Thanks for the quick reply!
Perception should be high on the list, but I don't need/want Con. The focus of this guy is more Leadership, and then Negotiate/Etiquette. With Leadership [Rally], every 2 hits is +1 to all teammate's initiative score. I don't think that should be underestimated. If needed, inspire can counter-act a bad surprise round as well.
INT will be sacrificed for a higher Reaction, for Pilot skills - but I should only need 2 of those, and I can specialize in the drones.
I won't need Wired Reflexes, and I don't plan to be in the thick of combat - a stealth suit would be a more viable alternative (which is why I was leaning towards elf, the bonus AGI and CHA seem to fit this build perfect).
I don't have access to Run&Gun atm, can you give me a quick synopsis of "Small Unit Tactics"? Sound perfect.
*I* don't want to hack. I was wondering what skills/gear I needed as a Rigger to stop other Riggers/Decker from a) commandeering my drones b) hacking my signal c) squelching com lines, etc.
The sniper rifle idea comes from the movie "The Jackal" (Great SR movie if you haven't seen it) -
http://www.imdb.com/title/tt0119395/Basically, I am far away, calling the shots so to speak.
Before Combat - Drones on Overwatch (almost 24/7)
Surprise - If we win, Rally, if we don't, Inspire
Turn 1 - Flash Bangs/Thermal smoke
Turn 2 - provide cover & clear escape
Turn 3 -

Turn 4 - Profit!
I'm thinking a combat drone for when my team has to go in tight places - but more like an auto-mated med kit with a gun.
Thanks again, you've already helped me a ton =)