a standard campaign, and costing the character one out of every four weeks in Missions play.)
== Info ==
Street Name: Cinder
Name: Ryan Laird
Movement: 12/24
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf male Age 38
Height 1,89 Weight 79
Composure: 8
Judge Intentions: 9
Lift/Carry: 8 (75 kg/50 kg)
Memory: 8
Nuyen: 1122
== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: A(4) - 24 Attributes
Special: E(0) - Mundane
Skills: A(4) - 46 Skills/10 Skill Groups
Resources: D(1) - 50,000¥
== Attributes ==
BOD: 3
AGI: 6
REA: 5 (6)
STR: 5
CHA: 3
INT: 6
LOG: 3
WIL: 5
EDG: 2
== Derived Attributes ==
Essence: 2,12
Initiative: 11 (12) + 2d6
Rigger Initiative: 12 + 2d6
Astral Initiative:
Matrix AR Initiative: 12 + 2d6
Matrix Cold Initiative: 6 + DP + 3d6
Matrix Hot Initiative: 6 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 11
== Limits ==
Physical: 7
Mental: 6
Social: 5
Astral: 6
== Active Skills ==
Animal Handling : 0 Pool: 2
Archery : 0 Pool: 5
Armorer : 0 Pool: 2
Automatics : 0 Pool: 5
Blades : 0 Pool: 5
Clubs : 0 Pool: 5
Computer : 1 Pool: 4
Con : 1 Pool: 4
Cybercombat : 0 Pool: 2
Demolitions : 0 Pool: 2
Disguise : 6 Pool: 12
Diving : 0 Pool: 2
Escape Artist : 0 Pool: 5
Etiquette : 1 Pool: 4
First Aid : 6 Pool: 9
Forgery : 0 Pool: 2
Free-Fall : 0 Pool: 2
Gunnery : 0 Pool: 5
Gymnastics : 6 [Dodge] Pool: 12 (14)
Hacking : 0 Pool: 2
Heavy Weapons : 0 Pool: 5
Impersonation : 1 Pool: 4
Instruction : 0 Pool: 2
Intimidation : 4 [Interrogation] Pool: 7 (9)
Leadership : 1 Pool: 4
Longarms : 6 [Shotguns] Pool: 12 (14)
Navigation : 3 Pool: 9
Negotiation : 1 Pool: 4
Palming : 6 Pool: 12
Perception : 6 Pool: 12
Performance : 1 Pool: 4
Pilot Ground Craft : 1 Pool: 7
Pilot Watercraft : 0 Pool: 5
Pistols : 6 [Revolvers] Pool: 12 (14)
Running : 0 Pool: 4
Sneaking : 6 Pool: 12
Survival : 3 Pool: 8
Swimming : 0 Pool: 4
Throwing Weapons : 1 Pool: 7
Tracking : 3 Pool: 9
Unarmed Combat : 6 [Subduing Combat] Pool: 12 (14)
== Knowledge Skills ==
Area Knowledge : 3 Pool: 9
English : 3 Pool: 9
Law : 3 Pool: 6
Small Unit Tactics : 6 Pool: 12
Underworld : 3 Pool: 9
== Contacts ==
Archi; Snitch (2, 1)
Lones Star; Police (Group(4), 3)
Sosumi; Bartender (3, 3)
== Qualities ==
Brand Loyalty (Product) (Ruger Super Warhawk)
Code of Honor (Good Cop)
Gifted Healer (First Aid)
Hawk Eye
In Debt V
Jack of All Trades Master of None
Low-Light Vision
Made Man (Police)
Quick Healer
SINner (National)
== Lifestyles ==
Low 1 months
== Cyberware/Bioware ==
Bone Density Augmentation Rating 2
Datajack
Smartlink
Striking Callus Rating 4
Wired Reflexes Rating 1
== Armor ==
Armor Jacket 14
+Chemical Protection 6
+Gel Packs
+Medkit Rating 6
+Miniwelder
Helmet 2
+Auto-Injector
+Single Sensor Rating 2
+Ultrasound Rating 2
== Weapons ==
Defiance EX Shocker
+Laser Sight
+Personalized Grip
+Quick-Draw Holster
Pool: 12 Accuracy: 6 DV: 9S(e) AP: -5 RC: 2
Grenade: Flash-Bang
Pool: 7 Accuracy: 7 DV: 10S (10m Radius) AP: -4 RC: 2
Mossberg AM-CMDT
+Foregrip
+Gas-Vent 3 System
+Personalized Grip
+Shock Pad
+Smartgun System, Internal
Pool: 12 (14) Accuracy: 8 DV: 12P AP: -1 RC: 7
Ruger Super Warhawk
+Personalized Grip
+Quick-Draw Holster
+Smartgun System, Internal
+Speed Loader
+Speed Loader
Pool: 12 (14) Accuracy: 8 DV: 9P AP: -2 RC: 2
Unarmed Attack
Pool: 12 Accuracy: 7 DV: 8P AP: - RC: 2
== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
+Receiver
== Gear ==
Ammo: APDS (Heavy Pistols) x24
Ammo: APDS (Shotguns) x30
Ammo: Flechette Rounds (Shotguns) x60
Ammo: Gel Rounds (Shotguns) x60
Ammo: Gel Rounds (Heavy Pistols) x12
Ammo: Regular Ammo (Shotguns) x60
Ammo: Taser Dart (Tasers) x20
Biomonitor
Fake SIN Rating 1
Glasses Rating 3
+Flare Compensation
+Thermographic Vision
+Image Link
Grenade: Flash-Bang x6
Kamikaze x2 (Pharmaceutical)
Micro-Transceiver
Rapelling Gloves
Respirator Rating 6
Restraint, Metal x3
Restraint, Plastic x20
Slap Patch, Stim Patch Rating 6 x2
Subvocal Mic
Survival Kit x2
Trodes
== Vehicles ==
Sikorsky-Bell Microskimmer (Microdrone)
+Sensor Array Rating 3
Yamaha Growler (Off-Road Bike)
+Sensor Array Rating 2