@rednblack Correct about the first aid. Only the hits after the first two count. Chino and Sam look a little prettier after treatment but don't feel much better.
Ace has two Ares Alphas to pick from. Rozkhi had one and María José had the other. Yuri was using an Ingram Smartgun. The trolls were using the Ares Antioch-2s.
@Malevolence/Poindexter Sam gets one extra die I forgot. As an adept with the Bear mentor spirit, he has Rapid Healing. That adept power adds +1 for attempts to heal. Rolling it for the first aid wouldn't do any good since Sam still wouldn't meet the threshold, but it might make a difference for Ohanzee's healing attempt.
Rapid Healing 1:
1d6t5 0 hits, no luck
You probably want to use the Edge. After the spell as-is, Sam will be at
6S+13P, which is his threshold for being unconscious. You need 1 more hit for Sam to wake up, so if you want him providing covering fire for the meet with Cannon then you'll want to Edge it. (And, OOCly, it's obviously better if Poindexter can participate.)
A complication: there is a background count brewing. The demise of the enemy magician combined with the recent violence is tainting the local mana. There is now a
background count of 2 covering the field of battle. In addition to the dice pool penalties for the Awakened, Katsina's quickened spells are now reduced by 2 force. This doesn't affect anything which has happened up to this point but it will be in play going forward. Katsina will suggest that you quickly relocate.