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[5e OOC] Tabula Rasa, Chapter IV

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Malevolence

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« Reply #705 on: <11-05-15/1618:59> »
Correction to Doc's assumptions - the deck and the RCC are offline. The decker and rigger, if still conscious, are capable of going online if they have a commlink. This is particularly relevant for the rigger, who is probably wirelessly controlling the van at the moment.
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Tecumseh

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« Reply #706 on: <11-05-15/1750:38> »
Such smart players. Malevolence refreshes +1 Edge. Doc, being the genius that he is, will likely come to the same conclusion.

17 - Doc communicating

16 - the man dancing with Bear

The man backpedals toward the snowmobile he rode in on, seemingly in retreat. While he packpedals he fires a burst at Bear.

Free: Run backwards
Simple: Take Aim
Simple: Full-auto burst

Covering fire: 3 hits, well that's not very good. I suppose i should subtract some hits for him being in melee combat too. Subtracting 0 hits. So still 3.

Bear has to dodge 3 hits, -5 due to burst. Again, this is stick-n-shock, base DV 9S(e) -5AP.

Next
Dodge/Soak from Bear
Bear @ 15
Ohanzee @ 15
Doc's Agent @ 14 (Zweiblumen I can roll for this if it's too much for you to get to)
IC post for Doc
IC post for Bear + Ohanzee

Malevolence

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« Reply #707 on: <11-05-15/1946:15> »

That Edge will come in handy!

Bear Dodge [Reaction 7 + Intuition 7 - FA Burst 5]: 9d6t5 3
Dammit!
Bear Soak [Body 9 + Armor 14 - AP 5]: 18d6t5 7
Add in the 5 points of auto-soak and he's taking 0.


Bear claw to the FACE (again) [Agility 7 + Unarmed 7]: 14d6t5 2
Mmm, bearclaws... Crap! I got distracted and missed again. Man, Bear is totally whiffing on this guy. I should probably switch to Fear, though that'd be a tough sell after so many misses.


Ohanzee's gonna take cover, then spend his other simple action trying to shed his run penalty.



Status:
Stun: 9/11
Phys: 0/10
Wound Mod: -3
Edge: 1/3
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Tecumseh

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« Reply #708 on: <11-05-15/2011:06> »
So no action for the other Simple? You could Observe in Detail or comm the team or something similar and achieve the same thing.

Malevolence

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« Reply #709 on: <11-05-15/2041:13> »
Observe in detail sounds good. I'm a little surprised that Cannon hasn't sent advance scouts that are already present. Also, while we are distracted, I fear Bad Things™ happening to the artifact - now left largely unattended. Though, from a metagaming PoV, the current situation is more than enough challenge on its own.


Observe in detail [Intuition 4 + Perception 3 + Visual 2]: 9d6t5 5
Very nice!


I'll hold my Free action to comm the team if I see anything.
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Tecumseh

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« Reply #710 on: <11-05-15/2056:10> »
Ohanzee needs to drop a few dice due to wound modifiers: Wound modifiers (-3): 3d6t5 0 hits, lucky you: still 5 hits

With 5 hits, Ohanzee gets a clear sense of what's happening on the battlefield. We can say that he knows what Malevolence knows OOCly (who's up, who's down), with the exception of what's tormenting Sam. Ohanzee might be able to deduce that Sam, flailing about at nothing, is being tormented on the astral, but of course Ohanzee can't see Doc Hack.

Ohanzee also notices that there's one roto-drone crashing to earth while the other one is bobbing in place, doing nothing but hovering. The one that's hovering has a tiny green light that's blinking.

Dodging Bear: 6 hits

The man seems to realize that he can't hurt Bear, at least not easily. He seems to be withdrawing. Bear could use Fear but it might be a bit redundant (other than to get the guy to stop firing at Bear, although the flip side is that he's burning through ammo).



14 - Doc's Agent

Given Zweiblumen's previous post, I'm going to presume that Doc's Agent continues on its Matrix Perception quest. That can get rolled when Zweiblumen has a chance. In the meantime, we'll move forward.



9 - Smaller guy left flank (taking cover from Ace behind the snowmobile)

While crouching behind the snowmobile, this guy is going to start it while simultaneously pushing it back until the engine catches. (It has an electric start, so it will start quickly.) While most modern snowmobiles do not go in reverse, the futuristic snowmobiles of Shadowrun do.

This guy is about 7 meters from Chino. Chino's running rate is about 3 per turn. If he uses Kick he gets +1 Reach and if he uses Flying Kick I'll give him another meter of range.

The rules are contradictory on whether Chino can delay his Complex action from IP2 to IP3. One line says sure; a few lines later is says deduct 10 from initiative if the player tries to do that (which is functionally the same as not acting at all). In an effort to smooth out some of the absurdities of turn-based combat, I will say that Chino can spend a Free Action running during IP2 and then attack during IP3, if he so chooses. (In other words, he can attack in the 3rd second of the pass; he's not forced to attack in the 2nd second.)



