I'll describe my plan and you can write up what actually happens.
I would like to shoot at the cabin with a grenade launcher ranges 5-50, 50-100, 100-150, 150-500
What i like to do is move to the door, (hopefully i can see around the others if not i would try to move through the door and find a somewhat defensive location running if necessary) I would then take aim at the boat cabin area ( takeing advantage of my image magnification, smart gun, and thermographic vision), fire my grenade launcher at said cabin(gas grenade of nerostun VIII).
Failing that I would look for the highest concentration of enemies. if they are all far apart I'll aim and shoot at one (they should all still be surprise right? or is that just the first initiative pass?) if there is a group of 3 or more in say a ten meter radius of one another ( hopefully a radius that does not include us) I would fire a gas grenade so as to get the most enemies without hitting us... sorry tarren i could not if you so ask it of me and we could just take the punches.
Since i don't know all the mods that would be in place I ask that you roll for me.They are as follows.
grenade launcher, nerostun VIII 11d6 radius of effect 10m inhalant/contact toxin pwr 15, effect disorientation, and stun dmg
Possible modifiers range, image magnification, thermographc vision, running, taking aim. I don't know if smart gun would work for it as it is an under-barrel attachment.
If i would fail the test i would use edge to re-roll misses
Normal gun fire
14d6, -5 def, -7 arm
possible mods, running, smart gun, taking aim, concealment
as long as i take aim that counts as a simple action and resets recoil right?
I think that cover's it if i missed anything please tell me other wise i look forward to the results.