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Recruiting for "Uncertain Death"

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Nevyn

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« Reply #30 on: <06-26-15/1605:07> »
I put up IC and OOC posts.
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gilga

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« Reply #31 on: <06-26-15/1608:05> »
They don't but the different in cost is not much.
 I might have to eliminate one of the bikes as I took the money spending's to the limit for this char.  50% extra on 4 weapon mounts is just 5k extra gc - but as I don't have them I'll have to give up one of the bikes I guess.


Nevyn

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« Reply #32 on: <06-26-15/1627:29> »
That's fine. balance the books in whatever way you can.

I'll let you increase the concealability of all weapons that you install by +5 in return for the 2 weeks work and 50% added costs.
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Nevyn

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« Reply #33 on: <06-26-15/1647:16> »
Secure comms are imperative. Hermes and above are your friends
Also: Please use Orokos for dice rolls. Uncertain Death  is the name of the campaign.
« Last Edit: <06-26-15/1656:02> by Nevyn »
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Raven2049

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« Reply #34 on: <06-26-15/1736:34> »
thanks for the offer Nevyn, but i dont like to play PbP games. hope the game runs well! sounds like fun

ScytheKnight

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« Reply #35 on: <06-26-15/1914:50> »
*sighs* nevermind.. I just flat out suck at making anything via lifestyle modules... my remaining karma pretty much instantly vanishes the moment I try and sort out my attributes and skills to useful levels before i even get a CHANCE to do anything about gear/other stuff.

And yes, theoretically could do it via priority, but it really then just loses the flavor that makes it such an interesting idea in the first place.
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Triskavanski

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« Reply #36 on: <06-26-15/1921:09> »
Secure comms? Ha. I don't care how good their decker is, He can listen in all he wants, but my ciphers will be hard to break!

At least that is the goal.

And Scythe, I think that would also hold true for Priority as well. One issue I've noticed with life moduels is the offical ones tend to be only mental stats, often logic/intution and then very little of anything else, unless you get into some of the deeper qualities like Police officer or Grunt.
Concepts are great, but implementation sucks. Why not improve it?

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ScytheKnight

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« Reply #37 on: <06-26-15/1932:12> »
Yeah, they REALLY stink for magic users as you have to pay for your Magic and Edge increase... even just a modest 5/6 Magic and 3/6 Edge is over 100 karma gone. that's before touching the rest of your stats, probably about half of them still 1/6
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Triskavanski

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« Reply #38 on: <06-26-15/1946:37> »
Yeah, Life mods allow you to get more bang for your buck, but only if you focus. If a 100 karma module gives you the +1 in a stat to make it a +6 from your base, you've nearly paid for the module right there...
Concepts are great, but implementation sucks. Why not improve it?

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Nevyn

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« Reply #39 on: <06-26-15/2023:08> »
If it takes you a little above... I am flexible.

Remember: these are an experienced team "with a certain set of skills..."
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ScytheKnight

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« Reply #40 on: <06-26-15/2044:53> »
If it takes you a little above... I am flexible.

Remember: these are an experienced team "with a certain set of skills..."

*shakes head* this would be.. well above the rated levels. Think all in all I'll withdraw and let someone who knows what they're doing take a spot.
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Nevyn

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« Reply #41 on: <06-26-15/2130:19> »
Are you sure Scythe? Is there no method you could use to make the character? I mean the game is the most important bit?
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Triskavanski

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« Reply #42 on: <06-26-15/2343:13> »
Posted this in the rules thread.

Quote
In life modules, I'm great up until we get to the school thing. Then everything kinda just.. falls apart for me.

Mostly because, why is there Science discipline and Art Disciplines if we're only able to select one? Or do we select one of each? Honestly, I think we do one of each, because looking at most of the art stuff.. its hardly anything. Like look at Computer science, you get +1 to two skills, +1 to a group of skill and +6 to matrix design. On the flip side, if you look at art you get only +3 artisian +3 art history. The amount of worth between the two groups is staggering.


Then there is the part of what happens when you max a skill. In the start it says "You max, you lose excess." but when you get to the real life, it suggests something about how the skills cannot go above 7 but, "In this process, if the skill is not part of a group, transfer the points to a skill with same linked attribute." Suggesting that possibly, you don't loose the skills points, rather, you get a little more freedom.


