There was a nice motivational picture about Shadowrun Villains starring Michael Dougals as Gordon Gekko. In one of my stories/missions I am building up a Villain and an Evil Corp with John Tuld from Margin Call as inspiration. I like the dialogs of some characters in the film. I am buffeld how they rationalize the things they do. Even how they resign and rationalize that.
It is easy to just build up a Corp with some “evil” people on top which using this firm as front for their agenda. But I have seen too many of them, or read about them. Sukie Red Flower vs Solar Tech / Umbrella / Atztech.
Guidelines
1. They don’t see themselves as evil.
2. Money Talks
3. They are no racists.
4. There is nothing more important as the company.
5. Woman and Metas may have it harder but if they can prove their worth and make money for the company or are doing their job they are welcome.
6. Their primary field of business is trading, consulting, counseling, rating/assessment and accounting. This allows them to just buy into companies messing with them or their product market, maximizing their profits and selling everything if the time is right.
7. They have their own security. People they can trust, soldiers loyal to the company.
8. They are using loyalty enforcement enhancers for everything above zero-zero and below upper management.
9. Everything has a price tag, even the lives of people.
10. Runners working for them until they cannot do their dirty work anymore. Or become a risk for the company. This is important so that the runner can relate/antagonizes with this company and it doesn’t become another faceless one.
Dirty work
1. They support an anti meta gang to minimize the meta population in a region to save their investment and maximize their products efficiency (This is from Wolf and Raven). But they are not racists and doing it only for the profit, it is not their fault that too many metas are concentrating on the wrong place.
2. Corrupting or delaying the development for medical treatments to maximize profits for their own firms.
3. Creating unrest, sabotaging manufacturing or development, discrediting individual or people to create a favorable environment for investment or paid political agendas.