NEWS

[StS IC] Triple Threat

  • 179 Replies
  • 39931 Views

zeththeadeptork

  • *
  • Chummer
  • **
  • Posts: 204
« Reply #90 on: <05-21-15/1823:39> »
Terrane nodding his head"im all for non-lethal force I can do either very easily either way i have stick and shock for my pistol. Also im not sneaky in the least but i notice things  He shrugs "so subtly isn't my strong suit chummers.
"Speech" Matrix Thought Astral

Agleaca

  • *
  • Chummer
  • **
  • Posts: 147
« Reply #91 on: <05-22-15/0650:53> »
"I like the plan, its simple with the least amount of contact."He pauses to think about his part.  "The only problem I see is the vehicles, and i don't think we should use explosive. If I do were opening this up to higher scrutiny from the cops. Also there's collateral damage to consider, infrastructure and lives. I have 4 cans of rating 10 foam explosive. It doesn't sound like much but if used right could probably level one of those buildings. We might accomplish the same effect with two semis and an ally.  Wait for our truck to pass and them ram one into the lead vehicle and trap the rest by capping off the other end. It gets tricky if a vehicle is in front of the the truck, and we would need get away vehicles for the drivers."

He pauses and thinks about it more. "We probably could do that hear though. Steal the truck and use something else to trap them inside the yard. Then run away while they work it out. I could steal a truck to place in front of the gate and then blow the cab insuring it never drives again. If your dead set about driving into the barrens though I could do one last thing, but you probably wont like it. Right now if nobody is in the cars I could slip up to them  and spray the foam up under their carriages by a tire, or hell the gas tank. Then when we steel the truck I detonate the cars rendering them useless or we let them chase. In transit I can blow the charges bring them to an immediate and most likely lethal stop. The problem is each can of explosive cost a grand, and it will most likely kill some of the triads."

"Unlike Terrane here, I'm afraid I have no non-lethal solution. Nuero-stun is as close as I come and it would likely kill them. I could probably get in there without them noticing. If that's of any use."
« Last Edit: <05-22-15/1716:43> by Agleaca »

trv123

  • *
  • Chummer
  • **
  • Posts: 205
« Reply #92 on: <05-22-15/0842:07> »
"As much as I like the idea of routing the truck to an ambush site of our choosing, it occurs to me that while Divillian might be able to convince the driver to take the load to a new spot, what about his escorts? And how do we know that it's all going to be on the same truck?  Also, an ambush requires us to be at the ambush site in advance, which makes Gespent's hack job a make-or-break thing, since we'll be elsewhere and therefore unable to stop them from leaving if the hack fails.

If anybody has good answers for these, then I like the reroute and ambush plan. Otherwise, I think we should do it here.
"Speech" *Thought* <Text> ~Astral~

schenn

  • *
  • Chummer
  • **
  • Posts: 150
  • Divillian Lesterat
« Reply #93 on: <05-22-15/1312:02> »
"I'm mostly interested in taking the delivery truck as is, since none of us have a vehicle capable of hauling how-ever-many pounds of goods it's going to be carrying. The demolitions was just a thought on how we could potentially eliminate the escorts without a full-on firefight. I see what you're saying Calico, before we take another step, we need to know what Herr Gespent can find inside pertaining to the upcoming delivery. Than we can finalize our plan of attack. Personally, I don't feel like getting shot trying to storm a castle when all we need are the horses in the stable.

trv123

  • *
  • Chummer
  • **
  • Posts: 205
« Reply #94 on: <05-22-15/1407:18> »
Calico nods to Divillian. "Agreed." She then finds a comfortable place to sit, knowing that they might be waiting a good while for Gespent's report. She decides to pass the time by once more scanning the target area for astral points of interest.
"Speech" *Thought* <Text> ~Astral~

Agleaca

  • *
  • Chummer
  • **
  • Posts: 147
« Reply #95 on: <05-22-15/1712:20> »
"I agree that we need a truck, and the easiest is theirs. We will need to disable any type of tracker in it as well, other wise they'll follow it straight to Mr. Johnson. We are surrounded by other trucks however so that's not as big a concern to me as the triads walking around in there right now. heck they might be loading a truck inside as we speak. Can't be certain until we get eyes on. I wonder if the boats even here yet?"
« Last Edit: <05-22-15/1714:51> by Agleaca »

zeththeadeptork

  • *
  • Chummer
  • **
  • Posts: 204
« Reply #96 on: <05-25-15/0936:41> »
Pointing towards the sports cars"do you think they are running three separate vehicles to make this much harder? I mean they look fast so if someone were to want to steal them they have more chances to get away quickly. I know my scorpion won't keep up.just my thoughts."shrugging slightly
"Speech" Matrix Thought Astral

