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[5E OOC] Food Fight

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Tecumseh

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« on: <07-28-15/0120:26> »
First IC post is up here: http://forums.shadowruntabletop.com/index.php?topic=21556.0

This is a one-shot solo campaign for LordGrizzle. Observers are welcome but we are not recruiting.

I'll do my best to keep house rules to a minimum. A couple that might be relevant:

1) Movement rates will generally be HALF of what's listed in the core rule book. Agility = meters per turn walking, Agility * 2 = meters per turn running. This is a little slow at the lower Agility ratings, but it prevents Agility 10 characters such as yourself from "running" at 48 kph without having to sprint. You'll still be able to run at 24 kph without sprinting, which is pretty preposterous, but such is the future.

2) The effectiveness of flash-bang grenades and Indirect Area spells (like Fireball) will decrease with range as per a normal grenade (-1 DV per meter).

Posting
Weekdays, ideally, even if it's just to check in with a couple quick lines.

I have the most opportunities to post while at work. I have a regular 9 to 5 with ample access to the Internet. Seattle proper, GMT -8.

I use the following:
Speech Thought Matrix/Text Astral

Shadow Dash's sheet: https://docs.google.com/document/d/1pQI20IcAqgkl5_7NokWqqVbxoQRO0S2_Eg6whDmozhY/edit

ScytheKnight

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« Reply #1 on: <07-28-15/0328:38> »
Hmmm... room for people to post as random bystanders?  ;D
From To<<Matrix message>>
"Speech"
Thoughts
Astral
Mentor

LordGrizzle

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« Reply #2 on: <07-28-15/0849:26> »
First IC post is up here: http://forums.shadowruntabletop.com/index.php?topic=21556.0

This is a one-shot solo campaign for LordGrizzle. Observers are welcome but we are not recruiting.

I'll do my best to keep house rules to a minimum. A couple that might be relevant:

1) Movement rates will generally be HALF of what's listed in the core rule book. Agility = meters per turn walking, Agility * 2 = meters per turn running. This is a little slow at the lower Agility ratings, but it prevents Agility 10 characters such as yourself from "running" at 48 kph without having to sprint. You'll still be able to run at 24 kph without sprinting, which is pretty preposterous, but such is the future.

2) The effectiveness of flash-bang grenades and Indirect Area spells (like Fireball) will decrease with range as per a normal grenade (-1 DV per meter).

Posting
Weekdays, ideally, even if it's just to check in with a couple quick lines.

I have the most opportunities to post while at work. I have a regular 9 to 5 with ample access to the Internet. Seattle proper, GMT -8.

I use the following:
Speech Thought Matrix/Text Astral

Shadow Dash's sheet: https://docs.google.com/document/d/1pQI20IcAqgkl5_7NokWqqVbxoQRO0S2_Eg6whDmozhY/edit

I'll check in at least daily but probably more often. GMT-8 9 to 5 is actually pretty good for me, I should have time to post multiple times during that timeslot each day.

Halving my movement speed seems fair :-), cuz it's still pretty insane

Tecumseh

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« Reply #3 on: <07-28-15/1217:58> »
@ScytheKnight
I don't have any real objections to IC posting as random bystanders/shoppers. I would ask them to cower or run when the drek hits the fan, rather than getting involved in the action, but if you want to RP shopping in a Stuffer Shack then that works for me.

@LordGrizzle
What's your time zone?

My posting will be work-dependent, but I should be mostly available this week. I'll get one up before long.

Tecumseh

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« Reply #4 on: <07-28-15/1629:45> »
Next post is up. LordGrizzle, go ahead and post ICly again.

OOCly, per your Combat Sense adept power, please give me a Surprise roll. Don't forget to add your Combat Sense dice.

When using Orokos, please use these values when rolling:

Character: Shadow [Dash]
Campaign: Food Fight
Description: Attribute # + Skill # + Modifiers #
Dice: #d6t5

When you have the results, please click the small "bbcode" link, then copy and paste that result into the OOC forum. It should look like this:

Intuition 3 + Perception 4 + Keen-Eared 1: 8d6t5 3 hits

I manually add the word "hits" after the result, which is personal preference but not necessary.

LordGrizzle

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« Reply #5 on: <07-28-15/1728:18> »
@LordGrizzle
What's your time zone?