I would think if you took a school thing, you actually get once science and one art disciplines, like a major and a minor.
Concepts are great, but implementation sucks. Why not improve it?

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gilga

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« Reply #43 on: <06-27-15/0005:46> »
I just did Karma gain. I did build a character with life modules one but it took forever and i was never sure that I did not miss anything. Now I saw that chummer does Karmagain and that it is a powerful tool with all the flexability it gives.

gilga

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« Reply #44 on: <06-27-15/1222:57> »
Accessing shadow grid... done.
Loading file Deckert...  done.

Top Secret:


Physical description:
Age: 60, Height  180, Hair:  brown hair, military style haircut, many grey hairs. Real name: Rogers Waters.

History:

Deckert is among first dwarfs, his early days were spend on the hide. A fugitive, not even a person his kind were taken to camps. Deckert survived this fate by disguises and lies. Disguising himself as a relatively short huaman. Rather than a dwarf.  He was born in what is now called Tir-Triange and surfaced in seattle as a teen. His first evidence of existence include robbery and petty theft.

 In 2040 he was caught and issued a criminal SIN. His options were 20 years of jail time or 10 years of military service. Roger cause the latter. He started as a military driver and served in multiple encounters. The most remarkable one was a skirmish attack in 2045, where Deckert received a medal of honor for being the sole survivor of a Salish attack on his military convoy. He survived by hiding and remotely piloting a different vehicle at a time. Changing positions and devices, all the time - his technique is now considered standard in military schools and it allowed him to fend off a unit of 20 soldiers. By tricking them into thinking that their initial offensive was not successful.  He was badly injured and ceased active duty after that incident.

The rest of his service time he spent as the face of a controversial initiative for better armored soldiers by means of cyber surgery, where he gave interviews, appeared in public and raised cooperate support for the initiative. 

In 2050 he  retired and almost immediately begun working as a security rigger in the lone star.  He travelled with the cooperation, and rumours followed him around. Where ever he left there was a scandal. He was dishonorably fired at 2060 following a big sex scandal. Where he presumably participated in an orgy and abused drugs with powerful and married cooperate wifes. Not much is known about the incident but it is rumored that Deckert has some troubles controlling his urges. Rogers Waters, currently operates under his UCAS SIN awarded to him for his military service.

Financial Status:
Rogers became rich following the complete adaptation of augmentations for every non awakened soldier. His other family members used his money to establish Rogers industries a sub company of Ares that focuses on the research of new combat cyberware. It is rumored that Rogers tested their products on his body.

Despite his wealth, Rogers borrowed over a million UCAS dollars in order to Rogers industries. The company lasted 5 years and then went bankrupt in an hostile merger by Ares. It is rumoured that Ares were responsible for bringing Rogers industries bankrupt but the case never reached court.   Rogers industries went bankrupt in 2065, sold to Ares for a fraction of its real value. Rogers managed to reach settlement with the banks and still hold enough Ares stocks to live comfortably - while the banks keep the majority of the revenue from his stock to slowly pay off the debit.

A minor debit to his suppliers rolled to the black market and caused Rogers quite a lot of troubles. He now owes money to the Yakuza. That debit is what started Deckert shadow running carrier in 2065.  Under a street name of simply Deckert, and multiple false identities that are difficult to track he focused on high paying gigs like extractions, infiltrations and grand theft.
His both military/security background as well as his tough but charismatic personality made him quite successful in the field.

Current Status:
Warning... in 2070, Deckert awakened as a very weak adept, the augmentations and massive essence loss he had prevented his awakening sooner. Over the last years he was reported to overcome a lot of the essence loss limitations and he is today considered an establish adept - it makes him extremely dangerous as he is one of the few rare people with extensive augmentation and remarkable physical abilities.

As of 2075, his age seems give its signs on his health.  Deckert's health is not as strong as it used to be. Still he is considered a very dangerous runner, with unique combination of talents. It is romoured that he does not visit the actual field of combat as much as he used to. He outsources some of his runs, and focuses a lot on legwork. His exact health status is unknown.

Deckert was last seen in London, his explicit deeds remain unknown.
« Last Edit: <06-27-15/1228:14> by gilga »

 

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