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[StS OOC] EMT Extraction

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Jayde Moon

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« Reply #90 on: <08-25-15/1251:14> »
You can make 2 Simple Actions or 1 Complex Action in a given combat turn.

Readying the item is a Simple Action.
Using the Item is a Simple action.

Using your attribute Boost Ability is a Simple Action.

So you'll have to wait till then.

In other news, you gain 10 points to your initiative immediately, so you'll have another pass this round, and won't act last.

That is the end of the pass... back to the top of the pass:

21 Cherie
15 Whiskey
12 Ravener
07 Jujin
06 Raiden
06 Redline
04 KE Outside
01 KE Inside

Cherie attempts, once again, to summon a spirit.
Whiskey once again holds her action to see what might need to happen.
Ravener wants to locate a Fire Alarm... this is likely connected to the Host, you have not yet sleazed MARKs onto the Host, you cannot direct connect to any Fire Alarms.

The Host is easy to spot.  Marix Perception Tests to get any info from it (or use info you already know about it) and it's a complex action to sleaze a MARK.  Please make the roll!

While Ravener is doing this, Jujin, what is you next action?  I assume it's to use your Attribute Boost: Strength followed by Attribute Boost: Agility  If that is the case, can you roll the dice, your pools are:

Magic + Attribute Boost Rating, so that's 8 Dice Pool for Strength and 9 Dice Pool for Agility.  Your Attribute will go p by the amount of hits you get, to a maximum of 4 hits.  At the end of Hits*2 rounds, the effect will end and you will have to soak a small amount of drain.

Raiden will also be holding his action in case anyone tries anything funky.

Which brings us back to Redline, who is probably maintaining aim.  Everyone feel free to post narrative about what you are doing here, give me any dice rolls.  In approximately 24 hours I will make adjudicate anything that needs adjudicating while posting for anyone who doesn't post.
That's just like... your opinion, man.

0zee

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« Reply #91 on: <08-26-15/0053:26> »
Redline rolls 17 dice to fire a shot at one of the KE officers when the time comes, meeting her weapon's limit of 8 hits. http://orokos.com/roll/319966

Shaihulude

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« Reply #92 on: <08-26-15/0143:29> »

Jayde Moon

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« Reply #93 on: <08-26-15/1306:32> »
Easier if you type out your bbcode with the url itself inside the first set of brackets and then the text of the hits you got.

For an example, hit 'Quote' on this post and it should show you how I am writing the following:

16 hits

Also, on Orokos itself, if you use the code:

Xd6t5 <-- Roll X 6 sided dice, looking for target number 5

This will give you a hits based result instead of tallying up the dice.

This has been a quick class in bbcode and orokos dice rolling.  Carry on!
That's just like... your opinion, man.

Jayde Moon

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« Reply #94 on: <08-26-15/1331:04> »
Jujin has +2 to Strength and +2 to Agility for the next four rounds, at which point he'll need to make a Drain Roll (Body + Willpower) for each one to soak 2 and 3 Stun damage respectively.

Redline pulls the trigger.  I'm assuming, since we didn't get that far, that she's got Gel Rounds loaded for non-lethal on these beat cops?  Well, the target counts as being 'unaware' so he gets no defense.  That's 8 net hits.  12 base damage on the Remington 950, makes it 20S, AP -3.  The target goes down in a heap.  There is no silencer/suppressor on the weapon, so BOOM goes the gunshot, probably heard for quite some distance around.

Ravener got a Mark on the host.  HE may enter the host if he wishes on his next turn, which is NOW.

That will be the last action this Combat Turn and we will reroll initiative.

Let me get everyone's initiative scores!
That's just like... your opinion, man.

WillAsher

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« Reply #95 on: <08-26-15/1733:26> »
Putting Mark on Fire alarm on other side of building from team.  (15d[7]  Hit my limit at 7 hits...http://orokos.com/roll/320120).  I then trigger the fire alarm.  Note that I was in the host prior to this.   I then search the surrounding area for any KE vehicles/drones matrix icons (Matrix Perception 6d[5]  4 this  http://orokos.com/roll/320121).  If I see any I will put AR flags on them so the team can keep track of them. I will then switch to AR and get my rifle ready.  Note that I do have a silencer and am loaded with Stick and Shock.
« Last Edit: <08-26-15/1742:27> by WillAsher »

Jayde Moon

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« Reply #96 on: <08-31-15/1637:42> »
28 Cherie
22 Whiskey
17 Ravener
16 Jujin
15 Redline
13 Raiden
12 KE Officers

Cherie Directs her spirit.

Whiskey is again holding her action with Raiden.

