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[SDS OOC] Agri-Vation

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Beta

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« Reply #60 on: <11-17-15/1009:02> »
Added another IC post to give a bit more focus to Forty's visual perception test (looking at the races and ethnicities of the bodies rather than just looking around in general), and asking her spirit to come join her, which will let her know if there are wards in the way or not.

Yok

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« Reply #61 on: <11-17-15/1043:28> »
Yok:  I have decided that Security Tactics, Security Protocol, Security Procedures, etc are all similar enough to Small Unit Tactics that they will be the same.  I use Small Unit Tactics so that we can reference the maneuvers available in Run and Gun.

You can change the 2 to a 3, that might have been a typo on my part.

Gotcha - thanks for the clarification!

Turkish

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« Reply #62 on: <11-17-15/1910:26> »
Yok:  I have decided that Security Tactics, Security Protocol, Security Procedures, etc are all similar enough to Small Unit Tactics that they will be the same.  I use Small Unit Tactics so that we can reference the maneuvers available in Run and Gun.

You can change the 2 to a 3, that might have been a typo on my part.

Since that is the case, I will also roll Small Unit Tactics (VanGuard has Security Tactics), as well as Underworld, to try and correlate the carnage to known organizations' preferred assault tactics:
Small Unit Tactics Knowledge: Scene of Carnage: 8d6t5 2 hits / limit: 7
Underworld Knowledge: Scene of Carnage: 6d6t5 3 / limit: 7

Inclusive of what I stated in my prior post, I want to determine: how many assailants, how many points of entry, how many points of exit, and do the tactics used match known corporate military/criminal enterprise tactics.
« Last Edit: <11-17-15/1914:17> by Turkish »

Yok

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« Reply #63 on: <11-17-15/1937:37> »
Henway will also wrack  his brain to think if this level of savagery is consistent with any of the groups that he is knowledgable about:

Gang Knowledge - Shiawase Tower: 5d6t5 3
Underworld Knowledge - Shiawase Tower: 5d6t5 0 - I think that's a glitch?
Vory Knowledge - Shiawase Tower: 5d6t5 1

Agleaca

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« Reply #64 on: <11-17-15/2009:21> »
Guess i should try my hand at knowledge as well.
Knowledge mafia http://orokos.com/roll/344711 0 hits re-roll using edge http://orokos.com/roll/344712 5 hits
Knowledge organized crime http://orokos.com/roll/344713 2 hits
Knowledge seatle gangs http://orokos.com/roll/344719 4 hits
Knowledge triads http://orokos.com/roll/344722 3 hits
knowledge yakuza http://orokos.com/roll/3447232 hits
just to see if any one Ive come across has used similar tactic's or weapons. hopefully not some one in the mafia but might as well check

obidancer

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« Reply #65 on: <11-18-15/0020:54> »
OK, I'll post it here too:
Assensing the crime scene: 14d6t5 3

I should probably add 3 dice for bserve in details but I'm not sure if it works on the Astral Plane.
Trying to see if magic was used. if so, she will in a bit attempt to track down it's origin.
Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

Jayde Moon

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« Reply #66 on: <11-18-15/1519:13> »
The MO doesn't seem to match that or any organized crime outfits or Seattle gangs.

The attack seems unnecessarily brutal.
That's just like... your opinion, man.

Beta

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« Reply #67 on: <11-18-15/1820:17> »
These are assuming that Forty is allowed to re-trace the attackers' entry route (including the elevator(s) they seem to have used).  There may be no scent and no magic to find, but better to check than not.

Check on Improved sense: smell: 
     Pool =8 dice, no known mods Smell check along attackers' route: 8d6t5 4

Air spirit's Asensing check (using up one service, noted on tracking post)
     pool=12 dice, no known mods:  Spirit's Asensing test: 12d6t5 3

WillAsher

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« Reply #68 on: <11-19-15/0417:20> »
After sending out data to the team and talking to the Lt, Ravener is going to closely examine the terminal of the man who died at the end.  I am looking for anything suspicious about the terminal, or any particularly clean spots (may have been cleaned up later, or had something removed).  Perception 7d6t5 1 hit

After that I am going to see if I can tap into the station to see what was last done on it.  Wiring in directly.  Do you need to do this for me as a hack?  If so I can make rolls against it, unless it sounds like they will let me into the terminal directly.  Will follow through when I know how you want to handle it.