6 - Doc Hack continues his assault on Sam

Astral combat: 3 hits

Sam only has 3 dice to dodge due to his -1 penalty. He gets 6 Willpower + 2 mentor spirit to soak 4P + net hits. Sam didn't roll the mentor spirit dice for the last pass with Doc Hack so roll 2 more and subtract any hits from Sam's Physical damage.

Next
14 - Doc's Agent
5 - Chino
5 - Sam (if still conscious)
IC for Doc + Agent
IC for Ohanzee + Bear
IC for Chino
IC for Sam
IC from Tecumseh to wrap up CT2 IP2

Poindexter

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« Reply #711 on: <11-05-15/2106:05> »
6 - Doc Hack continues his assault on Sam

Astral combat: 3 hits

Sam only has 3 dice to dodge due to his -1 penalty. He gets 6 Willpower + 2 mentor spirit to soak 4P + net hits. Sam didn't roll the mentor spirit dice for the last pass with Doc Hack so roll 2 more and subtract any hits from Sam's Physical damage.

Ugh. Not feeling good about this.
astral defense: 3d6t5 0
aaaaaaaaaaaaand thats a crit glitch. What else did I think would happen here?

Soak 7P: 8d6t5 1
Of course that would be next and...

bear whoops: 2d6t5 0
Cause why not, right?

Saving my last edge to burn to keep Sam alive

I've been fucked this whole fight.

« Last Edit: <11-05-15/2110:01> by Poindexter »
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Malevolence

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« Reply #712 on: <11-05-15/2259:17> »
With 5 hits, Ohanzee gets a clear sense of what's happening on the battlefield. We can say that he knows what Malevolence knows OOCly (who's up, who's down), with the exception of what's tormenting Sam. Ohanzee might be able to deduce that Sam, flailing about at nothing, is being tormented on the astral, but of course Ohanzee can't see Doc Hack.
Ohanzee is astrally perceiving. I was going to turn it off before the fight started, but changed my mind. I think that was key to O' deciding to try chasing me down.



Ohanzee also notices that there's one roto-drone crashing to earth while the other one is bobbing in place, doing nothing but hovering. The one that's hovering has a tiny green light that's blinking.
Recording, most likely, though probably transmitting the action elsewhere. I Wonder if it belongs to the rigger or to Cannon.


Speaking of drones, what have ours picked up thus far?


Also, from the astral, has Rozkhi's spirit departed yet, or is it still clinging to the dying troll body?


If I don't notice anything special in the Astral, I'll point out the hovering drone with my free action. I'll need a location I can communicate in 4 words or less.
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Tecumseh

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« Reply #713 on: <11-06-15/0057:33> »
@Poindexter Since the start of combat, Sam has rolled 121 hits on 374 dice, for 32.3%. (I'm only counting rolls that Poindexter has made; I am not including rolls I have made on his behalf.) It's only 4 hits less than what a 1/3rd average would predict. Granted, Sam would probably like to have those 4 hits for his soak roll right now, which is where most of them are missing from. That is a sour string of luck at the end.

So, Sam has crit glitched a defense roll, then punted a few soak rolls. Doc Hack does 6P. Combined with Sam's 6S and 10P makes for 6S and 16P. Because he's berserk, Sam's condition monitor goes to 14 boxes. Sam is now 2 boxes into overflow. Sam needs to be stabilized within the next 10 minutes or so, presuming he doesn't take any additional damage.

@Malevolence Astral perception makes it harder to regularly perceive in the mundane world. Modifier: Astral perceiving: 2d6t5 1 hit. That leaves Ohanzee with 4 hits still. That's still enough hits to make most of the observations already mentioned.

The Physical Barrier spell also acts as a modifier to astral perception. We'll roll astral perception separately for Ohanzee, since he's still perceiving. Astral perception: Intuition 4 + Assensing 4 + Spec 2 - Wounds 3 - Physical Barrier 4: 3d6t5 0 hits

Ohanzee can tell that Doc Hack is over by Sam. He can also see that the spirit of Rozkhi is still clinging to the inhabited body. Beyond that, he can't discern much. Whether Ohanzee considers Doc Hack attacking Sam to be special is up to him.

Checking the team's drones, there are no indications that there is anyone else in the vicinity. The call to Cannon came just a minute or two before Rozkhi and friends showed up. If Cannon was in Rifle at the time, that wouldn't be enough time for any physical advance scouts to arrive, be they drones or other reconnaissance. Ohanzee hasn't noticed any spotter spirits or watchers or anything like that, but logic suggests they will be coming soon.

Next
14 - Doc's Agent
5 - Chino
IC for Doc + Agent
IC for Ohanzee + Bear
IC for Chino
IC from Tecumseh to wrap up CT2 IP2

Poindexter

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« Reply #714 on: <11-06-15/0105:00> »
Nah, what REALLY killed me was missing all those dodge rolls by 1. I did that at least twice, maybe more.