Agleaca

  • *
  • Chummer
  • **
  • Posts: 147
« Reply #97 on: <05-25-15/1413:12> »
"Its possible they would want to use the cars and their just waiting on the boat to load them up."
« Last Edit: <05-25-15/1427:47> by Agleaca »

zeththeadeptork

  • *
  • Chummer
  • **
  • Posts: 204
« Reply #98 on: <05-27-15/2142:47> »
"How about we have someone go sneak up do a few drops of the foam explosive on the wheels as insurance."
"Speech" Matrix Thought Astral

Agleaca

  • *
  • Chummer
  • **
  • Posts: 147
« Reply #99 on: <05-27-15/2231:33> »
Angus nods "Your right we should take this time to learn as much as we can" He loads a magazine into Lilith and a clip of Neuro-Stun Into the grenade launcher. "Calico see if you can find a way in and have a peak on the inside. I'll try" He visibly shudders a little"to get up on the roof to see if there are any ways in from there." Angus moves forward staying in the shadows and waiting for any moments to enter unseen. Once in he moves to the outside wall of the ware house, put on his climbing gloves, fires his grappling hook at anything that looks like it will hold his weight. He then climbs up to the roof and looks for any sky lights to peer down through. Barring that he examines the water access for possible routes of entree.
« Last Edit: <05-28-15/1812:13> by Agleaca »

VegasRigged

  • *
  • Omae
  • ***
  • Posts: 472
« Reply #100 on: <05-28-15/0014:15> »
Your Decker comes out of VR and informs you that the area is light on recording equipment, the only cameras being external and routing to a terminal inside. Three silent commlinks were found, but their might be more. One was the person setting up the deal, his last messages indicated that two boats are on their way. Eta, three to five minutes for the first one, second unclear.

trv123

  • *
  • Chummer
  • **
  • Posts: 205
« Reply #101 on: <05-28-15/0836:40> »
Time to have a little peek, she thinks. Walking over to Divillian, she begins taking off her fanny pack, zipping her bracelet inside after taking over the spell it was sustaining and handing it to him. "Grab my clothes, will ya?"  she asks, a smile her only response to his confused look as she gathers the magical energy required to change into a sparrow, and shifts, climbing carefully out of the puddle of clothes that covers her after her transformation.

Taking flight, she first glides closer to the three sports cars, checking to see if they are occupied, and listening to get the gist of the conversation if they are. Then, she circles the warehouse, looking for open windows, skylights, or any other openings more than a couple inches wide.

F5 shapechange
« Last Edit: <05-28-15/1138:21> by trv123 »
"Speech" *Thought* <Text> ~Astral~

VegasRigged

  • *
  • Omae
  • ***
  • Posts: 472
« Reply #102 on: <05-28-15/2156:04> »
The cars are still impenetrable to sight, their tinted windows closed tight and engines off. The two guards converse idly about women and seem at ease.

The building itself backs up to the water completely, a pair of ramps extend into the water where boats can be hauled into dock, and flying up one of them might yield entry into the building proper. You also note three feet of clearance between ground level and the water below, supported by a series of aging struts that, if caution were used, might support a Metahuman. Otherwise the structure is sealed against the cold and damp.

trv123

  • *
  • Chummer
  • **
  • Posts: 205
« Reply #103 on: <05-29-15/0753:37> »
She glides out over the water, shifting to astral perception and flying by (perpendicular to) where she imagines the entry should be. Quickly scanning for mages, spirits, wards, or anything else astrally notable as she flits by the entryway, she then ...

[finding no threats] circles around and flies into and up inside the building, seeking a high perch inside.

[seeing anything which might risk exposing her] circles around for one more pass to assess the situation with normal vision, then streaks back to the group to report her findings.
"Speech" *Thought* <Text> ~Astral~

VegasRigged

  • *
  • Omae
  • ***
  • Posts: 472
« Reply #104 on: <05-30-15/1215:29> »
Assensing reveals a water spirit resting a ways out from the building, he isn's paying much mind to you.

Inside you note five men with smgs talking and playing AR cards inside the warehouse. Theirs also a small internal office with tinted windows, so your unable to see if anyone is there. Two moving trucks are backed up to the two dry dock ramps.

Your able to perch on the exposed steel beams that support the high ceiling.

 

SMF spam blocked by CleanTalk