NEWS

Legal Gear

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jofer234

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« on: <10-19-15/1156:27> »
Hey all again.Can someone help me with 1 question please?
What is the exactly disadvantage of the legal gear?
Lets say i killed someone in the dark alley with my legal Ares Predator and walked away.The Knight Errant started to investigate.Sure,they can find out that it was Ares Predator,but i honestly doubt they will check literally 5000 official guns in Seattle.I know runners prefer traceless gear from the black market, but still i cant figure out the advantage of traceless pistol.
In my nearest campaign my players want to play as....well,Knight Errant officers! ;D
There are always much evidence on the crime scene but still,this is very important moment for me.
I am sorry for my bad english.Thanks to the Sixth world goverment education for that :/

farothel

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« Reply #1 on: <10-19-15/1223:44> »
If all bullets come with an RFID tag and they can trace that tag from the factory to a certain shop and then to you, it wouldn't be all that hard for them to track you down.  Or a nearby drone picked up the RFID signal of an Ares Predator that fired.  Again, they can trace that to you easily, without having to bother with the other 4999 guns.  That's what legal means.

Of course, if you can successfully claim legal self-defence, it wouldn't be much of a problem, but we all know that runners' definition of self-defence in most cases is very broad. :)
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

jofer234

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« Reply #2 on: <10-19-15/1248:45> »
  Or a nearby drone picked up the RFID signal of an Ares Predator that fired.
Thank you!Can i ask one more question?Can you please advise me something to read about this drones or staff like that for Law enforcements?
I am sorry for my bad english.Thanks to the Sixth world goverment education for that :/

psycho835

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« Reply #3 on: <10-19-15/1320:59> »
Every single bullet has an RFID tag in it? How, exactly, is that possible? I don't have access to the books at the moment, but I seem to recall that tags are roughly the size of a fingernail. Sure, there are nanites, but those are a lot more expensieve, and with nanites recently failing left, right and center, well...
Also, I don't recall anything about removing tags being illegal.
Finally, not every gun has wireless. Throw away the crappy Predator and buy a decent non-wireless pistol.

Halinn

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« Reply #4 on: <10-19-15/1413:47> »
Every single bullet has an RFID tag in it? How, exactly, is that possible? I don't have access to the books at the moment, but I seem to recall that tags are roughly the size of a fingernail.

Book says that RFID tags are "[r]anging in size from microscopic to slightly larger than a price tag"

It also mentions under Pepper Punch that "it is typically deployed as a liquid spray for personal defense and deterrence; this agent is often tagged with RFID tags or special dyes to identify victims later", so they can be small enough to be deployed with a spray.

Of course, all this is why you run a tag eraser over your bullets.

CitizenJoe

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« Reply #5 on: <10-19-15/1424:38> »
One of these SR forums discussed smart bullets working with smartgun links to explain the wireless bonus.  The idea is that the RFID in the bullet reported the ballistics info to the gun when it was fired. The smartgun then made the appropriate corrections.  It wouldn't help with the first round, but the other shots fired at the same target would benefit.  It makes a lot more sense than connecting to the weather station when you're indoors.

Ganggreenkhan

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« Reply #6 on: <10-19-15/1426:52> »
     Well something some jurisdictions, I wanna say California, they atleast talk about doing it alot, already do take ballistics off the barrel of the gun. So you can safely assume that any legal gun has it's ballistics on file and they will be able to trace which gun fired the rounds. As far as RFID like Halinn said, just erase it. If you're buying your bullets on the black market this is probably already done, since the ammo you're buying either "fell off the truck" or is coming from a legal supplier selling illegaly so it's also done by the seller.

Mr. Black

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« Reply #7 on: <10-20-15/0110:12> »
The value of a legal weapon is that you don't get arrested for carrying it. Mr. Black can walk around Seattle 2077 with his Ares Predator on his hip all day long, and the cops won't even hassle him once for it! Additionally, you can just jander into any gun shop (and some convenience stores!) and buy legal weapons! Heck, you buy light pistols out of vending machines!

