Back in the saddle for the moment, but I'll have spotty computer access again today as I'll be at the dentist most of the afternoon.
1) Katsina needs to dispell the Physical Barrier so that Ohanzee can get his stim patch. Hmm, I wonder if her mentor spirit bonus would apply to this. I'll leave it out for now.
Katsina dispelling:
Magic 7 + Counterspelling 6:
13d6t5 6 hitsSpell resisting:
Force 4 + Magic/Potency 7:
11d6t5 4 hits, spell is down
Soaking 3 drain:
Willpower 6 + Intuition 8:
14d6t5 2 hits, oh for for the love of ----! Katsina is now at
3S + 1P, and has a -1 modifier.
2) Ohanzee gets his stim patch and so stays awake. Bear departs, Diamondback arrives.
3) Katsina goes to Sam, reports his status. Doc recommends using a trauma patch, as they almost always stabilize patients as long as the patch has wireless access. Unfortunately, the wireless bonus doesn't apply in this case because the online databases have no f'n clue what to do with an Infected troll who is loaded up with cyberware and bioware who has suffered massive amounts of damage from astral combat. That case just isn't in the books.
Sam still gets a stabilization roll though:
Body 10 + Katsina's Logic 5 - Awakened 2 - Implants 2:
11d6t5 3 hits,
Sam is stabilized!! barely
4) Searching the snowmobiles produces two medkits: a rating 6 medkit from one snowmobile and a rating 3 medkit from the other.
5) Healing via medkit. The logical thing to do here would be for Katsina to work on herself first to eliminate her wound modifier. The question is whether a medkit would do anything for a vampire, given their immunity to toxins. Toxins aren't technically drugs but it seems dubious at best so I'll say no, she's out of luck. She's going to take care of the others first because she's worried about Sam's acidic secretions melting the medkit or otherwise depleting it.
a) Healing Ohanzee:
Logic 5 - Default 1 + Medkit 6 - Wounds 1 - Conditions 2 - Awakened 2:
9d6t5 6 hits minus
Too many dice:
3d6t5 0 hits = 6 hits, holy balls, you're welcome (see below for more)
b) Healing Ace:
Logic 5 - Default 1 + Medkit 6 - Wounds 1 - Conditions 2 - Implants 1:
7d6t5 2 hits, near glitch but not
c) Healing Chino:
Logic 5 - Default 1 + Medkit 6 - Wounds 1 - Conditions 2 - Awakened 2:
6d6t5 1 hit, another near glitch but not
d) Healing Sam:
Logic 5 - Default 1 + Medkit 6 - Wounds 1 - Conditions 2 - Awakened 2 - Implants 2:
5d6t5 0 hits, tough patient, that one. The medkit doesn't know what the hell to do with Sam's physiology and promptly crashes.
I'll say Doc can help via teamwork, although the Noise will interfere.
Logic 9 + Biotech 5 - Noise 2:
4#12d6t5 7 hits 6 hits 3 hits 5 hits, good God, that's some rolling
Rerolling:
a)
Extra hits for Ohanzee:
7d6t5 2 hits, now
8 total
b)
Extra hits for Ace:
6d6t5 2 hits, now
4 total
c)
Extra hits for Chino:
3d6t5 1 hit, now
2 total
d)
Extra hits for Sam:
5d6t5 1 hit, now
1 total
6) Healing via magic
Given that Ohanzee feels like he just had a shower, a hot cup of coffee, and 15 uninterrupted minutes with the simsense star Tina Taggert, Katsina thinks that he should do Sam's healing rather than trying her preparation.
7) Prisoners are secured. I should say that you don't have any microwire because you shipped it off with Doc, but there's enough around to harvest from the traps you planted earlier (although you'll have to race to collect it). You have:
a) Yuri, an ork with two cyberarms who claims to be a friend of Chino
b) Dmitri, the human drone rigger, who has suffered dumpshock but who survived the grenade because he was in a rigger cocoon in the back of the van. He also claims to know Chino and Ohanzee.
c) Dale, the human decker, who has suffered dumpshock but who survived the grenade because he's wearing some serious heavy body armor. He claims to be hired help.
d) María José, the Aztlaner elf who surrendered to Bear. She claims to be hired help.
Per Ace's instructions, the prisoners are stripped of electronics and weapons and secured in the Bulldog surrounded by a merry wreath of mini-grenades. Yuri and Dmitri will protest that they are friends of Chino and Ohanzee and were just trying to help their friends and certainly didn't intend to kill anybody. Dale and María José say that they are neutrals hired for the occasion and will be happy to be quiet and obedient if it improves their odds of leaving alive.
8) You find lots of assault rifle and SMG ammo but it's all stick-n-shock and gel. Evidently they were serious about taking you alive. There are also lots of flash-bangs. In Rozkhi's Alpha, there are chemical grenades with a compound that you can't identify. Rozkhi said this was something that Doc Hack cooked up himself, so the effects are unknown. (I am mildly disappointed that he didn't get a shot off with it, but Katsina would be immune and Chino and Ohanzee would have had bonus dice to resist from their CFD infections.)
9) The drone is a Federated-Boeing Bumblebee. It's basically like a heavily-armored roto-drone. The other drone was a regular roto-drone. It crashes into the snow a few seconds after hostilities end.
10) Ace tries recharging his Lancer but, ironically, the Bulldog is too damaged to charge it. The good news is that Ace remembers that the Lancer uses a twin cell power pack configuration and that he hasn't even tapped the second cell yet. If he chooses, he can replace the first (spent) cell with the one from his Redline pistol.
11) You shoot a message to Cannon and let him know that you've had some unexpected visitors but that the situation is under control. He doesn't respond.
...
Off to the dentist soon. Some of this will find its way into an IC post. If you are so inclined, feel free to write your own and incorporate however much of it is relevant to your character.