Also, is there video that shows the floor reasonably well?  The attackers murdered a lot of people in a bloody way, can I see footprints or anything like that in the video.  I assume that the floor now has been walked through by a bunch of people, but they should have at least taken pictures of it before they did that.
« Last Edit: <11-19-15/0422:22> by WillAsher »

Jayde Moon

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« Reply #69 on: <11-19-15/1356:31> »
@ Turkish

Remind me in a few days to follow up with your phone call to Joey!


@ Beta

Same thing with Heather.


@ WillAsher

You said two guys.  One guy dead at the console you are about to hack and what other guy?

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All:  I'll be out of town tomorrow at a range with no internet.  My next post in two day.
That's just like... your opinion, man.

WillAsher

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« Reply #70 on: <11-19-15/2353:12> »
The second guy was the one who saw/heard something from the elevator and ran away.  Paranoid thoughts that he might have seen something useful/known something was going to go down.  Possibly just awakened or high Willpower and made his check.

Also, will make a decking run against the terminal in another post

Beta

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« Reply #71 on: <11-20-15/1255:56> »
I feel like I might have packed in too many actions already?  If Forty has four more minutes she'll make one preparation (logic), if she has eight she'll make a second (willpower), then ask to go back to where the mystery scent was the strongest, pop them, and see if it helps her focus her memory enough to recall the smell.  (if there is time I'll add to the post where she starts trying to create the first one).

Turkish

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« Reply #72 on: <11-21-15/1249:55> »
This is a place holder for the rolls for my IC post. I will attempt to added the rolls as I am able. I am on my cell only until late tomorrow, I will update as I can.

Perception team checks for aiding with finding bloody boot prints in the lobby:
Fly Spy 2: Fly Boy 2 team check: 9d6t5 3 hits / limit 4
Fly Spy 3: Fly Boy 3 team check: 9d6t5 5 hits / limit 4
Team check limit: 6
Perception check for finding bloody boot prints in lobby: Perception check lobby boot prints: 22d6t5 7 hits / limit 5

Perception check to find anything in the elevator:  Perception check in elevator: 16d6t5 7 hits / limit 5

Perception check to find tire prints in garage:Perception check in garage for tire prints: 16d6t5 1 hits / limit 5

Perception check to find anything else in garage: Perception check in garage for anything else of note: 16d6t5 3 hits / limit 5

Perception checks of drones outside:
Fly Spy 2 team checking for Fly Spy 3 (team check limit 6):Fly Boy 2 team check: 9d6t5 2 hits / limit 4
Fly Spy 3 w/ bonus dice from team check: Fly Boy 3 team check: 11d6t5 3 hits / limit 4
« Last Edit: <11-21-15/1552:00> by Turkish »

Jayde Moon

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« Reply #73 on: <11-21-15/2113:59> »
Point of clarification:

The main doors were between the lobby and the cubicle farm.

To get to the lobby is via the elevator.

Elevtaor -> Lobby -> Main Doors -> Cubicle Farm.  So one direction, not two.

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@ WillAsher

Awating your hacking run on the host.
That's just like... your opinion, man.

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« Reply #74 on: <11-21-15/2158:17> »
Sounds like the group still has some time, so going ahead with alchemy:

Increase Logic, F3
     Alchemy-inc logic F3- cast: 8d6t5 5 limit of 3 = 3 successes
     Alchemy-inc logic F3- spell resist: 3d6t5 1
     Alchemy-inc logic F3- drain: 12d6t5 3 versus drain of 2 = no drain taken
          gives a F3P2 preparation

Increase Will, F4
     Alchemy-inc Will F4- cast: 8d6t5 3 limit of 4, so 3 successes
     Alchemy-inc Will F4- spell resist: 4d6t5 2
     Alchemy-inc Will F4- drain: 12d6t5 2 versus drain of 3, so takes one more stun, going to 3 total.  Doh!
         gives a F4P1 preparation

Then goes to where the "couldn't quite place it" smell was strongest, and pops both preparations. 

Use logic preparation: Use logic preparation: 6d6t5 1
Use Will preparation:  Use will preparation: 5d6t5 2


After which she tries to remember the smell. Not rolling anything, because I figure this is one of those things that maybe no way she can remember it, because of the results of the earlier perception test were what led to the "can't quite place it" result, rather than it actually being a memory thing.  But I figure worth a try, since she didn't have any other ideas.  (FWIW, what all of this feverish rolling results in is +2 dice on a memory test, and she is tired.  Ah well.)

 

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