Mathias, just wanted to let you know that the program is doing the Infected wrong.
Adding an Infected quality (say, vampire for example, because that's easiest) to a Human character suddenly increases a number of stats, and also provides the ability to add two more points to physical and two more points to mental stats. This is incorrect behavior. The rules in Run Faster should only add the optional +1 or +2 to the appropriate mental and physical stats, not add in a whole lot of stat bonuses and the optional points. Some of this seems carried over from the SR4 qualities, and should be fixed ASAP.
The only stat modifiers that should be applied are a few negative modifiers noted in individual qualities under "Gained Weaknesses."
On a related note: On my laptop, if I select an Infected quality, the drop-downs for the optional stat bonuses appear at the very bottom of the interface, and can't be reached. Worse, the window doesn't scroll to allow access to these dropdowns. This is a problem.
I'll get these up on the Wolf Lair forums just as soon as I get the chance, but I wanted to give you (and everyone else) a heads-up that something's wrong in this part of the update.