Ok. Fuck me over with your sense of timing if you must.
But you know, there is only a certain limit up to where problems are solvable.
If I kill the car, the goons kill DemoX, if I try to kill the guards you give them a surprise test (whatever for I ask, since you already compared their perception to my stealth) to foil my attempt. Than you probably send the car away.
I stand by my decision to shoot the guards. My primary objective is to rescue DemoX. It's better if he is carried away - again.
And now I have to rant a bit, please don't take this personal, but:
[spoiler=WHAT THE FUCK DID I DO WRONG?]I really, really tried my best to go into this game as a team player. I might have created a homicidal maniac, but mainly because on the outset it was advertised as a zombie killing game. All my interactions with other PCs where highly restrained to enable an enjoyable common experience.
But the last time we had something approximating a team play was after getting the mage back from the interrogation room. Since then all your efforts seem to be focused on keeping all characters in single adventures.
And mine seems to be a little piece of hell, where nothing my character tries is allowed to succeed. First you take away a central contact that would allow me to modify my equipment to react to the changing situations.
You have a fire spirit possess the ability to possess the earth itself! You also make them be ideal espionage tools, giving your NPC perfect information on what my character will do, even before he knows it. And as if that's not enough, this magic NPC has also her own Rigger retainer, ready to chuck HE grenades in a highly populated environment where by her own rules know one is supposed to die. Not to mention an army of clones. Even her wooden shrine is impervious to a molotov cocktail. But whatever, after all you also have nanobot AIs who can read peoples minds and enslave them. You have NPCs that can banish PC's souls to other realms.
But for some reason, disabling a car engine with very expensive ammunition is overpowered. Oh and pepper punch of course. Yet there seems to be no problems to allow mages to overcast Fireballs and use all the other mentioned exploits.
And now this last complication: This timing stinks. Just as I am about to go about solving my situation, you decide to send in the next complication and deny me to instigate my plan even though I declared it before you.
I won't even mention the fact that the warehouse seems to be populated by prime runners who can afford to station a combat adept as guard outside (Magic is rare in Seattle my ass!)
This really is no longer fun for me. It's tedious. I can't use tactics, I can't achieve any of my objectives. The only thing I can is fail.
So please tell me: WHAT DID I DO WRONG?
Did I displease you? Which course of actions would I have needed to have a chance at success?
Should I have killed every NPC at first sight to avoid the problems I have now? Because honestly, that is the message you are sending here:
I could have killed Venom, but your actions implied that you needed him for your story, so I let him live
I could have taken Winter hostage and killed afterwards to prevent being captured, but I didn't want to roadblock your story, so I didn't
I could have started a massacre at Strawberry's place and ignore Sovereign's capture, but instead I tried to rescue him
I could have done the smart thing and laid low until my wounds are healed, but I tried to be active and push the story forward
I could have just shot the guards as soon as I saw them, but I wanted to try and be professional by scouting the perimeter
It really seems as if killing your NPCs before they can say something is the only way to prevent you from making the situation worse.
[/spoiler]