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[5e OOC] Deep in the Shadows of Texas

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Jayde Moon

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« Reply #510 on: <12-04-15/2050:59> »
YEAH!!!  13 I get to go TWO TIMES!

Also, posted some flavor..
That's just like... your opinion, man.

rednblack

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« Reply #511 on: <12-07-15/1249:02> »
CT 3 IP 1
Flying Pegasus (Held): 33
Pegasus Mount (Held): 29
The Phoenix: 24
Sammo (Held): 24
Fire Spirit: 23
Lil Rambo: 21
Q1: 20
Q2: 18
Salsha: 16
Second Male: 14
Knight: 14
La Sombre: 13
Elf Feathered: 10
Crowd: 10
Q3: 10
Mr. Hopeless: 8

Phew, I think that's it, after we get The Phoenix added to the tally.  I went ahead and rolled for Lil Rambo.

Thanks Jayde and Poindexter for the flavor posts.
« Last Edit: <12-07-15/1601:18> by rednblack »
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SgtBoomCloud

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« Reply #512 on: <12-07-15/1443:24> »
IC will go up when I am able.

But for now, I'll address current actions.  I am unsure of how the flame aura will be handled, so I trust you, red, to handle that particular nastiness fairly.

CT2IP4: Melee Attack (Reach 1): 13d6t5 7

dayum.  Aighty.

CT3: Initiative: 9+4d6 24

Gonna try to get in one last swipe before the hurt comes in.

Melee Attack (Reach 1): 13d6t5 6

There we go...katana rules, Phoenix has strength 3.  I don't have the rule sets handy, so if you need me to put up damage codes, I will when able!

Jayde Moon

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« Reply #513 on: <12-07-15/1510:15> »
If either of the other two individuals are there, La Sombra is going to be shooting at one of them while moving through the crowd (cover?).

Her first choice will be the female and her second the other male (is that right?).

Still on burst fire.

Also, add me to the list of people who get a turn!!!
That's just like... your opinion, man.

rednblack

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« Reply #514 on: <12-07-15/1626:48> »
@Jayde, bah!  Gotcha added.  The woman on the Car (Elf Feathered) and the second male (Second Male) are present.  I think the Elf Female would be at >5M, so Med range for her.  La Sombre will definitely have Partial Cover from the crowd.

@SGT, Katana is STR+3P, so 6P -3AP, staged to 9P -3AP with Net Hits.  That dropped the Critter's Hardened Armor to 8, so P damage, with 4 automatic successes.  The Fire Spirit soaks the rest and is unharmed.  The Phoenix, on the other hand, has 12P -6AP coming her way from the Energy Aura.  She does have 4 dice from Fire Resistance to help mitigate that damage.  Since the DV is based on a passive power and not an attack, I don't think there's a chance of her armor catching on fire.  May the dice gods be in your favor.

I think it may be wise for me to wait to roll the Spirit's second Dodge, as Wound Modifiers may adjust the roll as it stands, and you may not want to face down another 12P -6AP back-splash.  Let me know what's what.

CT 3 IP 1
Flying Pegasus (Held): 33
Pegasus Mount (Held): 29

The Phoenix: 24
Sammo (Held): 24
Fire Spirit: 23
Lil Rambo: 21
Q1: 20
Q2: 18
Salsha: 16
Second Male: 14
Knight: 14
La Sombre: 13
Elf Feathered: 10
Crowd: 10
Q3: 10
Mr. Hopeless: 8
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rednblack

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« Reply #515 on: <12-08-15/1421:50> »
In the interest of keeping things moving, I'm advancing along the Initiative order.  This shouldn't change much, as what's going on with The Phoenix and the Fire Spirit shouldn't affect what the Feathered is up to at the front of the crowd.


CT 3 IP 1
Flying Pegasus (Held): 33
Pegasus Mount (Held): 29

The Phoenix: 24
Sammo (Held): 24
Fire Spirit: 23
Lil Rambo: 21
Q1: 20
Q2: 18

Salsha: 16
Second Male: 14
Knight: 14

La Sombre: 13
Elf Feathered: 10
Crowd: 10
Q3: 10
Mr. Hopeless: 8

Action to La Sombre.
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Poindexter

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« Reply #516 on: <12-08-15/1828:17> »
If we all survive this, Ian is probably going to force lasombra to kick his ass.
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rednblack

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« Reply #517 on: <12-08-15/2121:00> »
The Phoenix connects with 1 Net Hit.  That's 9P -2AP, staged to 10P -2AP with Net Hits.  The Spirit's modified Immunity rating drops to 10, but since the damage from the Predator does not exceed it -- only matches it -- no damage is inflicted.

Next, the Spirit attacks The Phoenix, again trying to swipe her with its fiery paw, but the attack is oddly stilted and clumsy for a feline-looking creature.  @SGT, please roll a Defense and Soak test.

After that, Salsha gives it a go with Astral Combat, but the Spirit seems ready for her and deflects the turtle woo.  Maybe that's why it wasn't so strong with its last attack against The Phoenix.