My timezone is GMT+1 and I also don't sleep much, so I should get multiple opportunities during night and evening (which is your worktime in your timezone) to post.

Next post is up. LordGrizzle, go ahead and post ICly again.

OOCly, per your Combat Sense adept power, please give me a Surprise roll. Don't forget to add your Combat Sense dice.

When using Orokos, please use these values when rolling:

Character: Shadow [Dash]
Campaign: Food Fight
Description: Attribute # + Skill # + Modifiers #
Dice: #d6t5

When you have the results, please click the small "bbcode" link, then copy and paste that result into the OOC forum. It should look like this:

Intuition 3 + Perception 4 + Keen-Eared 1: 8d6t5 3 hits

I manually add the word "hits" after the result, which is personal preference but not necessary.

Got it, just one question, how do you want me to mark a glitch/critical glitch? :-)

Tecumseh

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« Reply #6 on: <07-28-15/1749:22> »
I usually tack on something at the end, like:

Intuition 3 + Perception 4 + Keen-Eared 1: 8d6t5 1 hit, glitch!
or
Agility 10 + Performance 1 + Specialization (Stripping) 2: 13d6t5 0 hits, critical glitch!!! o noes!

I will leave it up to you whether you want glitches to trigger at 50% of the dice (SR4 rules) or 51% of the dice (SR5 rules). I generally default to 50% because it means more glitches, which - to a GM - are interesting, but I find most players prefer the 51% threshold.

I was guessing you were GMTish due to the time of your posts.

Given that it's just the two of us, I would generally say that it's not necessary to quote my posts back to me, as I can simply scroll up if I need them for reference. In large games with multiple conversations, quotes can be helpful, but here I think they're just going to take up space.

Go ahead and make the Surprise roll whenever you can.

LordGrizzle

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« Reply #7 on: <07-28-15/1826:11> »
Yeah, I was just quoting because I wanted to make it clear that I was not replying to ScytheKnight, will refrain from that from now on.

Surprise!

Reaction 9 + Intuition 3 + Combat Sense 2: 14d6t5 5 hits

Tecumseh

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« Reply #8 on: <07-28-15/1923:09> »
Congratulations, you are not surprised.

We will be using this map for reference:



Shadow is currently at position A, behind the counter. She does not have LOS on either of the goons.

Shadow has her commlink, her armor jacket, plus her Ares Predator with two (2) clips of your choice of ammo (same or mix-and-match). She does not have her Ares Alpha nor her PPP armor.

The ball is in your court. We are not in Initiative so you don't have to confine yourself to action/initiative passes yet.

Tecumseh

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« Reply #9 on: <07-29-15/1542:41> »
We'll be dropping into initiative.

Goon #1 initiative: Initiative: 3d6+6 21
Goon #2 initiative: Initiative: 3d6+8 19

There is a huge hole in the wall between Aisles 1 and 2.

Goon #1 is standing in the wreckage of Aisle 7, having just ordered the punk rockers to move toward the freezer aisle. (On the right, labeled "K" on the map.) He is a Short range shot for a Heavy Pistol.

Goon #2 is standing in the wreckage of Aisle 8. He is a Medium range shot (-1) for a Heavy Pistol.

They look jittery, alarmed, and like they're not going to stand down. If Shadow wins the initiative race, you can declare your actions and roll accordingly.

LordGrizzle

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« Reply #10 on: <07-29-15/1650:34> »
Initiative: Initiative: 4d6+12 26 (Initiative won)

Shadow will use her first Simple Action to perform a semi-automatic burst at the closer ganger (SB uses up three rounds and incurs a -2 penalty towards the defender's dice pool.

She accumulates 3 points of recoil. Her natural recoil compensation is 1 + Strength / 3 = 2

Pistols 17 + Smartlink 2 - Recoil 1: 18d6t5 8 hits (limited to 7 by weapon accuracy)

Shadow, realising that her oposition is a bit more than expected uses her second simple action to take cover behind the counter.

Tecumseh

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« Reply #11 on: <07-29-15/1738:47> »
Semi-automatic bursts are Complex actions, not Simple. However, you can Drop Prone as a Free Action (either to a knee or flat on the floor), which accomplishes the same thing.

