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[StS OOC] Triple Threat

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Agleaca

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« Reply #120 on: <06-29-15/2318:27> »
If its a matter of darkness wouldn't my tomographic vision work around that?
At least for identifying people on board and accurately targeting them.
Also to note observe in detail is a simple action, at least that's what i just read. is it different somewhere else?
« Last Edit: <06-29-15/2335:25> by Agleaca »

Agleaca

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« Reply #121 on: <06-29-15/2345:31> »
I'll describe my plan and you can write up what actually happens.
I would like to shoot at the cabin with a grenade launcher ranges 5-50, 50-100, 100-150, 150-500
What i like to do is move to the door, (hopefully i can see around the others if not i would try to move through the door and find a somewhat defensive location running if necessary) I would then take aim at the boat cabin area ( takeing advantage of my image magnification, smart gun, and thermographic vision), fire my grenade launcher at said cabin(gas grenade of nerostun VIII).

Failing that I would look for the highest concentration of enemies. if they are all far apart I'll aim and shoot at one (they should all still be surprise right? or is that just the first initiative pass?) if there is a group of 3 or more in say a ten meter radius of one another ( hopefully a radius that does not include us) I would fire a gas grenade so as to get the most enemies without hitting us... sorry tarren i could not if you so ask it of me and we could just take the punches.

Since i don't know all the mods that would be in place I ask that you roll for me.They are as follows.

grenade launcher, nerostun VIII 11d6 radius of effect 10m                 inhalant/contact toxin pwr 15, effect disorientation, and stun dmg
Possible modifiers range, image magnification, thermographc vision, running, taking aim. I don't know if smart gun would work for it as it is an under-barrel attachment.
If i would fail the test i would use edge to re-roll misses

Normal gun fire
14d6, -5 def, -7 arm
possible mods, running, smart gun, taking aim, concealment
as long as i take aim that counts as a simple action and resets recoil right?

I think that cover's it if i missed anything please tell me other wise i look forward to the results.
« Last Edit: <06-30-15/0002:18> by Agleaca »

Agleaca

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« Reply #122 on: <06-30-15/0124:57> »
BY the way good to hear from you again schen

schenn

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  • Divillian Lesterat
« Reply #123 on: <06-30-15/1704:53> »
Good to be back

Agleaca

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« Reply #124 on: <07-02-15/0219:12> »
well every one went quite at once

schenn

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« Reply #125 on: <07-02-15/1238:42> »
Yea I'm cool with waiting for my next IP if you're trying to figure that out.

Agleaca

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« Reply #126 on: <07-02-15/2058:00> »
nope i just posted mine... see above

VegasRigged

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« Reply #127 on: <07-04-15/1434:51> »
So I rolled your perception with modifiers from distance, fog and darkness, the last one mitigated by thermographic. You got two hits, which is enough to see the boat but not enough to pick out anything specific on it. You can try to blind-fire at something specific you suspect to be there based on the other boat in front of you, but that will be at a penalty.

Agleaca

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« Reply #128 on: <07-04-15/2100:49> »
I'm fine with that ill use an edge to to boost it by six dice then

VegasRigged

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« Reply #129 on: <07-07-15/1539:53> »
You fire your launcher at the shape in the water, the sound of breaking glass greets you, and a moment later a light comes on and you can see the boats driver scrambling to grab the grenade.

As you look on satisfied, the boat rises on a massive wave and flies towards the docks. It's going to crash and its aimed at the door where you all stands.

Also, everyone give me logic plus will, Calico, any bonus?
« Last Edit: <07-07-15/1559:33> by VegasRigged »

trv123

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« Reply #130 on: <07-07-15/1930:47> »
Just the psyche, which gives +1 to int, log and mental limit
"Speech" *Thought* <Text> ~Astral~

Agleaca

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« Reply #131 on: <07-09-15/0021:39> »

schenn

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« Reply #132 on: <07-09-15/1119:48> »
oof... 1 hit also on the Log+WP

http://orokos.com/roll/307244

9d6t5: 1 [9d6t5=1, 2, 2, 2, 5, 1, 1, 4, 3]

VegasRigged

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« Reply #133 on: <07-11-15/1433:26> »
You've all been hit with a force six Forboding spell.
Calico got three hits so minus three on all major rolls
Div and Angus are minus five
Still waiting on Tarrane
and Gespents is out of range

Tarrane is up next.

zeththeadeptork

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« Reply #134 on: <07-13-15/2359:54> »
5d6t5: 2 [5d6t5=5, 4, 2, 5, 1]
that means -4 to all actions probably, so get to fullcover And wait mostly because im unsure what else to do
"Speech" Matrix Thought Astral

 

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