Ravener, that Fire Alarm did go off.

The Knight Errant Officer in the parking lot starts dancing over his comatose comrade.

Jujin, I assume you're holding your action.

That brings us to Redline
That's just like... your opinion, man.

Shaihulude

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« Reply #97 on: <09-03-15/0454:15> »
hey sorry, i left my laptop at work, and i was able to grab it tonight. Do i need to roll anything?

Jayde Moon

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« Reply #98 on: <09-03-15/1525:47> »
Not just now, but you may in a moment:

Redline also holds his action.

Raiden is running along with Whiskey.  They move another 12 meters.  That leaves them with 26 meters to the door, about 9 seconds till they are out, but then another 30 meters to the ambulance.

Inside several individuals run into the room Jujin is in.  He's under the sheet, so he doesn't see who they are, right off, but boy will they be surprised when they pull the sheets off, unfortunately, so might Jujin.

So I do need Jujin to make a surprise roll, which is his Reaction + Intuition + 3 (Because he has an idea of what's about to happen.

That's a dice pool of: Reaction 4 (due to Drugs) + Intuition 3 + 3 = 10.

The threshold is 3.  If he doesn't get those 3 successes, he will lose 10 off of his initiative.  You will likely still be able to get the drop on them, but you will not get a second action this combat round.

Then if you want to make an attack, it's your Blade skill (9 + Specialization 2 = 11) + your Agility (7 + Boosted 2 = 9) + Weapon Focus Rating (2) = 22 Dice.  Also, decide if your Elemental Weapon is on and if it's Acid or Electricity (I suggest Electricity).

Once you have rolled those dice, I will give you the results and you can make a narrative post describing the actions.
That's just like... your opinion, man.

Shaihulude

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« Reply #99 on: <09-04-15/2353:47> »
reaction: reaction: 10d6 37        attack: reaction: 22d6 89 and yes, its Electric edit: sorry i forgot to change 'reaction' to attack

Jayde Moon

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« Reply #100 on: <09-05-15/0014:55> »
On Orokos, stick a t5 at the end of your dice rolls to get it to read as successes instead of tallying them, for example: 10d6t5

That said, looks like you aren't surprised.  Unfortunately for everyone else in the room, they ARE surprised.

Lacking a defense test, this makes all 9 of your hits into Net Hits, so that adds 9 to your damage.  Your Katana damage is Str + 3 which is 11.  Net Hits adds to that for a total of 20 damage.

They get to soak with Body + Armor (- your Armor Piercing, which is 3) which ends up being 5 hits.  So 15 dmg.  That pretty much murders him in any way you want to describe, so go ahead and make an IC post describing exactly what happens in the moment of the attack.  Then I'll move on to others.
That's just like... your opinion, man.

Jayde Moon

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« Reply #101 on: <09-05-15/0336:18> »
Next pass:

18 Cherie
12 Whiskey
07 Ravener
06 Jujin
05 Redline
03 Raiden
-- KE Officers

Cherie is doing whatever Cheris is doing.  Whiskey fires at Knight Errant guys inside.

Ravener and Jujin are up again.
That's just like... your opinion, man.

Shaihulude

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« Reply #102 on: <09-05-15/2326:09> »
Jujin will attempt to knock out the guard at the foot of the bed and tell the nurses to run

(if i get to attack: knock out: 22d6t5 8)
« Last Edit: <09-06-15/0105:55> by Shaihulude »

WillAsher

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« Reply #103 on: <09-06-15/0037:20> »
Ravener will try and identify any KE vehicles in the parking area (Matrix Perception 6d[5] 3 hits  http://orokos.com/roll/323317#).  He will then switch to AR and ready his rifle to provide covering fire.

Jayde Moon

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« Reply #104 on: <09-07-15/1325:55> »
@ Shai

A 'knock out' attack doesn't exist with a sword.  However, you can make a 'called shot' to 'split' the damage between 'physical and stun'.  So you do at the -4 penalty to making this particular called shot.  I just knocked off the last 4 dice of the roll, so that took away 3 of your Hits, leaving you with 5.  He still cannot defend as he was surprised and won't get a defense roll until he acts.  So you do 16 Damage -3 AP.  He soaks 5, so takes 11 damage, split between physical and stun, 5 and 6 respectively.  He gets knocked to the ground, hard to say if he'll stay there.

You can make your IC post reflecting the above.


@ Will

It's hard to do, mostly because vehicles that aren't on aren't broadcasting and even if they are, the parking lot has a lot of cars.  You'd actually be better off meat world percepting.


@ All

At this point, I'll take initiative rolls again.
That's just like... your opinion, man.

 

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