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[5e OOC] Tabula Rasa, Chapter IV

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rednblack

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« Reply #540 on: <10-22-15/1100:17> »
@Poindexter, my understanding is that since spirit Doc, Chino, and Ohanzee are Manifested but not Materialized, that there's no use in shooting them in the face.  I could be wrong about that, however.
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Tecumseh

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« Reply #541 on: <10-22-15/1110:07> »
Someone should point that out ICly. Chino could.

I am hoping for IC posts from rednblack and Malevolence before continuing, hopefully today.


rednblack

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« Reply #542 on: <10-22-15/1125:50> »
Chino is activating his foci. 
« Last Edit: <10-22-15/1429:33> by rednblack »
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Malevolence

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« Reply #543 on: <10-22-15/1352:17> »
Composure [Willpower 6 + Charisma 6]: 12d6t5 5
Seems relevant. And Ohanzee rocks it. Probably the last good roll he'll get this game...
What do I know about free spirits [Magical Threats 3 + Logic 3]: 6d6t5 3
Hmm, also not bad. So, is that enough to remember that spirits can not summon? I'm going to assume yes for my IC, but it'll take some time to write as I have to squeeze it in while I multitask at work, so if you let me know otherwise in the next couple hours I can probably still work it in.
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Tecumseh

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« Reply #544 on: <10-22-15/1407:29> »
Free Spirits aren't necessarily threats, per se, but Ohanzee knows that Inhabitation is definitely on the sinister side of the scale.

Ohanzee remembers:

1) Spirits cannot summon.
2) Spirits have one of three powers: Materialization, Possession, or Inhabitation. Ohanzee is probably smart enough to figure that if one of these is an Inhabitation spirit then they might all be. That might just be what the obelisk creates.
3) Inhabitation rarely ends well for the vessel. Possession is more of a partnership, especially with Channeling, but Inhabitation is more like a takeover.

I won't IC post until later in the afternoon, so you should have 5-6 hours to piece something together.

Malevolence

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« Reply #545 on: <10-22-15/1952:24> »
I'm not going to have enough time to put together a good post, so I'm putting up a rough draft (that'll probably be the final), which I hope doesn't absolutely torpedo us.
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Tecumseh

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« Reply #546 on: <10-22-15/2124:52> »
Cannon is still 10+ minutes out. Realistically, you're not going to be able to stall them that long.

I'm not hearing anyone super-interested in their proposal, or offering any counter-proposals. That's fine. Chino activiating his foci is provocative and these guys aren't exactly patient to begin with. Unless someone thinks they can defuse the situation then it's probably time to move on to FESTIVITIES!

Everyone roll Initiative. ICly, I'll give it until the end of the rolling to see if any new proposals emerge.

Poindexter

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« Reply #547 on: <10-22-15/2130:09> »
Sam would have moved his target to the Van and swapped out the pioneer for the xm30. If he's got time, he'll load up a frag.

But it doesn't look like there IS time...

IRL, Bout to get on a tiny plane with propellers in the pouring rain. Post when I get settled in, unless I meet a grisly demise right here. If that should happen, I'd recommend SgtBoomCloud to finish me off. He/She is really good at adapting to quick situations.

WISH ME LUCK FUCKERS!!!!

See yall on in valhalla, riding shiny and chrome.
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Malevolence

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« Reply #548 on: <10-22-15/2335:26> »
Ohanzee was trying to get them to tell how to use the obelisk to become a free spirit, not explain the preparation ritual for inhabitation.


If there's time before combat (and Ohanzee will try to stall) he'd like to command Bear to prioritize Ohanzee' first, followed by the occupants of the van, but only once the fight starts. It just saves him an action once things start.


But, since you asked...
Initiative: 3d6+11 16
Ah, the crappy rolls were waiting for combat to start.
Spirit Initiative: 2d6+14 22
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Poindexter

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« Reply #549 on: <10-23-15/0901:41> »
Flight got cancelled.
Trying again in a few minutes.
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rednblack

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« Reply #550 on: <10-23-15/1159:02> »
A couple questions, Tec:

1. How far away is Ace from the meat bodies?  The van?

2. So laser weapons don't give any recoil.  Do they make any noise?  Science tells me "no," but science also says handheld lasers are unworkable.