Eh, it is as it is. Luckily, I happen to be surrounded by some skilled healers and doctors...


« Last Edit: <11-06-15/0115:03> by Poindexter »
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rednblack

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« Reply #715 on: <11-06-15/1110:41> »
Chino will:
Free: Run
Complex: Flying Kick.

I'll wait to roll until next pass, unless you'd like it now.  I'll likewise defer my IC post until Chino makes contact, or does something other than take four steps.
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Zweiblumen

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« Reply #716 on: <11-06-15/1158:08> »
Correction to Doc's assumptions - the deck and the RCC are offline. The decker and rigger, if still conscious, are capable of going online if they have a commlink. This is particularly relevant for the rigger, who is probably wirelessly controlling the van at the moment.

I was thinking it was more likely he was using a direct connect than a wireless connection as his RCC is fried.  He may have a backup comlink (my agent should find him soon enough).  With wireless he'd need to be online and risk me dumping him again.
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Malevolence

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« Reply #717 on: <11-06-15/1254:28> »
True, but to direct connect, he'd have to move to the front of the van and risk a grenade to the face. That's probably his next step if he's still conscious after you dump him again, but he's probably hoping he can turn this bucket around and get a few meters before that happens, at which point it'd be safer to sit in the front seat and switch to DC. He also has the option of engaging the auto-pilot, though the van has to remain wireless on for that, so it's unlikely he'll go that route.


Actually, it occurs to me that as a rigger, he likely has a Control Rig, so he may not need a commlink. The wording is a little indirect, but it has the DC cable and a sim module "so  you can use it for DNI with other devices", but it doesn't explicitly make the claim that it allows wireless connections to other devices sans commlink, though I don't see why it wouldn't. You are forming your persona on the vehicle, so you don't need the commlink for the persona. Indeed, you may not find a device for him since his persona would form on the Bulldog and the CR (or commlink) would be subsumed into the persona.


Quick question since I don't remember what happened to it - is the falling drone falling because it got shot down, bricked, or just because the rigger got dumped? If a couple marks and a control device could get it flying again for team Purple, it'd be a handy thing. Of course, the one that's still flying might be the better bet.


Anyway, I'll get my IC up by this evening. Work is shaping up to be hellish.
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Zweiblumen

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« Reply #718 on: <11-06-15/1309:32> »
Actually, it occurs to me that as a rigger, he likely has a Control Rig, so he may not need a commlink. The wording is a little indirect, but it has the DC cable and a sim module "so  you can use it for DNI with other devices", but it doesn't explicitly make the claim that it allows wireless connections to other devices sans commlink, though I don't see why it wouldn't. You are forming your persona on the vehicle, so you don't need the commlink for the persona. Indeed, you may not find a device for him since his persona would form on the Bulldog and the CR (or commlink) would be subsumed into the persona.
Yeah, I was more thinking along these lines.  He'd have the RCC DC'd to the van while he was in it.  When his RCC got bricked he would just move the cable from his RCC to his Control Rig and is doing it that way.  Doc is gonna look for the van/rigger icon after he sends everyone a message because you can only do one thing in a round in the Matrix since almost everything is a complex action.
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Quick question since I don't remember what happened to it - is the falling drone falling because it got shot down, bricked, or just because the rigger got dumped? If a couple marks and a control device could get it flying again for team Purple, it'd be a handy thing. Of course, the one that's still flying might be the better bet.

Pretty sure the floating drone is the one the rigger was jumped into when Doc smacked him outta the matrix.  Can't prove it.  AFAIK the falling one is from Sam shooting it outta the sky.

Once the van is stopped Doc will probably snag the drone as that's an easy way to get more guns on our side.
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Tecumseh

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« Reply #719 on: <11-06-15/1625:54> »
Remember also that Chino pointed out that the windows of the Bulldog are armored. That suggests that the van is not your typical off-the-lot model and may have additional modifications that make it unique.

14 - Doc's Agent

Matrix Perception: Rating x2 = 12 + VR 2 - Noise 5 + SS 2 = 11: 11d6t5 5 hits

The agent finds:
1) a Transys Avalon on the right flank (closer to Sam)
2) an Ares Alpha slaved to #1
3) Wired Reflexes II slaved to #1
4) Reaction Enhancers III slaved to #
5) Cybereyes R2 slaved to #1

5 - Chino begins his attack. @rednblack, go ahead and roll it now. I'll roll the defense and resolve it when it's Chino's turn in IP3. We can wait and do the IC then too.

Next
IC for Doc + Agent
IC for Ohanzee + Bear
IC from Tecumseh to wrap up CT2 IP2
rolling Chino's attack

CT2 IP3
9 - Katsina
7 - Doc
6 - Ace

I'm going to wait on declaring and rolling for Katsina until Doc and Ohanzee have their IC communications posted.

 

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