You can make 2 Simple Actions or 1 Complex Action in a given combat turn.
Readying the item is a Simple Action.
Using the Item is a Simple action.
Using your attribute Boost Ability is a Simple Action.
So you'll have to wait till then.
In other news, you gain 10 points to your initiative immediately, so you'll have another pass this round, and won't act last.
That is the end of the pass... back to the top of the pass:
21 Cherie
15 Whiskey
12 Ravener
07 Jujin
06 Raiden
06 Redline
04 KE Outside
01 KE Inside
Cherie attempts, once again, to summon a spirit.
Whiskey once again holds her action to see what might need to happen.
Ravener wants to locate a Fire Alarm... this is likely connected to the Host, you have not yet sleazed MARKs onto the Host, you cannot direct connect to any Fire Alarms.
The Host is easy to spot. Marix Perception Tests to get any info from it (or use info you already know about it) and it's a complex action to sleaze a MARK. Please make the roll!
While Ravener is doing this, Jujin, what is you next action? I assume it's to use your Attribute Boost: Strength followed by Attribute Boost: Agility If that is the case, can you roll the dice, your pools are:
Magic + Attribute Boost Rating, so that's 8 Dice Pool for Strength and 9 Dice Pool for Agility. Your Attribute will go p by the amount of hits you get, to a maximum of 4 hits. At the end of Hits*2 rounds, the effect will end and you will have to soak a small amount of drain.
Raiden will also be holding his action in case anyone tries anything funky.
Which brings us back to Redline, who is probably maintaining aim. Everyone feel free to post narrative about what you are doing here, give me any dice rolls. In approximately 24 hours I will make adjudicate anything that needs adjudicating while posting for anyone who doesn't post.