3. I'd like to make a Perception Test for Ace to tell if he thinks his position has been compromised.  Specifically, does anyone look like they're intentionally not looking in his direction, etc.  Perception + Specifically Looking: 12d6t5 5

Answers to the above could potentially affect Ace's Initiative. 

@All, anybody have any IC knowledge about what would happen to these spirits if they're Disrupted? 

From the Force of Spirit Sam, it does look possible that the Spirits are Essence + 1 = Force [6].  I hope so, cause I really don't want to see a Force 8-9 Katsina Spirit coming around to frag with us.

Chino's Initiative: Initiative: 10+2d6 18

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Zweiblumen

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« Reply #551 on: <10-23-15/1240:21> »
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Tecumseh

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« Reply #552 on: <10-23-15/1457:36> »
@Poindexter Switching to the XM30 is easy enough. As for the frag grenades, the grenade launcher in the XM30 is loaded via clip. Sam could remove the clip of flash-bangs and load the partial-clip he has of frag grenades (2 remaining), but he wouldn't have enough time to, say, remove the first two flash-bangs from that clip, replace them with frag grenades, and then reload the mixed clip.

@Malevolence Either that's not how they understood the question or they answered evasively. Ohanzee's Initiative is modified to 8 due to Combat Paralysis. But, yes, a particularly lamentable initiative roll. Since commanding Bear is only a Simple Action, and can be done mentally, then Ohanzee certainly has time to issue instructions prior to the action starting.

@rednblack
1. Ace is about 20 meters from the men on the left flank. He's about 20 meters from the Rozkhi (in a different direction). He's 14 meters from the van. I'll try to get a map up next.

2. My initial reaction was "lasers go pew pew!" But, more to your point, the question then becomes "do these weapons actually shooting lasers or plasma?" Plasma is more realistic but the fluff does say "concentrated beam of light". The former would certainly make noise because a rapidly expanding ball of plasma would cause the air to be compressed in a shockwave. But if it's a laser, then it's silent.

However, if it's a laser then it's also incredibly bright and obvious, especially in an intensely dark setting such as the one we have here. So, if the question you're really asking is "Can I fire and remain concealed?" the answer is no. If it's plasma, there will be a sound (and probably a flash). If it's a laser, then there's a giant beam of light burning holes in people. In both cases it will call attention to Ace's position.

3. Let's back up and make a Sneaking test for Ace to see how well he hid: Agility 9 + Sneaking 3: 12d6t5 4 hits

Now, some Perception tests for the goons. They won't benefit from thermographics due to Ace's snow+space blanket combo.
Smaller goon: 0 hits, he's busy focusing on the meet
Bigger goon (troll): 1 hit, a glance in Ace's direction, but Ace is pretty sure he wasn't spotted

Regarding the IC question of what would happen to these spirits if they're disrupted, the answer is a qualified yes. There's a lot of "in theory, it works this way," but given the nature of the free spirits (the obelisk) who knows if theory applies or not.

Katsina initiative: Initiative: 3d6+14 26, yee haw

Did I miss anything? I'll try to do a map after I get back from lunch.

Malevolence

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« Reply #553 on: <10-23-15/1533:56> »
I'll see if I can't get an IC up before the shooting starts, but Ohanzee would like to be prepared to counterspell (Ohanzee' shouldn't be able to do much from astral space, but ya never know), make sure he is not astrally perceiving (he's got all the information from that that he can and now it is just a liability) and tell bear to start kickin' ass once the shooting starts, but he'll let bear choose his own targets.
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Zweiblumen

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« Reply #554 on: <10-23-15/1708:03> »
OOCly I'm torn between having Doc take out the Decker or the Rigger first.  Most of our gear is not horribly susceptible to matrix attacks, especially those that will involve dealing with the Free spirits (Chino and possibly Katsina don't really have any gear other than comms which will suck, but not as much as a gas grenade from a drone).  That said, as soon as I come out of hiding, the decker is going to start attacking me :/

That said, it's actually easier for me to attack the decker than the rigger.... Yeah, I'll target him first.  Once the decker is gone it's just a matter of time before I get the rigger.

Glad we had this little chat.

Can I tell if the Decker is in VR or AR?
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