CT 3 IP 1
Flying Pegasus (Held): 33
Pegasus Mount (Held): 29
The Phoenix: 24

Sammo (Held): 24
Fire Spirit: 23
Lil Rambo: 21
Q1: 20
Q2: 18

Salsha: 16
Second Male: 14
Knight: 14

La Sombre: 13
Elf Feathered: 10
Crowd: 10
Q3: 10
Mr. Hopeless: 8

Action to La Sombre.
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SgtBoomCloud

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« Reply #518 on: <12-08-15/2127:55> »
Defense: 15d6t5 8

Soak: 12d6t5 6

Check :D

rednblack

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« Reply #519 on: <12-08-15/2201:53> »
Defense: 15d6t5 8

Soak: 12d6t5 6

Check :D

Yeah, easy dodge.
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Jayde Moon

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« Reply #520 on: <12-10-15/0015:32> »
Well... THAT escalated quickly...

La Sombra is looking for the owner of that monofilament whip, that's her immediate next target, she's trying to keep low... when she spots him and gets close enough that the crowd isn't providing the 'cover' she's currently enjoying, she's going to lay a 3 round burst into him, so she'll be moving towards him to do so.  She hopes to get the drop on him.  She won't be able to get a 'free attack' since once you're in combat, but if the guy doesn't know she's attacking, she gets' +2 Superior Position bonus, so I'll roll 14 dice, we'll only count the first 12 if she is noticed..  I'll toss in a stealth roll:

Sneaking 12d6: 2 Hits

Then the shot:

Shooting 12 / 14d6: 7 / 8 hits

Well... uh, thanks, Orokos.

That's 3 rounds, so -2 to his defense pool.

Afterwards, she'll drop behind cover with her second simple action.
That's just like... your opinion, man.

rednblack

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« Reply #521 on: <12-10-15/0030:22> »
@Jayde, solid plan and nice rolling. Can I get a Perception test as well? It's not like spotting somebody swinging a mono whip is hard, but the earlier it's done, the better her approach can be.
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Jayde Moon

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« Reply #522 on: <12-10-15/0046:14> »
VICTORY!!!

But only 4 count.
That's just like... your opinion, man.

rednblack

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« Reply #523 on: <12-10-15/0941:14> »
Alright, good deal.  La Sombre is able to read the fleeing crowd, get behind somebody running diagonal, or whatever to approach the person wielding the monowhip.  From the way she carries herself and moves, La Sombre can tell that she's a woman.  Black armored jacket and matching black matte ballistic mask. 

La Sombre hits with  4 net successes.  Ouch.  That's facing down 7P AP+4 and 15 (19)S -- do Toxins increase in Power by Net Hits?  I don't think so.  Anyway, I pre-edged, rolled 1 stinking success, but it was a six, and I rolled 2 more before rolling a 1.  Regardless of 15S or 19S, she's going down at the end of the turn.  The damage from the capsule round was almost entirely Soaked. 

@Poindexter, give me a Memory test.

IC post incoming to handle the rest of the participants.
  Done.

CT 3 IP 1
Flying Pegasus (Held): 33
Pegasus Mount (Held): 29
The Phoenix: 24

Sammo (Held): 24
Fire Spirit: 23
Lil Rambo: 21
Q1: 20
Q2: 18
Salsha: 16
Second Male: 14
Knight: 14
La Sombre: 13

Elf Feathered: 10
Crowd: 10
Q3: 10

Mr. Hopeless: 8

Action to Mr. Hopeleless

ETA: I'm not sure how to handle such a large group attacking so few people, so I did a combination Teamwork Test and Previously Defended in Combat mods on both rolls.  I figured that even though it probably isn't the most tactically sound thing to do, that the crowd would focus the majority of its ire on the elf.  Though her paltry dice pool did surprisingly well, she got knocked for a dose of Stun damage.  The man with the machine pistols got off with a grazing hit.  The Toyota Gopher did not get off so lightly, but knocking out a truck with an assault rifle is going to take a bit.  I'll rename the shooter Baldie in future CTs.

Also, Zweiblumen will be joining us as the replacement matrix jock.  He'll be playing a TM, so there's a chance for some sweet Technomancer-on-Technomancer action should the team and Las Putas de la Muerte cross paths again -- assuming neither side gets geeked here of course.

And for when we get to it:

CT 3 IP 2
The Phoenix: 14
Sammo (Held): 14
Fire Spirit: 13
Lil Rambo: 11
Gopher and dudes on Gopher: 10
Monowhip: 8
Salsha: 6
Second Male: 4
Knight: 4
La Sombre: 3
« Last Edit: <12-10-15/2001:25> by rednblack »
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Poindexter

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« Reply #524 on: <12-10-15/2056:02> »
Memory (Will 2 + Log 3 - wounds 2): 3d6t5 1 wow.

actions:
Simple: move to driver's seat.
Simple: order Sammo to help protect the group.
Free: message team <<@Team [Mister Hopeless] New shooter on deck. Firing on truck. Any of yall know this guy?>>

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