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Initiative levels for secondary combatants?

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Duellist_D

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« Reply #15 on: <10-28-15/2040:44> »

Don't forget adrenaline boost.  That can net you even more iniative as long as you can soak the drain.

5 Reaction; 5 Intuition, Level 6 Adrenaline Boost, 1 dose Jazz = 23 + 3d6.  4 actions about 75% of the time all for the low cost of 75 Nuyen, 1.5 PP and a mere 6 DV.  And on trip sixes you get 5 actions!

And have to resist 6 Drain every Combat round in which you activate this, which is a bit to much, in my opinion.


Halinn

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« Reply #16 on: <10-28-15/2138:52> »
The absolute best would of course involve the Increase Reflexes spell, cast with edge and then held with a sustaining focus. If you optimize for this specifically, you're a pixie with 7 edge, 20 dice for the spellcasting roll at char gen (6 ranks, 6 magic, 2 spec, 2 mentor, 4 spellcasting focus)

A metatype (pixie), B magic (aspected magician), C attributes, D resources, E skills. Mentor Spirit. 20 karma on a F4 spellcasting focus, F3 sustaining focus, F2 sustaining focus, F1 sustaining focus. Increase Reaction gets you to 12, Increase Intuition gets that to 11, Increase Reflexes gets ~11 hits for +11 and capped dice. Congratulations on 34+5d6 initiative, average 6 passes and probably being useless during all of them. You could swap around attributes and skills allocation, since you need reaction and intuition to have no points invested, and you're left with few places to put points.

Duellist_D

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« Reply #17 on: <10-29-15/0124:03> »
For a (Myst) Adept, I'd probably go for Enhanced Reflexes 1 together with either Cram or Jazz.
Going with the 5 Reaction, 5 Intuiton, 1.5 PP will get you to 12 + 3D6 with Cram or 12 + 4D6 with Jazz.
Not as fast as Hobbes example, but you don*t suffer the drain (which could get a heavy issue if you have to do this multiple times on a run), have a permanent boost to reaction (albeit a little one) and one dose of cram will last you through most runs without a problem, while still getting you the 3 IP with a pretty high chance and being a bit easier to throw against on the Addiction table.

falar

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« Reply #18 on: <10-29-15/0525:26> »
Remember,  kids, if you're doing drugs, always choose pharmaceutical grade. Half the crash and lower the Addiction Rating by one, double the price.

See Chrome Flesh for more details. Also, consider Narco to make your poppers really POP.

Rift_0f_Bladz

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« Reply #19 on: <10-29-15/1146:56> »
I personally won't go above 2 ranks in adrenaline boost, 2 drain is manageable for a +4 when you really need it.
« Last Edit: <11-05-15/1043:04> by Rift_0f_Bladz »
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

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Marcus

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« Reply #20 on: <10-29-15/1252:52> »
Remember,  kids, if you're doing drugs, always choose pharmaceutical grade. Half the crash and lower the Addiction Rating by one, double the price.

See Chrome Flesh for more details. Also, consider Narco to make your poppers really POP.

The pro-drug public service announcement. "Remembers kids if you choose to smoke weed, only use the dankest nugs."
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Rooks

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« Reply #21 on: <10-29-15/1306:10> »
Two items wrist auto injector 500 pharmaceutical jazz 150 a hit 2d6 init and +2 reaction that's I all

falar

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« Reply #22 on: <10-29-15/1316:54> »
Two items wrist auto injector 500 pharmaceutical jazz 150 a hit 2d6 init and +2 reaction that's I all

Okay, so, this has bothered me for a while - how does an auto-injector work with an inhaled drug? Does it just get handwaved away as another formulation of the drug that's injected?

firebug

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« Reply #23 on: <10-29-15/1422:51> »
Two items wrist auto injector 500 pharmaceutical jazz 150 a hit 2d6 init and +2 reaction that's I all

Okay, so, this has bothered me for a while - how does an auto-injector work with an inhaled drug? Does it just get handwaved away as another formulation of the drug that's injected?

I believe it's like how if you drink a contact poison, you still get affected.  The delivery method for drugs and toxins are just the ways they enter your bloodstream.  So, being directly injected will logically work no matter the normal method.
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Kincaid

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« Reply #24 on: <10-29-15/1446:05> »
If the GM is overly worried about it, just mix it with DMSO.
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Starsomava

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« Reply #25 on: <11-02-15/1606:25> »
how would you rate the Lightning Reflexes quality from Run Faster, especially after chargen?  This being for a mundane face, so I don't want to blow ESS and tank my social limit by adding all the 'ware

falar

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« Reply #26 on: <11-02-15/1619:38> »
how would you rate the Lightning Reflexes quality from Run Faster, especially after chargen?  This being for a mundane face, so I don't want to blow ESS and tank my social limit by adding all the 'ware

I'd rate it as a "No", possibly even a "Hell no."

Also, the essence part of your social limit is negligible. Grab some fancy duds from Run & Gun and you've made it up. Get some Tailored Pheromones and you ADD 3 to your Social Limit, which is more than the essence part can even contribute.

Get the 'ware. Do it. For all of us.

Starsomava

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« Reply #27 on: <11-02-15/1737:01> »
I'd rate it as a "No", possibly even a "Hell no."

Get the 'ware. Do it. For all of us.

So spend all my karma becoming the ultimate PR elf, and all my cash trying to change from Scarlet Johansen into Major Kusanagi?  I ask because as it stands we have a sword adept, my face/skillmonkey, and a technomancer, and we're kinda worried about combats (also spirits).

Tailored Pherimones was the first thing I bought, but also the only augment I have so far; though I was planing on getting smartlink installed as soon as my character realized that she can't go back to hollywood/had the money to do it.

falar

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« Reply #28 on: <11-02-15/1741:23> »
So spend all my karma becoming the ultimate PR elf, and all my cash trying to change from Scarlet Johansen into Major Kusanagi?  I ask because as it stands we have a sword adept, my face/skillmonkey, and a technomancer, and we're kinda worried about combats (also spirits).

Tailored Pherimones was the first thing I bought, but also the only augment I have so far; though I was planing on getting smartlink installed as soon as my character realized that she can't go back to hollywood/had the money to do it.

Definitely get the SmartLink. If you're slowly building up, then I recommend drugs as your initiative booster of choice until you can afford Synaptic Boosters. An auto-injector full of Jazz is a wonderful thing. And you can even get that implanted for pretty cheap. Stick with pharmaceutical grade drugs (from Chrome Flesh) and consider a Narco treatment if you find yourself liking the drugs.

Kincaid

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« Reply #29 on: <11-02-15/1919:10> »
Keep in mind relying on drugs means you don't get the bonuses until the second CT.
Killing so many sacred cows, I'm banned from India.