Standing, Shadow has Partial Cover due to the counter. Kneeling, she has Good Cover. Flat on the floor, should would have Full Cover (i.e. they would be blind firing at her).

Acknowledging that this is a turn-based game, we will be blending in elements of real-time. The goons will still be able to shoot at Shadow this round, given the small fractions of a second between her actions and theirs. This also helps prevent the "I pop out and shoot and then fall back" combo which results in long standoffs where nobody can shoot anything for lack of a target.

Goon #1 dodge: Reaction + Intuition: 6d6t5 1 hit. I forgot to subtract the -2 for the semi-automatic burst but the last two dice aren't hits so we'll keep the result.

Shadow connects with 6 net hits. Ouch! Base damage is 8P + 6 net hits = 14P, -1 AP.

Goon #1 soaking: Body + Armor - AP: 16d6t5 5 hits

Goon #1 takes 9P. Improbably, this does not exceed his Physical limit so he does not suffer knockdown. He does, however, have a major major injury. Using the Damage Progression rules from Bullets & Bandages, the damage will continue to progress, adding 1 box every (Body) combat turns in a manner similar to Overflow until he's dead or he is stabilized by medical care.

Goon #1's initiative order drops to 18 due to his wound. Goon #2 acts next @ 19 Seeing blood spurting from his partner, he hammers on the trigger and lays down full auto fire.

Goon #2 shooting: Agility + Automatics + Laser Sight - Recoil: 6d6t5 1 hit

Shadow needs to dodge 1 hit. She has a -9 dodge penalty but she can take +4 from Good Cover. Don't forget Combat Sense.

Goon #1 will be trying a 6-round long burst.

Goon #1 shooting: Agility + Automatics + Laser Sight - Recoil - Wound: 4d6t5 2 hits, glitch! His gun will jam.

Shadow needs to dodge 2 hits. She has a -5 modifier from the burst and a -1 modifier from dodging a second attack. She can use the +4 Good Cover modifier again.

If either shot hits, Shadow is looking at 11P (0 AP) + net hits.

Next
IC post from Tecumseh

CT1 IP2
Shadow @ 16
Goon #2 @ 9
Goon #1 @ 8
?? @ ??
?? @ ??

LordGrizzle

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« Reply #12 on: <07-29-15/1813:41> »
Quote from: 5E p.165
FIRE SEMI-AUTO, SINGLE-SHOT, BURST FIRE OR FULL-AUTO
A character may fire a readied firearm in Semi-Auto- matic, Single-Shot, Burst-Fire, or Fully-Auto mode via a Simple Action (see Firearms, p. 424) but may not take any other attack actions in the same Action Phase.

I was going by this rule from the corebook but I'll either ruling we can also stick to them being complex actions.

First evasion: Reaction 9 + Intuition 3 + Cover 4 - Penalties 9: 7d6t5 3 hits (Success) (forgot Combat Sense x-d)

Second evasion: Reaction 9 + Intuition 3 + Combat Sense 2 + Cover 4 - Burst 5 - Consecutive Defenses 1: 12d6t5 7 hits (Success)

Tecumseh

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« Reply #13 on: <07-29-15/1823:54> »
That passage is correct but misleading. The gun can be fired with a Simple Action under any of those modes, but not every firing action is a Simple. This passage is more relevant:

Quote from: 5E p.179
SEMI_AUTOMATIC BURST
Semi-Automatic Burst mode is three semi-automatic shots taken in quick succession. Semi-Automatic weapons can fire a burst of three rounds with a Complex Action.

You're rolling exceptionally well so far. 23 hits on 51 dice = 45% successes. Combat goes fast with rolling like that.

We're in the second pass. Declare your actions and roll.

CT1 IP2
Shadow @ 16
Goon #2 @ 9
Goon #1 @ 8
?? @ ??
?? @ ??

LordGrizzle

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« Reply #14 on: <07-29-15/1900:21> »
Seriously... Been playing 5th ed. for 6 months but with you I learn something new within the first combat round. Thank you for that alone :-).

Ok, I am going to simply fire a single shot at the heavily injured one and I am going to take a standing position, ignoring the fact that that might be dangerous.

Progressive Recoil 4 - 2 Recoil Compensation = 2

Pistols 17 + Smartlink 2 - Recoil 2: 17d6t5 6 hits

 

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