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Into the Chaos[OOC]

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Jack_Spade

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« Reply #300 on: <08-27-15/1635:54> »
Nope, German and English
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

gilga

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« Reply #301 on: <08-27-15/1638:52> »
@Explosive:
Initiative: 4#8+1d6 12 11 9 13

The goon you control get one attack for free because the rest are surprised. (he has no reason to shot them)
Fire taser: 8d6t5 2

damage resistance: 11d6t5 4

Damage is 7S +2 net hits -4  soak =5S

So the current initiative is :

Goon 4: 13
Goon 1 controlled 12
Goon 3: 9
Goon 2: Shot down 11-5 = 6

The guards are armed with Tasers.

Goon 4 shoots goon 1: (+1 dice for laser sight)
shooting back: 9d6t5 1
Goon 1 dodging:
Dodge: 8d6t5 3
Dodge

Goon 1:  Shoots Goon 2 again -
shoot goon 2: 8d6t5 2
Dodge: 8d6t5 7
Dodged
Goon 3 shoots goon 1:
Shoot Goon 1: 2#9d6t5 2 3
Goon one dodges
Dodge 1: 7d6t5 2
dodge
Dodge 2: 6d6t5 1
hit +2 net hits.
damage resistance: 11d6t5 6
3 stun damage taken.

2nd combat round:

Goon 4: 13

Goon 1 controlled 12-5 = 7
Goon 3: 9
Goon 2: Shot down 11-5 = 6


Goon 4 fire Goon 1:
Fire goon 1: 9d6t5 1
Dodge: 5d6t5 2
dodged.

Okay first combat round concluded.
Goon 1: 2 stun damage Goon 2: 5 stun damage - if Flatline and DemoX are to sneak I need their roll before I continue. .


WNxTyr4el

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« Reply #302 on: <08-27-15/1643:41> »
Trying to follow that how many goons are left?
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gilga

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« Reply #303 on: <08-27-15/1645:56> »
All 4 survived the combat round:  two of them are hurt. one with 5 stun damage and the other with 2.

WNxTyr4el

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« Reply #304 on: <08-27-15/1648:20> »
Okay cool that's what I got too. Just making sure. Thanks!
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Crossbow

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« Reply #305 on: <08-27-15/1649:57> »
I haven't even gotten our invisibility  up yet, jeez guys!

Force 4 Imp In on Demox:

Socery + Magic= (12d6.hits(5)=3)

Drain, then spell on me and drain again (10d6.hits(5)=4, 10d6.hits(5)=6, 10d6.hits(5)=2)

Got a taste of the last one.  I assume the limit on the spell is force, so it stops at 4

gilga

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« Reply #306 on: <08-27-15/1651:03> »
did you factor background count of 2?

Crossbow

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« Reply #307 on: <08-27-15/1654:25> »
No, I assumed that since there were plenty of trees it wasn't that poisonous and dead here.

Mulcarn

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« Reply #308 on: <08-27-15/1655:30> »
The map isn't entirely accurate in that regard.
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Crossbow

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« Reply #309 on: <08-27-15/1657:29> »
-2 would only impact Demox, who would have 2 hits not 3, and would make my casting even more spectacular.

Crossbow

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« Reply #310 on: <08-27-15/1658:24> »
The map isn't entirely accurate in that regard.

Really?  Never woulda guessed!   ::) 8)

Mulcarn

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« Reply #311 on: <08-27-15/1700:15> »
smart ass
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gilga

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« Reply #312 on: <08-27-15/1701:41> »
@Crossbow - the warehouse is warded with a F3 ward.  You should roll charisma + magic Vs 6 dice
You guys should really do astral recon before storming in with active spells). DemoX cannot pass it without braking the barrier. (he may try but he has just 3 charisma - vs 6 dice).

notice sneakers middle -: 3#4d6t5 2 2 1 - so the goons are not going to notice you while fighting.

The only way to get DemoX inside is if Serge gets 2 net hits against the barrier (roll magic + charisma to serge - and then 6 dice for the barrier.)
« Last Edit: <08-27-15/1704:42> by gilga »

Crossbow

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« Reply #313 on: <08-27-15/1708:35> »
You guys should really do astral recon before storming in with active spells   

Would have loved to, but someone decide to jump the gun and start playing Puppet Master!

gilga

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« Reply #314 on: <08-27-15/1710:14> »
ha ha ;)

 

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