Alright, I've got her modules picked out.
[spoiler=Moduels]865 Karma
-100 for Resources
-15 for Technomancer
-225 for Misc expenses
525 for Life Mods. - Seek Attributes over Skills.
Goals - From CAS, Technomancer, Good with Cars, Ex-Corp, Seasoned.
Nationality - 15 karma
Cas - Denver
Sinner (5)
+1 Intuition
+1 Etiquette, +1 Computer +1 Negotiation
Know: History +1, KNow Cas +1, Know Denver +2
English N, German +1
Fugitive - 40
+1 Reaction +1 Willpower +1 Intuition
Paranoia - 7, Bad Rep -7 Criminal Sin -10
Acting Group +2, Perc +1, sneaking +1
Street Knowledge: City +2
Technomancer Boarding School - 50
+1 Cha, +1 res
Tasking +1
Electronic Warfare +1, Hacking +1, Software +1
Knowledge: Matrix Games +1, Knowledge +1 Hardware Cannibalization
Community College - 55
+1 Log, +1 will
Science - Computer Science
Electronics Skill group +1
+1 Cyber combat, +1 Hacking
Academic knowledge: Matrix Design +6
Art Discipline - Language
+1 Neg, +1 Ett
Language [Any] + 6 Language [Any] + 5
University - 65
+1 Logic +1 willpower
+1 Computer +1 Perc, +1 Etiquette
Academic knowledge: +4
Science - Mathematics
+1 Computer +1 Etiquette +2 Software
Academic KNow: Mathematics +5
Art discipline - Social Sciences
+1 computer
+3 Sociology +3 Psychology, +3 Archaeology, +1 Chiminology +3 Politics
Corp - 100 - Security Rigger
Limited Corp SIn
+1 Log +1 Int
Electronic Skill group +2
Gunnery +3 Perception +2 Pilot Aircraft +2 Pilot AnthroForm +2, Pilot Ground craft +3
Pro KNow: Drones +3
PostGraduate Studies
+1 Logic +1 Intution +1 cha
+2 Hardware +1 Software +4 Hacking +3 Electronic warfare
+2 Instruction
+2 know Academic Major, +2 Know Academic any
Regular Job
+1 Cha +1 Log +1 Willpower
Leadership +1 Etiquette +1 Neg +1
Pro Know: Job +1, Pro Know Job +2
Interest Any +1
+6 Skills spent amongst skills related to job. (+3 Drive ground craft +2 Auto Mech +1 Nav_
[/spoiler]
Now As you can see, I set aside 325 karma for everything else. This is running of course under the idea that Higher education runs a little like a real world high education with a Major (Science) and a Minor (Art), especially since both of the disciplines are yellow, and you always get whatever is in yellow, even if you have to make a choice under it.
Now the first thing to do is spend 17 karma to remove Criminal SInner and Paranoid. I'm keeping bad rep with her, as the character has a reputation of being a bit of a speedster while behind the wheel.
That leaves me with 308 karma left, 100 is going to buying stuff
208 left to round everything out.
Obvious the first thing to do, spend 30 points to bump Str, Agi and Body to 2.
Now I could spend 90 karma to go to level 6 resonance. But I think that's pretty expensive, even with the starting 2 resonance. So lets drop it down to 5, as its 30 karma cheaper and not too much terribly worse.
that leaves us with 118 karma left. The GM has said I could submerge a few times with the character, and so I'll do it twice fore 29 karma. The first is for MoM or whaever the other one is. Same diff. The second could be for Skin link so I can drive while in AR instead of VR, directly interfacing with the vehicle
89 Karma. -25 for positive qualities.
64 karma left for other things.
I'm thinking of Picking up the 20 karma initiative quality, so I can have that +1d6 and +1 to initiative scores, something I'll need for AR driving, as VR driving would be terrible. Perfect timing might also be something to use.