@Explosive:
Initiative:
4#8+1d6 12 11 9 13The goon you control get one attack for free because the rest are surprised. (he has no reason to shot them)
Fire taser:
8d6t5 2damage resistance:
11d6t5 4Damage is 7S +2 net hits -4 soak =5S
So the current initiative is :
Goon 4: 13
Goon 1 controlled 12
Goon 3: 9
Goon 2: Shot down 11-5 = 6
The guards are armed with Tasers.
Goon 4 shoots goon 1: (+1 dice for laser sight)
shooting back:
9d6t5 1Goon 1 dodging:
Dodge:
8d6t5 3Dodge
Goon 1: Shoots Goon 2 again -
shoot goon 2:
8d6t5 2Dodge:
8d6t5 7Dodged
Goon 3 shoots goon 1:
Shoot Goon 1:
2#9d6t5 2 3Goon one dodges
Dodge 1:
7d6t5 2dodge
Dodge 2:
6d6t5 1hit +2 net hits.
damage resistance:
11d6t5 63 stun damage taken.
2nd combat round:
Goon 4: 13
Goon 1 controlled 12-5 = 7
Goon 3: 9
Goon 2: Shot down 11-5 = 6
Goon 4 fire Goon 1:
Fire goon 1:
9d6t5 1Dodge:
5d6t5 2dodged.
Okay first combat round concluded.
Goon 1: 2 stun damage Goon 2: 5 stun damage - if Flatline and DemoX are to sneak I need their roll before I continue. .