New Alchemy House Rule
Alchemical Preparations now require Force Reagents when made and they last indefinitely. Meaning Alchemists can now stockpile potions and bombs without fear of them going to waste. This also means Mundane can purchase spells from the local alchemist shop to use for whatever their need would be (Spirits and such).
Alchemical Preparations are now sold at your local talismonger for Forcex100 Nuyen and they are ForceX2 Restricted. You need an Alchemist license to have a preparation or you can choose not to have one and it'd be illegal.
New Fixation House Rule
Alchemical Preparations can be infused with karma during their creation. If this is done, then the magical effect of the preparation will sustain itself (Similar to Quickening). For all intents and purposes, the self-sustained alchemical preparation counts as a spell and is subject to dispelling and background count. However, unlike quickened spells, fixated alchemical preparations have a shelf life of 1 month.
Fixated Alchemical Preparations now count as a Focus for determining Foci Addiction.
New Quickening House Rule
The maximum number of spells you can quicken is equal to you Initiate Grade.
Quickened Spells now count as a Focus for determining Foci Addiction.
New Invocation House Rule
Invocation is now a metamagic that allows you to instill more power into your bound spirits. Invocation uses all of the normal rules of binding but with the following exceptions - You must declare you are invoking the bound spirit. The net hits of the re-binding ritual are used to grant more power from the list below instead of additional services. This specialized re-binding ritual does not increase spirit index. Great Form Spirits can't be re-invoked but can be re-bound.
1. Increase Force by 1.
2. Gain Banishing Resistance power (p. 194, SG)
3. Gain an additional optional power (see powers listed by spirit type p. 394, SR5)
4. Gain greater spirit power appropriate to the spirit type (p. 137, SG)
5. Gain Astral Gateway power (p. 194, SG)
6. Gain Endowment power (p. 195, SG)
New Engulf House Rule
Engulf and Energy Aura no longer stack with one another. The damage from Engulf is applied once when successfully used and again at the start of the subsequent Combat Round, and each Combat Round thereafter.
Energy Aura converts Engulf to the element of the Aura. This means that let's say you are using Engulf - Water while you have Energy Aura - Cold, the Engulf element will be switched to Cold.
New Spirits House Rule
Spirits are now immune to their respective element. All spirits are immune to the following - (Age, Disease, Toxins.) All non-toxic spirits have the weaknesses - Allergy (Pollutants, Severe.) and Allergy (Radiation, Severe.)
Air Spirits - Electrical
Earth Spirits - Acid
Fire Spirits - Fire
Water Spirits - Cold
Noxious Spirits - Pollutant
Barren Spirits - Pollutant
Sludge Spirits - Pollutant
Nuclear Spirits - Radiation