Now if you kill someone in an alleyway as described, it really doesn't matter much with gun you use to do it with, murder is still murder. Doing it with an Restricted weapon is just an extra charge, and the character would probably serve the time for it concurrently with the murder charge, so big whoop.

As for the RFID chips, remember that they get so small they are everywhere. How else are the corps going to bombard you with targeted ads, Minority Report style? They are in the soy-caf you drink, in the krill and kelp bars you eat, in your hand cream, hair gel, hand sanitizer, make-up, face paint, medicine, drugs, smokes and more. Part of learning to run the shadows is learning to burn them, and then not to consume commercially made foodstuffs or use any commercially made application. Be sure to run that tag burner over that camo face paint!

psycho835

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« Reply #8 on: <10-21-15/1405:21> »
Hang, on they are in beverages?
...Yeah, that's it, my next character learns Pulse.

CitizenJoe

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« Reply #9 on: <10-22-15/0123:15> »
I've mentioned this as a cause of CFD.  The taggents in food end up as feedstock for nanites.

Ganggreenkhan

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« Reply #10 on: <10-22-15/1857:28> »
     Ok so let me see if I'm reading this right. If you get pulled over and you have a fake fire arms license, fake concealed carry permit, the works. What your saying is that you still havta worry about them running the actual fire arm against a database and popping you for possession of an unregistered fire arm? Or do you "register" your firearm with the fake License?

     In my game we just use the generic Weapons License which pretty much covers all restricted weapons including blades. It's more of a Noir type of campaign than a mission impossible. 

CitizenJoe

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« Reply #11 on: <10-22-15/1923:15> »
Check Unoriginal SIN that someone posted in the game master section.

By default, shadowrunners don't have SINS or permits.  The point of the permit is to strengthen a cover identity that says you belong here with the gear you have.  You can have a crappy cover with a good fake permit and still get busted.  But if you have a great cover with a crappy set of permits, they might not even check.

Think of it as a tax on players for time that they aren't playing to make the GM'S job easier.

Adamo1618

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« Reply #12 on: <10-30-15/1331:51> »
How would an RFID tag survive the impact of hitting someone? My fucking phone can't survive falling to a wooden floor.

CitizenJoe

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« Reply #13 on: <10-30-15/1504:18> »
It doesn't have to.  The system tracks it like a TOW missile.  Basically,  the system projects an expected trajectory then fires a bullet.  It measures the deviation and makes corrections to the projection software. 

TheWayfinder

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« Reply #14 on: <10-30-15/2320:01> »
I should point out that legality is really a matter of perspective.  In the Sixth World, pretty much anything is illegal except when it isn't.  Not that the restriction ratings and such can be ignored, but in the end it all depends on what you decide, as GM. 

I think it helps your players to remind them of that in a direct way from time to time, lest they begin to "lawyer-up" on the rules and try to use them against you.  If you want the police to hassle your players, they're going to find a reason to hassle them, and if they can't find one directly, they'll make something up.  If your players believe that they shouldn't be hassled for having a completely legal item like a legal weapon complete with all the licenses they need, you might not running your game right.  At my table, all of my players' characters have been in jail for one offense or another.  They may not have done time in prison (yet), but jail is something they come to expect.  This teaches them that the cops, while they're not friends, aren't really their enemies either, and doing some time in jail isn't the worst thing in the world.  If they end up going to "county," big deal.  They're out in a few months and they can reap their rewards later.  In fact, it might even add to their street cred. 

In my games, reputation/street cred can make the difference between a few hours in the pokey and a few months, or longer, in "county" or state penitentiary.  The more known the runner is might mean the more notorious he is, and that's quite a feather in the cap of cops and prosecutors.  Cops in my games are a lot of things, but they're not stupid, and chances are they know a runner when they see one, especially if they're magical or highly cybered.  What they might do is let the runner stew for 12-24 hours in the pokey on a charge, real or imagined, and set them free in order to follow them and build up a case on them.